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Thread: Dancer discussion     submit to reddit submit to twitter

  1. #701
    Relic Horn
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    Re: Dancer discussion

    Quote Originally Posted by orson
    Has anyone found a cap on Curing Waltzes? Been thinking about War/Dnc and macroing in Koenig and other things Curing Waltz II could hit around 250+ pretty easily. Not like full Koenig is easy to get but still kinda interesting if there isn't a cap.
    There doesn't appear to be a cap at all. I did BRD/DNC with full CHR gear and etudes and it still followed my formula to the letter.

    White Mage gets Aristocrats and Light Staff for +22% Curing Potency, plus theirs is affected by weather and day, so there's no reason ours would be capped.

  2. #702
    assburgers
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    Re: Dancer discussion

    Just had to say, War/Dnc with Gaxe rocks, the Str is about the same as War/Thf, Acc bonus, TP gain is easy, and as was pointed out, Koenig rocks for it, doubly so for self curing, making quite an interesting alternative Tank.

    War/Dnc with Fortitude Axe would be REALLY hard to kill by something that couldn't potentially one shot you.

  3. #703
    Sea Torques
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    Re: Dancer discussion

    How much could you cure from war/dnc ?

  4. #704
    Fake Numbers
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    Re: Dancer discussion

    Just a couple thoughts on Dancer:

    Leveling Paladin atm, and since the expansions release I've had a DNC in just about every other party, it definitely seems to be the the more popular of the two jobs. But the thing is, a good number of those Dancers used Drain Samba religiously (Never mind Aspir Samba when fighting beetles with no rdm) claiming that it "kills the mob faster". I would tell them of their mistake, and they would often get offended that I would imply that they do not know how a staple job ability works on a job they've taken to 50... and continue to use Drain Samba for the rest of the party.

    Based on my own observation and testing as DNC5 and the fact that it's been well-established knowledge in this thread since page 12, a hit that does 10 damage and drains 5 hp only does 10 damage to the mob and does NOT kill it faster. I guess it would be easy to assume otherwise, because it is drain, but think about it; Drain Samba II subbed could potentially give you +50% damage to the mob as well as keeping you alive and healthy. That would probably blow Berserk out of the water or pretty much any other subbed ability that would enhance your damage.

    Yes yes, it's a new job so common knowledge is spread thin, it's not the job that's bad it's the person, etc. But still. Not too much respect for DNC atm.

  5. #705
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    Re: Dancer discussion

    Quote Originally Posted by eva00r
    How much could you cure from war/dnc ?
    My estimations with full Koenig and a few other smart choices you could hit about 270+ Curing Waltz II. Pld could probably do more but without DA their TP gain wouldn't be as fast as a War/Dnc with Fort. Axe. Eight secs is a long time for a melee Fort. Axe with a good build could probably easily get 35 TP in a short time.

  6. #706
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    Re: Dancer discussion

    Quote Originally Posted by Atma
    Just a couple thoughts on Dancer:

    Leveling Paladin atm, and since the expansions release I've had a DNC in just about every other party, it definitely seems to be the the more popular of the two jobs. But the thing is, a good number of those Dancers used Drain Samba religiously (Never mind Aspir Samba when fighting beetles with no rdm) claiming that it "kills the mob faster". I would tell them of their mistake, and they would often get offended that I would imply that they do not know how a staple job ability works on a job they've taken to 50... and continue to use Drain Samba for the rest of the party.

    Based on my own observation and testing as DNC5 and the fact that it's been well-established knowledge in this thread since page 12, a hit that does 10 damage and drains 5 hp only does 10 damage to the mob and does NOT kill it faster. I guess it would be easy to assume otherwise, because it is drain, but think about it; Drain Samba II subbed could potentially give you +50% damage to the mob as well as keeping you alive and healthy. That would probably blow Berserk out of the water or pretty much any other subbed ability that would enhance your damage.

    Yes yes, it's a new job so common knowledge is spread thin, it's not the job that's bad it's the person, etc. But still. Not too much respect for DNC atm.
    It's common knowledge, and some people are just idiots. That's just how it goes sometimes.

  7. #707
    Hydra
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    Re: Dancer discussion

    Quote Originally Posted by orson
    Quote Originally Posted by eva00r
    How much could you cure from war/dnc ?
    My estimations with full Koenig and a few other smart choices you could hit about 270+ Curing Waltz II. Pld could probably do more but without DA their TP gain wouldn't be as fast as a War/Dnc with Fort. Axe. Eight secs is a long time for a melee Fort. Axe with a good build could probably easily get 35 TP in a short time.
    Joytoy?

  8. #708
    assburgers
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    Re: Dancer discussion

    Eh, I wouldn't single wield Joyeuse when I could use Fort Axe.

    Double/Triple Attack, 14 TP per hit, maybe a Ridill if I had it, but it would still take longer to hit 35 TP.

    Fort Axe could have that in one round, Ridill would take at least three, assuming two triples.

