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Thread: Dancer discussion     submit to reddit submit to twitter

  1. #481
    assburgers
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    Re: Dancer discussion

    Well, I'll screw around with /Drg just cause I have it leveled and the earring from War/Drg, /Thf for the Dagger belt is interesting...if you can find one. At least Dnc/Nin I can have something offhand.

    Using just Dagger/Nothing feels weird, but HTH is lagging behind alot even with 1 active HTH merit from Monk, between the slowness of the delay, and the crap accuracy, I've just swapped over to daggers already at 15.

  2. #482
    Relic Horn
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    Re: Dancer discussion

    Quote Originally Posted by Max™
    Well, I'll screw around with /Drg just cause I have it leveled and the earring from War/Drg, /Thf for the Dagger belt is interesting...if you can find one. At least Dnc/Nin I can have something offhand.

    Using just Dagger/Nothing feels weird, but HTH is lagging behind alot even with 1 active HTH merit from Monk, between the slowness of the delay, and the crap accuracy, I've just swapped over to daggers already at 15.
    Around that level it does tend to suck. I'm lv40 now, almost 41, and I think I'm about to switch back to HTH just for Raging Fists. I was main healing a party today and still WSing every couple battles with crappy Gust Slash, I love Reverse Flourish~.

  3. #483
    assburgers
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    Re: Dancer discussion

    Gust Slash sucks until you use it to pull, then it's fun.

    Ranged dagger WSes ftmfw.

  4. #484
    Hydra
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    Re: Dancer discussion

    Anyone see if skillchain results from other's weaponskills change depending on what weapon you use wild flourish with?

    edit: Sorry for this but for Dancing Edge for DNC without the stacking of THF abilities and so on, would STR be the best stat to macro in for WS?

  5. #485
    CoP Dynamis
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    Re: Dancer discussion

    Quote Originally Posted by liefe
    Anyone see if skillchain results from other's weaponskills change depending on what weapon you use wild flourish with?

    edit: Sorry for this but for Dancing Edge for DNC without the stacking of THF abilities and so on, would STR be the best stat to macro in for WS?
    Yeah, Accuracy til you have all hits landing, then STR... unless you are trying to improve crits (see Rampage discussions)

  6. #486
    assburgers
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    Re: Dancer discussion

    DE doesn't crit naturally, unless they REALLY changed something in a patch I didn't see.

    Str mostly, Dex incidentally, lolChrMod~(base will cover all you need of this, your highest stat, and it doesn't affect actual accuracy or attack/wdmg/etc) but mainly just try to get all hits stuck.

  7. #487
    I'll change yer fuckin rate you derivative piece of shit
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    Re: Dancer discussion

    Quote Originally Posted by Max™
    DE doesn't crit naturally, unless they REALLY changed something in a patch I didn't see.

    Str mostly, Dex incidentally, lolChrMod~(base will cover all you need of this, your highest stat, and it doesn't affect actual accuracy or attack/wdmg/etc) but mainly just try to get all hits stuck.
    CHR will help your WDMG rating for Dancing Edge the most, then DEX, then STR, but they are all very close to each other. Of course, DEX gives acc and STR gives atk. STR can cap, but not on XP mobs or higher given the lack of STR+ gear for DNC.

  8. #488
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    Re: Dancer discussion

    Quote Originally Posted by archibaldcrane
    Quote Originally Posted by Max™
    DE doesn't crit naturally, unless they REALLY changed something in a patch I didn't see.

    Str mostly, Dex incidentally, lolChrMod~(base will cover all you need of this, your highest stat, and it doesn't affect actual accuracy or attack/wdmg/etc) but mainly just try to get all hits stuck.
    CHR will help your WDMG rating for Dancing Edge the most, then DEX, then STR, but they are all very close to each other. Of course, DEX gives acc and STR gives atk. STR can cap, but not on XP mobs or higher given the lack of STR+ gear for DNC.
    Work out your wsc, with some of the high chr gear available (dunno if it is available for dnc though..), it should be better a lot of the time..

    if we look comparatively the numbers are
    0.249dex:0.25str:0.332chr

    of course, in both the case of str, and dex/chr, it only counts in whole numbers..

    work out (dex*.3+chr*.4)*.83, and if adding a piece of gear pushes you to the next whole number it's probably worth wearing, chr or not..

  9. #489
    assburgers
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    Re: Dancer discussion

    Str counts when you hit the mob by essentially raising your pre WS mod weapon damage, it raises your attack, improving your pDif rolls, dex helps you land hits and improves your WS mod weapon damage, chr improves your WS mod weapon damage.

  10. #490
    Sea Torques
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    Re: Dancer discussion

    STR & DEX will end up better than CHR like Max said because they also give attack and accuracy bonuses. But that doesn't necessarily mean you shouldn't use any CHR. Keep in mind that the best setup for anything that varies heavily on multiple factors is a nice balance. Don't just go for STR or DEX, go for ACC, ATK, and CHR. Just get it all. 5 STR and 5 DEX is gonna be more useful than 10 STR or 10 DEX.

    But 1 CHR will only outclass STR and DEX if any attack or accuracy gains you'd make would be negligable. But obviously if you can get CHR in large quantities on a piece and STR/DEX in small amounts, go for the CHR.

