I didnt look it up lol I thoght it was all jobs :\
I didnt look it up lol I thoght it was all jobs :\
I had mad a similar assumption that a lot of my existing Bard gear as well as Puppetmaster gear would come in handy when I decided to take the holy trinity of gay entertainer jobs to 75. Turns out most endgame Bard gear is pretty specific to Bards, and that all I had some some accuracy shit from Puppetmaster... *sigh* Hand-to-hand merits came in handy until about 10 levels ago... now it's time to merit dagger...
I keep a couple items around for Waltzes for +CHR (Panther Mask, etc), but to be honest, I don't see a striking need to carry around a full +CHR build for Waltzes.
I would think that a Waltz build would be more worthwhile than a WS build >_>
Personally, I don't bother with CHR in XP parties. I find myself typically overflowing with TP, either capping off at 300% and overcuring just for the heck of it, or spamming Dancing Edge to keep that from happening. Given that, I don't really feel it worth the trouble to carry a CHR set to macro in to squeeze a handful of extra HP out of each cure. I especially can't bring myself to choose Kard's D25 Del190 CHR+5 over a Behemoth's Knife +1's D32 Del201 HP+30 Atk+10, since that's one of the few slots I couldn't freely swap about... that's not really that big a difference on the cures. If anything, I'd consider the difference in delay to be the primary advantage Kard has over Behemoth Knife+1.Originally Posted by Falisa
Currently lv 51 now with 5.1k tnl. Where do you guys suggest to level =.=
Quicksand caves definitely too low for 6man PT, I don't wanna see 0 damage either on kuftal
My damage was fine in Kuftal, but if you stick around Quicksands, they are good until someone hits 53 provided you roam and treat it like a merit party. A better idea though, is if you have a PL, go to Gustav and kill the leech pets for a couple levels (until ~53). It bridged the gap nicely on my WAR, but I kill them quick.Originally Posted by VZX
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I see... so are these leeches on Wyvernpoacher spawn place?Originally Posted by Wizerd
Yep. Their level range is 53-55, so at 51 you get the most exp out of it (more than lv50, because lv50 has exp capped at 200). I was getting chain 6 consistently because there were 2 goblins there, and there's usually 2-3 in pulling range. As DNC I would assume you could get chain 5, maybe 4.Originally Posted by VZX
if you have Dispel-er, go Knight Crawlers ! I personally like that camp, not many disturb (i.e. not many ppl there) + can kill one or two scorpion for chains while waiting for repop. I leveled 50-51 on Helm Beetles (with Quicksteps, it's fine on hitting them with decent Melees (if they eat sushi...)) and 51-56 on Knight Crawlers (Dispel-er is really needed)Originally Posted by Wizerd
Btw, base stat - I didn't merit any stat at all, nor HP or MP.
DNC 75 Tarutaru (I meant it... no subjob)
HP - 780
MP - 0 (of course)
STR - 50
DEX - 59
VIT - 50
AGI - 64
INT - 57
MND - 47
CHR - 61
Apparently, AGI is highest. Prolly because I am tarutaru...
oh, btw, I didn't carry any CHR gears to swap for CW4. Usually my CW4 make around 560-610. Of course, depends on receiver VITs, which I am still happy with. It's good enough for emergency cure for ppl to survive. Plus, I don't usually invited and asked to be main heal. Again, 2 DNC could possibly Main Heal, but single DNC, no thanks.![]()
Is this the camp North to Rumble Crawler?Originally Posted by chichicha
I am still confused why SE didnt add DNC to skadi gear set and SCH to morrigan gear set
imo DNC looks more prone to the Usukane set, no job currently can equip a movement enhancing piece of gear* that can also enhance it's speed through use of a JA/spell. The Usu set has the right blend of haste acc and evasion to go with what the job could use and take advantage of. Though Homam seems like a no brainer and DNC could greatly benefit from it, SE needs to seriously reconsider us for that line of armor. The Denali set has like 2 mediocre pieces at best for most utility, furthermore blu have access to great sets, and especially, they came out already able to equip Homam so they didnt look extremely cookiecutter with SH(+1) at 75 like DNC is atm.
*not including things like sprinters shoes and aketons, but items that provide bonus 100% of the time.
Before DNC, the 2 jobs with JA/spell to enhance movement speed were THF + BRD, and one of them can wear Skadi already.Originally Posted by Koyangi
Skadi feet wont stack with flee, and flee isnt able to be on 100% of the time, I was referring to how no job can stack a self ja/spell with a gear it can equip as far as gear that can provide that bonus 100% of the time is concerned.Originally Posted by Gergall
Okay, that's fine, but if THF doesn't count then the only job we're talking about is Bard right? Not exactly a huge sample size that can be used to determine what SE will and will not do.Originally Posted by Koyangi
Also, many jobs can combine +movement gear with /BRD for Raptor Mazurka.
I'm not normally a jerk, but I'm working on Christmas Eve.
All I want for Christmas is my homam on Dnc.![]()
Give it to me, SE! You can't resist these eyes! :ashira:
You are trying to defend a point I'm not even talking about, this is about main jobs that can move fast with gear are the 1's that don't have a JA/spell to enhance speed(that is stackable) and vice versa, items I'm referring to are Herald's Gaiters, Crimson/Blood Cuisses, Ninja Kyahan(+1), Skadi's Jambeaux, and Trotter/Strider Boots(these effects are always on and arent dependant on type of zone/engaged in battle etc, slight exception is ninja feet which is on full effect but for only half a day). Only 2 job's without a JA/spell and equipment for movement is WAR and SAM. SE so far has kept it this way, and that's why I'm basing that DNC wouldn't get Skadi.
Spoiler: DNC is more likely to get Nashira gear rather than Homam.
Based on the stats alone one might say Nashira fits SCH nicely as Homam would best fit DNC.