  9. #709
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    Re: Dancer discussion

    I'm loving the DD improvements DNCs get as they hit 61 (or earlier with merits). My party last night was PLD DNC DNC SCH COR RNG on Colibris. Complete ownage. DNCs got off 400-600 Dancing Edges, with several over 700. They always got their TP up quickly with Flourish and melee hits, meaning healing was never a problem (I essentially back up healed as SCH) and the exp flew by as the birds went down super fast (we were at 10k/hr easy). Having partied with DNCs now for 60 levels, I am amazed how versatile they are and continue to be :elmer:

  10. #710
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    Re: Dancer discussion

    Agreed Toth, and it should only get better. With decent AF, merits and DNC only equip. Regain???????

  11. #711
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    Re: Dancer discussion

    Quote Originally Posted by Max™
    Eh, I wouldn't single wield Joyeuse when I could use Fort Axe.

    Double/Triple Attack, 14 TP per hit, maybe a Ridill if I had it, but it would still take longer to hit 35 TP.

    Fort Axe could have that in one round, Ridill would take at least three, assuming two triples.
    I meant for pld >.>

  12. #712
    assburgers
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    Re: Dancer discussion

    Quote Originally Posted by Godlywargod
    Quote Originally Posted by Max™
    Eh, I wouldn't single wield Joyeuse when I could use Fort Axe.

    Double/Triple Attack, 14 TP per hit, maybe a Ridill if I had it, but it would still take longer to hit 35 TP.

    Fort Axe could have that in one round, Ridill would take at least three, assuming two triples.
    I meant for pld >.>
    My mistake, but Pld doesn't have as much Tp problem, besides Joytoy/Brutal, you get TP from shield blocks, right? Yeah, Pld/Dnc is pretty wicked, especially given the high ass Chr and Vit.

  13. #713
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    Re: Dancer discussion

    Pld/dnc is my new solo toy of choice, and having spectral jig just makes it alllllllllllll the sweeter. :ashira:

  14. #714
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    Re: Dancer discussion

    To other fellow dancers, do you think it would be worth it to invest in a full CHR+ setup at 75 for waltzs? Im looking into all the gear DNC can wear at the moment lol

  15. #715
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    Re: Dancer discussion

    Quote Originally Posted by Falisa
    To other fellow dancers, do you think it would be worth it to invest in a full CHR+ setup at 75 for waltzs? Im looking into all the gear DNC can wear at the moment lol
    I'd go for whatever is cost efficient but not bother with things that cost way too much. Like angel's rings but not heaven's rings.

  16. #716
    assburgers
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    Re: Dancer discussion

    For soloing and whatnot, the min-maxer in me was thinking about it.

    Then, since I'm usually just using /Dnc to tank in Campaign, I just started macroing in Enmity and Vit (since War AF body+Warwolf belt covers both) for my self CWII macro.

    Swapping in Chr and Vit (whichever you can get the most of, they both help the same for curing yourself) helps a good amount.

    Going from 190 to 205 Cured isn't huge, but it's nice when you're dealing with limited Tp.

    If I was main healing, I'd definitely have a full on +Chr swap, and it's why I was wanting to get a Kard, Chr +5 on a knife is pretty cool.

  17. #717
    Sassy Tyrant
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    Re: Dancer discussion

    Well looking it up and not having access to a 75 Dancer's VIT and CHR stats and no Cure Waltz IV fomula, I put together a CHR setup that included easy to get/cheap items (Jester's +1, Corsette +1, angel rings and a few other items) that added up to around +40 CHR, it went from 371 HP cured with Cure Waltz III, to 405 HP cured. So I guess for me since I have most of the CHR items already thanks to BRD, it could be worthwhile to carry around some items.

  18. #718
    assburgers
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    Re: Dancer discussion

    I'd call 36 Extra HP worth while. O.o

  19. #719
    the whitest knight u' know
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    Re: Dancer discussion

    Quote Originally Posted by Falisa
    Well looking it up and not having access to a 75 Dancer's VIT and CHR stats and no Cure Waltz IV fomula, I put together a CHR setup that included easy to get/cheap items (Jester's +1, Corsette +1, angel rings and a few other items) that added up to around +40 CHR, it went from 371 HP cured with Cure Waltz III, to 405 HP cured. So I guess for me since I have most of the CHR items already thanks to BRD, it could be worthwhile to carry around some items.
    How did you get Jester's Cape +1 to say "DNC" on it?

  20. #720
    assburgers
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    Re: Dancer discussion

    Quote Originally Posted by miokomioko
    Quote Originally Posted by Falisa
    Well looking it up and not having access to a 75 Dancer's VIT and CHR stats and no Cure Waltz IV fomula, I put together a CHR setup that included easy to get/cheap items (Jester's +1, Corsette +1, angel rings and a few other items) that added up to around +40 CHR, it went from 371 HP cured with Cure Waltz III, to 405 HP cured. So I guess for me since I have most of the CHR items already thanks to BRD, it could be worthwhile to carry around some items.
    How did you get Jester's Cape +1 to say "DNC" on it?
    <Magic>

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