I was thinking the same... /BRD is not always useful, well pretty never to be true but could be a nice boost on DNC.Originally Posted by Palin@Ramuh
still we need to see on the field how DNC works...
I was thinking the same... /BRD is not always useful, well pretty never to be true but could be a nice boost on DNC.Originally Posted by Palin@Ramuh
still we need to see on the field how DNC works...
/BRD offers the same thing to DNC as it offers to any other job. And if /BRD isn't useful for other jobs, then it won't be any more useful to DNC.Originally Posted by binahel
Dances (like sambas and jigs) are not based off weapon acc but dancer's provoke is not a dance, it's a flourish (Animated flourish). I guess it would make sense for the flourishes to be acc based however I don't know if it's been confirmed if the are or not.Originally Posted by Judai
The way it would make the most sense to me would be:
Dances - cannot miss
Steps - can miss (based on physical acc)
Flourishes - cannot miss ( but some can be resisted)
All conjecture though.
Well, do any of the Flourishes cause damage or involve their weapon in any way? Or is it simply like a pirouette or a little bounce or wave of the hand?Originally Posted by Gere
just because /BRD fails on other jobs does not mean it fails on Dancer, unless of course the reason it fails is because of something intrinsically wrong with it which depending on your view point may or may not be the case. /BRD fails most other jobs for various reasons, none of which are an immediate obvious translation for dancer. This is also why I pointed to COR and DRK roll. Since DRK roll is % based on attack (but I don't know if it functions same main as it is subbed. I asked a few CORs and they didn't know). If they do function the same subbed or mained, it could be a potent additional attack benefit to the whole PT.Originally Posted by Khamsin
Also, was Dancing a skill? The people that went to fanfest must know. I would think Dancing acc would be based on some sort of dancing skill not weapon ACC.
Not sure about the animation but,Well, do any of the Flourishes cause damage or involve their weapon in any way? Or is it simply like a pirouette or a little bounce or wave of the hand?
Sounds more like being resisted than missing to me.Flourishes I
Animated Flourish Provokes target. Requires at least one finishing move.
Desperate Flourish Weighs down a target with a low rate of success. Requires one finishing move.
Violent Flourish Stuns target with a low rate of success. Requires one finishing move.
Flourishes II
Reverse Flourish Converts remaining finishing moves into TP. Requires at least one finishing move.
Building Flourish Enhances potency of next weapon skill. Requires at least one finishing move.
Wild Flourish Readies target for a skillchain. Requires at least two finishing moves.
o___O
I gest don'tunderstand why ppl complain abouts a job they didnts play yet. THE GAME isn't out >_____>'
Sounds more like being resisted than missing to me.[/quote:1haqjrv6]Originally Posted by Gere
I guess that implies that Animated Flourish, and the Flourishes II likely won't miss. I'm guessing the "low rate of success" was tagged onto Desperate and Violent Flourishes because the (likely) possibility of missing is unique to those two.
I can see the Flourishes having a chance to miss I guess and it did seem to involve them jabbing the mobs with their weapon~ I just don't see how people can keep saying it's based off main hand acc when we have no clue, it could be based off CHR or AGI for all we know tbh. I guess it just bothers me when people try to state things as facts in a speculation thread about something we know nothing about.
and just fyi, /brd sucks because /brd sucks. Plain and simple, it's not a very good sub at all. One song only because you can't use any instruments. yay for giving your mages ballad 1 which is near useless and giving you melee some shitty low lvl song.
fair enough, but see any reason why /COR couldn't work?
...lol. Same reason as /brdOriginally Posted by Palin@Ramuh
The attack boost is percent-based, but the percent is much lower for /CORs (about 20-25% of main COR), so it's a big hit, even though the rolls are instant-cast (compared to BRD songs).Originally Posted by Palin@Ramuh
Didn't SE say in the 1up interview(?) that dances would rely on your accuracy? The interviewer followed up with "So I'll be able to use my Sniper Rings? Okay." >_>
then why does anyone sub smn ever? or worry about auto refresh gear?Originally Posted by Judai
anyway, back to lurking.
ballad 1 being sung by someone subbing brd is just retarded but ok w/e you say. The uses you can get from any other sub usually outweigh that 1 tick of mp. I didn not state auto-refresh in it's own was useless, I said ballad 1 by /brd is near useless. Please don't twist my words into something different. There is a big difference between throwing your sub away for 1 mp tick and using a body piece or hat that give it to you. Lot's of people argue /smn is near worthless as well but we won't get into that, to each their own.
had a lot of fun rdm/brd in exp around 50 and even whm/brd when we lacked a dispel. was just me I guess. I'm not arguing, just saying there's more to everything than one situation.
At the festival when playing Dancer, all the dance and flourish ja's did a quick lil dance animation. Not to mention I didn't notice them doing any damage.Originally Posted by Khamsin
The mindset some people have with Dancer being more of complete DD in design are slightly off. WotG's two new jobs are mainly support jobs with minor twists. Dancer played more like a front line support job who's ja's (cures, hastes, enfeebles, invis/sneak, choco maz, voke, weight, stun, erase, enhance next ws, rdy sc, and reset tp) that cost TP are support oriented - not damage oriented. In a small sense like Blue Mage's TP gain is necessary for certain spells, Dancer's meleeing is only to serve the purpose of building TP to spend your support ja's on as they don't do damage. So a logical focus is perhaps putting a priority on things for a consistent and fast TP gain to focus on your role - blowing TP on dance/step support ja's, flourish, then repeat. When you look at the overall design of it and when you finally play it you'll see what I mean, the job is hardly the second coming of mêlée as some are making it out to be. Dancer is really no different than making BRD songs cost TP which would require them to play it meleeing on the front line.
When it comes to wondering what damage Dancer can offer comes down to what ws's it can do seen how dagger is rated B and if /thf like SE used in the developer demo (not the tour) is a good option as well. I have a feeling Dancer will have the same silly debate BLU has of /nin vs /thf, I guarantee it.
how is it even a debate? /thf is for farming and stacking with powerful ws and blue magic. the only reason i would consider subbing thf on dancer is if theres a belt that enhances daggar skill+5. unless you can SA flourishes. as for dnc/brd or dnc/cor in my opinion thats as idiotic as pup/whm pup/cor. i would sub rng on dancer before brd. maybe even dnc/drg. but ill be doing dnc/pup from 1-10
LOL then my lazy dream of subbin BRD is pointless? ; ;
daaaamn
I will have to exp a real sub looks like >_< lol
I'm planning on going DNC/WAR or DNC/NIN depending on the situation. The reasons that /COR and /BRD won't work have kinda been beaten to death, and the other two options being thrown around don't offer much in my eyes.
Unless I've totally missed the point, I don't think that dances deal any substantial/direct damage and it doesn't seem like this class will be using weaponskills very often, so /THF is out. Up until Dancing Edge, dagger WS suck pretty hard if you're not a THF main.
/DRG offers jumps, the haste earring and a level 1 attack boost. Dancer will be getting the level 1 acc boost at Lv30, so by the time it kicks in from /DRG it's worthless. The value of jumps will be severely diminished if you're using daggers as well... 5 TP every so often?
/WAR for Berserk and DA seems solid, /NIN for offhand bonuses and delay reduction. It's probably a tossup between these two from 50+.