
Originally Posted by
Maxxthepenguin

Originally Posted by
ruf
So, soboro sam/dnc is fucking fun. Did a pt from 73-74 with a whm, four other DD, and me on sam/dnc. I kinda spammed Divine Waltz and kept Drain Samba II up and the whm hasted and did regen. Not the fastest party I've ever been in, but with soboro, haste gear, haste, and meditate I could WS everytime I was at 100tp or so and still spam dances as needed. Still parsed second under the monk.
That's pretty damn awesome
I must say, I am very impressed by DNC as both a main and sub job. This is the most expertly crafted job since ROTZ imo. It just flows and works so nicely.
I also have a question: Think DNC could work on traditionally BLM-centric HNMs with a subtle blow build for stutter step, status cures, and occasional co-tanking?
I don't think the RotZ jobs were crafted that well. SAM has had a lot of improvements and adjustments since implementation before it was really "good", DRG kinda still sucks, and NIN wasn't supposed to be what it is today. Dancer however, is exactly what they expected it to be, and does a very good job at it, so far.
Regarding your question, I think DNC has more Subtle Blow traits than we're seeing, as well as Evasion Bonus. I don't really expect more Accuracy Bonus traits, although it'd be nice. Anyway, the DNC would only have to melee for about 20-30 buffer TP before they could just stay engaged, back turned, and spam Stutter Step every 15 seconds and use Reverse Flourish every 30 seconds (or when they had 4-5 FMs), without giving the mob TP, all the while increasing their own TP (and having the option to try and Stun it with Violent Flourish or Gravity it with Desperate Flourish, or even emergency Cure if the need arises).
So yes, Dancer is very likely gonna be an addition to long lasting monster fights that include BLMs as a good portion of their strategy. With the ability to reduce a mob's Magic Evasion by 13%, pure win.