  11. #491
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    Re: Dancer discussion

    Quote Originally Posted by Max™
    Str counts when you hit the mob by essentially raising your pre WS mod weapon damage, it raises your attack, improving your pDif rolls, dex helps you land hits and improves your WS mod weapon damage, chr improves your WS mod weapon damage.
    STR is essentially the same as a 30% WSC mod, with the added benefit of 1attack per 2 str, but the deficit of having to know your opponent's vitality to accurately gauge the actual amount needed to raise base damage. There is never a situation where 1 or 2 attack will be more effective than 1 base damage, so if you are comparing two pieces of gear, where one is chr and garunteed to raise your wsc, and the other is str and isn't garunteed to raise your fstr, you are probably better off using the chr. This is especially the case with DNC, since they don't have access to a lot of high str gear like neptunal.

  12. #492
    assburgers
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    Re: Dancer discussion

    Yeah, but they do get the Gigas bracelet line, str rings as we all do, various back pieces, rse, didn't see if they are on Warwolf, but yeah I get what you're saying.

    On a different note, got Dnc to 18 earlier, was out in Tahrongi getting trains of 4, 5, or 6 EP-DC mobs and then killing them all, good deal faster than hacking up EM's, considering the crappy acc/att we get.

    Funny as hell when people walk up to see a taru dancing in front of three dhalmels, two yags, and a bird.

  13. #493
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    Re: Dancer discussion

    Quote Originally Posted by Max™
    Yeah, but they do get the Gigas bracelet line
    Gigas bracelet line is basically worthless for Dancing edge due to the -DEX on it.

  14. #494
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    Re: Dancer discussion

    Quote Originally Posted by archibaldcrane
    Quote Originally Posted by Max™
    Yeah, but they do get the Gigas bracelet line
    Gigas bracelet line is basically worthless for Dancing edge due to the -DEX on it.
    no it isnt.

    alky bracelets offer 2.75fstr and ~5.5attack, at the cost of -1.5wsc and ~3%accuracy. There aren't too many better options.

  15. #495
    assburgers
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    Re: Dancer discussion

    Quote Originally Posted by Delekii
    Quote Originally Posted by archibaldcrane
    Quote Originally Posted by Max™
    Yeah, but they do get the Gigas bracelet line
    Gigas bracelet line is basically worthless for Dancing edge due to the -DEX on it.
    no it isnt.

    alky bracelets offer 2.75fstr and ~5.5attack, at the cost of -1.5wsc and ~3%accuracy. There aren't too many better options.
    Thank ya, was about to "go there" but you beat me too it.

  16. #496
    Smells like Onions
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    Re: Dancer discussion

    I just dinged to 35 the other night and was wondering if anyone has any sense of how much an improvement Drain Samba II is over Drain Samba. I only did about 2K more XP after I levelled and I didn't really get a feel for the difference. I'm mainly just wondering if it's worth blowing the extra 15 TP over DS I, since we can always use moar TP. I guess once I get Reverse Flourish it'll be less of an issue, but I am interested in knowing if there's a significant difference. All the info I could dig up simply says it's more potent.

  17. #497
    RIDE ARMOR
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    Re: Dancer discussion

    I'm sure this is answered somewhere in this huge thread but I'de like clarification if anyone could help.
    In a Party from levels 20 - 75, what job does Dancer usually replace?
    I've heard they can tank, but does this mean I should form a party with a DNC/NIN and a WAR/NIN, in the hopes that the DNC will take the place of a NIN?
    Or would a Dancer but the opposite of this? Where I would form a party with a NIN/WAR and a DNC/NIN to replace the would-be WAR/NIN?
    And furthermore on these questions, how "healer" intensive is a Dancer? Do they require a WHM? Or would a RDM/WHM suffice?

  18. #498
    assburgers
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    Re: Dancer discussion

    From leveling so far, Dancer is a healer that uses Sushi instead of Refresh.

    No refresh? Find a Dancer.

    Mind, I'm just lvl 18, but being able to beat down hordes of EP-DC mobs at once, from the uninterruptible Cure II spam I can toss out, yeah, I'd say I'm a healing job.

    Melees hit the mob with Samba on it, effectively getting Regen.
    Smack someone with a Curing Waltz II, they get back 150-nearly 200 Hp.
    Divine Waltz away those blues, as long as it can be erased, that is.

    Yeah, healer with flair.

    Can they tank? Yeah, but the voke flourish is like 0.75 Provoke, and there are better things to do with that flourish, like refilling your own TP (basically refreshing yourself) so you can keep your party going.

    I will try tanking as War/Dnc when I get to 37 though.

  19. #499
    CoP Dynamis
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    Re: Dancer discussion

    In my mind... I would say that the role of a Dancer is "Support". They aren't quite capable of being a Main Healer except in some circumstances.

    They also can fill the following additional roles:
    Puller
    Backup Healer
    Hate Control / Hate Assist



    From http://wiki.ffxiclopedia.org/wiki/Party#Basic_Strategy
    Support: "Member of the party that facilitates the functions of a party. Able to increase the effectiveness of all other members of the party by enhancing the ability to deal damage, tank, and/or directly reduce downtime through usage of abilities that restore MP. The role of a support character is quite simply to support the other members of the party. While not having a direct impact on the goals of the party, a support character is just as important as the rest of the party. Having a support character around makes everybody's job easier - as one can easily enfeeble an enemy to deal less or take more damage, directly enhance a damage dealer's damage potential, or provide a safety cushion for healing when the healer has exhausted his/her resources."


    So to answer your question... DNC can replace the following jobs: RDM, BRD, SMN, COR

  20. #500
    Sea Torques
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    Re: Dancer discussion

    One level in Qufim was enough to convince me to solo 23-25. Fuck crabs and their scissor guard spam. I haven't main healed yet, but I'm guessing I'll be able to once I get to the jungles..

    on that note has anyone had success soloing VT mandy's? I figured def food + some gear tweaks would make them laughably easy.

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