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Thread: Dancer discussion     submit to reddit submit to twitter

  1. #461
    Puppetmaster
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    Re: Dancer discussion

    Anyone else 40+ feel like they evade a bit more ?
    i swear im starting to think DNC gets Evasion Bonus II, i was evading IT Hell bats and Goblins pretty good with like +2 evasion in gear on (+3 mantle +3 gloves -4 earrings) just had to keep the evasion down move off.

  2. #462
    Black Belt
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    Re: Dancer discussion

    When pulling some Puk's as 60dnc/nin (puller dc'd) I evaded on avg 50% as it was brought to camp, usually still had 1-2 shadows up, a few pulls it would miss 4 in a row. SH+1, nomads, battle gloves, and emp pin for evasion, squid+1 for food.

  3. #463
    assburgers
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    Re: Dancer discussion

    Just to add, if noone else has noticed, this makes an awesome low man melee sub.

    As an example, I give you, WARDANCER

    http://img504.imageshack.us/img504/3...074150aed4.jpg

    Using this for sky farming/sea farming/assaults/campaign, etc once I get it to 37 til I can get it leveled up the rest of the way.

  4. #464
    Relic Weapons
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    Re: Dancer discussion

    you look like elton john

  5. #465
    assburgers
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    Re: Dancer discussion

    Quote Originally Posted by Seigfried Of Pandy
    you look like elton john
    I noticed the hilarious similarity too, and it makes me laugh like a dolt.

  6. #466
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    Re: Dancer discussion

    I'm not even leveling Dancer, but I thought I would post this up to tingle some people's curiosity. Wild Flourish can make 2nd lvl Skillchains.

    http://i75.photobucket.com/albums/i3...202_192601.png

    I'm also being told from another party that Wild Flourish -> Sturmwind = Fragmentation.

  7. #467
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    Re: Dancer discussion

    whoa that's pretty kewl. I may have not been following the thread close, but I didn't know other party members could "close" off of wild flourish.

  8. #468
    ٩๏̯͡๏)۶

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    Re: Dancer discussion

    Any dancer on asura wanna test with mercy stroke when I get home from work? (approx 6h from now). Haven't seen anyone test with a relic, wondering if it'll make darkness.

  9. #469
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    Re: Dancer discussion

    Sorry if this has already been answered, but do healing waltz clears multiple status one by one like erase, or do they clear them all at once like vicar drinks/remedy?

  10. #470
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    Re: Dancer discussion

    Quote Originally Posted by Zilong
    Sorry if this has already been answered, but do healing waltz clears multiple status one by one like erase, or do they clear them all at once like vicar drinks/remedy?
    One by one.

  11. #471
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    Re: Dancer discussion

    Quote Originally Posted by Yoshimiko
    Quote Originally Posted by Tulun
    Quote Originally Posted by Yoshimiko
    Still no word on whether or not haste samba is uncapped?
    I would be very curious to hear the answer to this......

    If Haste Samba especially stacks with Haste + March, even at 5%, it would give drks a theoretical 98.3% reduction.

    That would be so batshit crazy...
    About a 4x increase in damage. (Delays with B.Z. & the -2% offhand: 470 normal, 31.51 with 93.3%, 7.9968 with 98.8%)
    Double attack off grip would be better, no? Rune Chopper has no natural proc.

    What's the delay difference in the end?

    Either way.. jesus tap dancing christ 4x better???

  12. #472
    assburgers
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    Re: Dancer discussion

    Wild Flourish > Fusion Priority WS > Fusion Light Closer=mirrored 3 Man light?

    I'm still dying to see if this works out.

  13. #473
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    Re: Dancer discussion

    Wild Flourish > Mercy Stroke = nothing .

    Thanks for helping test it Chichicha

  14. #474
    assburgers
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    Re: Dancer discussion

    Quote Originally Posted by Lordwafik
    Wild Flourish > Mercy Stroke = nothing .

    Thanks for helping test it Chichicha
    That is REALLY odd, but kind of makes sense given the weird SC properties of relic WSes.

    Since you're trying to close half of Darkness+Double Darkness (right?), maybe the game doesn't know what effect to give without an opener.

    Hmmm...doesn't WF > EV do Compression? (gotta check, don't see the post yet) maybe have them do a WV > EV or SB to Mercy?

  15. #475
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    Re: Dancer discussion

    I could only test it quick as I'm about to do something else, but if I'm done and they're online / not in party i'll go back and test a bit with them.

