pretty sure they havent yet. they wouldnt just change effects of Y/G/K for skillchains if they were trying to make SAM as a whole specialize in that area
pretty sure they havent yet. they wouldnt just change effects of Y/G/K for skillchains if they were trying to make SAM as a whole specialize in that area
On a good note Im lvling SAM at 61 on ITS and my Yuki is still doing 500-700 Dmg. Which is close to what it was a couple days ago. ^^
So, how about some data?
Crits:
316*, 305&, 308^, 296^, 294^, 303^, 297&, 314&, 316&, 313*, 309&, 317&, 306&, 310&, 319&, 309^, 299^, 316&, 308^, 321*
Regular hits:
266&, 232&, 231^, 207&, 234^, 188^, 260&, 221&, 266^, 250^, 247&, 214^, 203^, 230*, 238&, 255^, 245^, 216*, 220^, 211^, 255^, 192^, 219^, 247&, 225^, 234*, 268^, 251^, 195&, 265*, 191&, 250&, 199^, 249&, 267^, 238^, 268&
Raging Rush:
372&, 379&
* = Rarab
& = Bee
^ = Tiny Mandragora
So, D86 weapon (Massive Darksteel Axe), 67 STR during testing, so I assumed capped fSTR (9), and I was using Berserk (had it up for the lowest hits), so that's capped pDIF.
This gives me a pDIF cap of at least 2.83 during regular melee, range being from about 1.97 to 2.83. For Crits, it appears the pDIF cap has actually been raised to at least 3.38. It's probably a cap of 3.4. So, it's like the 1H distribution, but pushed up 1 pDIF and spread out.
PS. I'm new to this testing. I might be wrong but these are all of my data, well, actually not, but I included enough of them for people to get a general feel for it. Ok, last update for a bit, promise!
Never use Tiny Mandragoras there is a damage bonus on them from any weapon type i believe.Originally Posted by Byrthnoth
Edit: Also Capped Fstr for a D86 weapon should be Wrank + 8 = 17
Mandies are weak to piercing, but I don't remember them being weak to slashing...
Seems to me the only thing they really did was lower the statistical bonuses. While I admit changing the STR conversion was unnecessary, most people seem to be doing practically the same damage as they were before. -_-
What I really want to know is, will 2Hs need madrigal again?
Only mobs weak to slashing are hounds iirc (besides any special bc type of mob, limbus, etc).Originally Posted by LD
Jnun too, weak too slashingOriginally Posted by Khrno
Doh, my bad. If I add an extra 8 damage I get a range from 2.85->3.11 for crits, and 1.82 -> 2.60 for regular hits. In both cases the distribution is skewed towards the high end.
I was actually worried about the weakness thing because I knew they were weak to piercing, which is why I marked which ones were which. The fact that all three monster types show similar high/lows indicated to me that none of them were weak to slashing.
from my point of observation it is ok now. Did some merit pts with my LS members
top notch 2handers did still top dmg, tough WSs were 100-200 dmg off. while the crap 2handers, especially crap AH sams with shit gear, did shit WSs and dmg. Seems ok to me so far.
to back up what you said, i just happen to come back from a merit PT with 1 of the top notch SAM in ifrit. Just a first few WS into the party tho. I still have the remaining SS of his WS in first hour but i guess i'll just stop here because it fairly explains everything already.Originally Posted by Damane
He ate coreul Sub throughout(RICH?) while i ate nothing hahaha
i went axe/ridill war this time....thought was doing mamools(got taken) and forgot my joyuese for ridill/joy setup for G.colibri
dvsparse not working so waiting for JP friend to post parse results.
i think he probably beat my damage since i was w/o food and capturing every SS of his WS haha damnit!
http://mectradegroup.com/FFXI/SAMWS.JPG
song was madrigal + minuet
and i will stop here for "Great 2H are still great"
now on i gotta go find WS SS of gimp sams
parse out but all in JP text.....
so i'll go into minor details
total damage
Arthars 296255
Michiwo 312340
accurancy %
Arthars 87.2%
Michiwo 94.9% yep wtf SE reduced dex:acc thing and still able to hit fine but with madrigal tho
WS average
Arthars rampage: 815.2(130 uses bla bla like it matters)
Michiwo Gekko: 888.3(155 uses, including 7 misses)
Yuki: 1044.9(9 use,2 miss)
kasha: 897.7(31 use, 4 miss)
Holding hate %
Arthars: 41.3%
Michiwo: 15/3%
i lost but please take into consideration:
1. i gimp myself w/o eating food ; ; he ate coreul sub entire time
2. im only voker and have to voke every mob and keep up utsusemis, DD setup is RelicBST WAR SAM
3. parse carried on after i fake DC(for lunch) for 20 mins
anyway main point is.........DAMAGE IS SLIGHTLY REDUCED BUT I DONT SEE SAM BEING COMPLETELY JEWED
at least they didnt jew him
if your jewed..does that mean you suck?
think about it guys........er gimps
Ok, so someone was saying that merit party parsers are useless, that we need more HNMs.
