
Originally Posted by
Anakron
As for rolls, as long as the PT can keep chaining, I usually prefer COR roll since not many other rolls (except maybe WAR or THF with one in PT) can give you 15-20% more killing speed, especially in merit PTs where killing too quickly is always a problem. After that, it's whatever roll will benefit the party the most, depending on the mob, the food the melees are eating, as well as what melees are present. DRK, WAR, THF, and RNG are the usual, obvious choices. I never cared for SAM roll since I have no problems with TP (might be useful in HNM-type situations, but in those cases, you'll probably benefit more from the melee rolls).