    Mercy stroke doesn't carry any level 1 properties, it can do gravitation and darkness only.

  16. #476
    assburgers
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    Re: Dancer discussion

    lol, I did a ninjafied edit in there, and yeah that confirms what I was thinking.

    I'll do a lot of testing on it whenever I get Dnc up, as I still dig making SC's after all this time, but surely it will have been worked out before then. Only 16 Dnc atm.

  17. #477
    Sea Torques
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    Re: Dancer discussion

    Lordwafik, Thanks for testing
    I didn't read my text, I am not sure if I missed my Flourish ^.^
    If w/e I am not in party or any lolevents I am taking part, you can always look me up for any test you can think off
    More than happy to discover the potential of DNC with people.

    Demostrate one solo method on dmg (which I am pretty happy with - taru is always happy with tiny dmg they have done ^.^)
    At DNC60/NIN30

    Picture attached, hope it tells - Time stamp included.
    Have fun, all DNC

    p.s.
    Test WS - SC
    WF -> Evisceration -> Transfixion
    WF -> Dancing Edge -> Scission
    WF -> Shark Bite -> Dum dum dum ! Nothing (Tried twice)
    WF -> Savage Blade -> Scission
    WF -> Gust Slash -> Detonation
    WF -> Rampage -> Scission

  18. #478
    assburgers
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    Re: Dancer discussion

    That is pretty sweet, but whats this about tarus doing tiny damage? >.>



    <Wardancer>

    So I've been thinking about subs, Dnc/Drg was interesting since it gives the 5%/6% Haste at 30, 10% with Swift Belt, 15% with Haste Samba (effectively) which doesn't sound like anything to scoff at, and hey free attacks to get a bit more TP. Dnc/War gives a nice balance of Chr/Vit for self curing at early solo, Dnc/Nin is good for being cured by it's Chr is kind of low.

    Dnc/Thf gives +5 Dagger skill at 30 from the belt, and +2 loldex on ear, and SA for landing Steps/etc.

    Dnc/Sam has the obvious store tp/meditate, but not sure how much store TP it takes for dagger hits to lose a round to 100, and even more interestingly, since you only need 10-30% for most dances, how much it can reduce the time needed for those.

  19. #479
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    Re: Dancer discussion

    Quote Originally Posted by Max™
    That is pretty sweet, but whats this about tarus doing tiny damage? >.>



    <Wardancer>

    So I've been thinking about subs, Dnc/Drg was interesting since it gives the 5%/6% Haste at 30, 10% with Swift Belt, 15% with Haste Samba (effectively) which doesn't sound like anything to scoff at, and hey free attacks to get a bit more TP. Dnc/War gives a nice balance of Chr/Vit for self curing at early solo, Dnc/Nin is good for being cured by it's Chr is kind of low.

    Dnc/Thf gives +5 Dagger skill at 30 from the belt, and +2 loldex on ear, and SA for landing Steps/etc.

    Dnc/Sam has the obvious store tp/meditate, but not sure how much store TP it takes for dagger hits to lose a round to 100, and even more interestingly, since you only need 10-30% for most dances, how much it can reduce the time needed for those.
    I wouldn't go DNC/DRG. DNC/NIN will have a 10% delay reduction at 20 and you also get the added benefit from the offhand weapon stats. Wouldn't even consider /SAM until 60+, but I doubt I'd use it even then except situationally. DNC/THF *maybe* from 30-40, but DNC/NIN with Tilt belt at 40 would be better and I still would be hard-pressed to give up those offhand stats.

  20. #480
    Sea Torques
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    Re: Dancer discussion

    honestly, I haven't been thinking much about endgame/ merit party yet.

    But, so far, from DNC21 till DNC60, I didn't suffer with not getting enough TP.
    Especially, after DNC40, I got TP fairly quick. You will love Reverse Flourish (RF) so much. (i.e. Invest 20 TP on 2 Steps, RF and you get back 46TP)
    And bare in mind, while you are doing all these, both of your hands are still swing your daggers still.



    Just in my opinion, after I see that how WF is working. (Just duo'd with my BST on a bit of his empress band.)
    DNC can do good for party to kill quick, imo.
    Two Steps -> you can open 2 x SC for ppl in 30 sec.

    We killed birds, I first do my self-sc (like I posted before), then WF again for BST to Rampage. Bird's HP dropped significantly quick to less than 5% ^.^

    p.s. Confirmed - Violent Flourish (Stun), as long as you don't miss, you get TP. I got 5 TP from my dagger Flourish. Not sure about other weapons.

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