I'll contribute to that with a Cerberus parser, although we wiped at 24% or so, we were only 8 from our LS and teaming up with some people from some other JP ls that i consider noobs, but I'm no one to decide anything on my LS.
Anyway..
http://i47.photobucket.com/albums/f1.../Cerb21-11.png
About the colors.
-Blue: mages, many of them arrived very late, although fight really didn't take too long.
-Green: PLD/NIN
-Orange: NIN/DRK
-Red: RNG/NIN from the other ls.
-Black: SAM/THF
-And myself, Khrno: DRK/SAM, no other buffs but self and Haste.
So to what is important here:
-Acc: Capped with Sushi.
-Media normal Hit dmg: 21.64, highest 56 (No Souleater at any time).
-WS Average: 182.24, Guillotine sucks for Cerberus, It always has, but Cross Reaper does too. However the dot thanks to Hasso and the Store TP make it better than doing /THF for CR or SH with Martial Scythe.
Now the numbers may seem quite low at first sight, but here is the comparision, another Cerberus parser from during the 2-handed buff.
Not bothering posting the image, just click on this.
The SAM from today's fight doesn't appear on this second parser, other melees are just an avergae SAM and DRK.
But anyway, talking about my own numbers again, with no other buffs but self and Haste:
-Acc: Capped with Sushi.
-Media normal Hit dmg:17.53, 50 as highest (No Souleater at any time).
-WS Average:174.96.
So surprising enough I actually did more average damage this time, it could have been because this Cerberus has lower stats than the one from a few months ago, but I don't know.
Gear wise there are only 2 differences:
-Turban + Black Cuisses before.
-Ace's Helm + Onyx Cuisses now.
So you can make your own conclutions about this.
well did LBC and here's some SS of ws dmg(didn't get 1st half cause forgot plus was tanking and all lol didn't see any that were really good compared to these):
http://i65.photobucket.com/albums/h2.../LBCkashas.jpg
so AVG ws dmg: 547; where as pre-nerf I've did over 800 easily and 1.1k at best DA.
2hr:
http://i65.photobucket.com/albums/h2...ma/LB2hrws.jpg
AVG of all the ws is 559 which is still bleh
Gear for ws:
http://i65.photobucket.com/albums/h2...shaLBCgear.jpg
thats unbuffed and w/o ultha ring's str/dex active; used subs, had Mineut IV + March; used zerk some; none of the ws DA'd or 1% return no waist or back causing amazing whole 1st floor dropped none..
so even though we won dmg on ws still makes me![]()
Whatever the hell was going on with my accuracy and damage isn't happening anymore, just had a rematch with Mr. Mamool Ja Infiltrator and wrecked him.
Actual 2h adjustment isn't bad at all, numbers aren't very different than what I was seeing before Monday.
-Varrin
Arthars:
What was that SAM subbing?
No screens, but sam/thf on Khimaira ranged 600-1500 on ws.
Was eating meat, songs where double minuets. Average seemed to be somehwere between 800-1200. I think only 1 or 2 ws dropped below 800 and only 1 over 1200. It doesnt say much about how acc was modified since he was using sneak attack, but damage seems fine to me.
the sam/thf in my merit pt night before last that melee'd in hachiman dropped 1k SATA ws too, and he's still a gimp. it's hard NOT to break 1k with sneak attack, that's sorta not the point.
I had a HORRIBLE time dropping high Raging Rushes in a party on my WAR71 the other day. They were all in the 200-700 range with the exception of one or two 800+ over the course of about an hour and a half. This is pretty lame compared to the 800 average I'm used to, but this was a <75 party with no BRD, which may explain it.
Finally got my first time on SAM yesterday since the supposed 'Nerf'. Yes I noticed slightly lower damage but nothing that screams out major Nerf. The below was taken with me /WAR around 180ish TP no Zerk/Warcry.
http://i33.photobucket.com/albums/d8.../TiaGekko1.jpg
I also did Salvage last night and got virtually no gear the entire run since it was stingy Arrapago. Was hitting 1k+ Gekkos on Gears np with Soboro and no gear.
I haven't had a chance to exp on SAM yet mainly cause people only want my BRDbut from what I can see its mostly HNMs that people are complaining about. Anyway my conclusion is yes, damage is reduced slightly but we are in no way gimped. My guess is SAMs that are doing crap damage are gimp SAMs and we are back to being able to tell the difference between a good SAM and a crappy SAM again instead of every SAM being lumped in the overpowered no matter what gear you wear category. I will try out /THF next chance I can get altho another SAM hit a high of 1460ish Gekko on Tiamat /THF yesterday so meh it seems like we are back to before the 2H update.
dvs parse back in action: download/file.php?id=869
link is towards the end of the page.