That would be the only explination to the fact that they're doing well against too weak, but sucking against hnms :{Originally Posted by Holsety
That would be the only explination to the fact that they're doing well against too weak, but sucking against hnms :{Originally Posted by Holsety
Which gets me to wonder if it's the RNG change all over again <<;Originally Posted by VZX
They shouldn't have given the 1:1 ratio to 2handers, or at least not to all 2handers.
But taking it back this way without giving anything in return, all of a sudden, and for ALL jobs (WAR and DRG included) is even worse imho.
I hope they will patch again, just like they did with the monk damage cap on previous 2hands patch.
http://i59.photobucket.com/albums/g2...ero/lolmap.jpgOriginally Posted by Ashira
Oh wait... that was pre-nerf, post-sash.
we're all forgetting the melee smns!!
Well, right now Rajas ring went from 5 Acc to 4 Acc, Haidate 15-12, Hauberk 15-14.
(assuming the 0.8 holds up, I could have tested that given I have 4 Acc increments, 5 Acc, and 5 Dex increments, but didn't suspect 0.8 at all)
So, it's not a full on nerf, but a definite debuff. The biggest question is what the hell is up with the HNM damage people are reporting, did they totally shit on 2h level correction?
This is pretty bad. There is no difference in my Spinning Slashes now from what it was before they ever touched it with any update at all.
So basically, all they've given us over all this time is +.25 attack/STR and +.25 accuracy/DEX. =(
Hopefully they'll go back and ping-pong fix it again, because now it's seriously overbalanced toward dual-wielders (again).
Way less than 25%. If a Sam had 100str, he would lose 20 atk, so around 4% (480/500), unless I'm missing something?Originally Posted by Saraphym
Originally Posted by Holsety
Well that Adaberk DRK doing 100-300 SS at FF sucks as hell.
Before 2-handed update i used to do 300-500 at 100%, after9/11 patch (didnt do FF during those 10 days) it went up to 500-800.
I've been messing around with Lesser Colibris and I don't see that much difference than this morning.
To add about STR/Att:
20 STR = 15 Att
40 STR = 30 Att
60 STR = 45 Att
80 STR = 60 Att
And sorry, I'm missing 2 strori would get numbers for 10 STR, since Abs-STR : 18
Happy since i never sold mine cuz I have a +1, jaeger, and a NIN. ;DOriginally Posted by devildrifterX
Edit = nvm I'm sorry![]()
Really? When I first did one after servers were up it did 1700, DA'd, but I don't see how that is shitty at all.;;Originally Posted by Khalil
Only lost about 13 attack also, so I'm guessing I only lost 13acc. The "nerf" was merely anything for people to smirk at, SAM will still own you in parser. <3
sam/war, no bard or cor
http://img519.imageshack.us/img519/1761/fafnirbo6.jpg
What about the actual "adjustment"? Everyone is talking about str-to-atk, but what about the drop in per-hit damage outside of the lost atk? Is it noticeable?
my TP setup went from 449 attack to 414Originally Posted by Leb
edit: to lucavi - the per hit damage didnt seem like it dropped much for sam, im guessing with buffs it'll still be around normal on higher level mobs (i was looking at it on lesser colibri with no food and it seemed the same)
Yeah you were doing 500-700 ws dmg. On a positive note, don't think you had any unresisted SC dmg. So all SCs were doing equal dmg to your ws.Originally Posted by recuperi
So 600 ws dmg + 600 sc dmg = 1200 for sam.
Well, that is very interesting.
Gonna have to toy around with SC's in Sky later, see if it's just Sam, or everyone, or if Sam has to close to get it.
Got myself to +100 STR (70 gear, 7 food, 5 Hasso, 18 Abs-STR).
100 STR = 73 ATT.
Atleast on the lower side of the EP mobs. I feel im doing consitantly higher Penta Thrust. With food angon and zerk/cry my high was 2.8k and 2.6k.... That was rare with most doing 1.5-2k range. three WS Buffs without food hitting 2.7 2.5 2.4k
On top of that Sam in my LS said he was still doing 1.4k penta as Sam/nin with 153 skill as his gekkos were doing less then half that....both Sams decided to log off. Both are well geared and merited.
about to go xp as /rdm.... ill see how numbers stack against old /rdm WS
Hmmm.Originally Posted by Khrno
We really gotta get this nailed down and figure out what it is, seeing one test suggest 0.8, and another just shy of .75 is old and it's only been what, three hours?
Maybe it scales as total Str gets higher?