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Thread: 1str no longer = 1attack     submit to reddit submit to twitter

  1. #101
    Sea Torques
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    Re: 1str no longer = 1attack

    i'm waiting for someone like ruke to post post-update parses before i flip out, but i'm pretty worried. and i cancelled my WoTG pre-order too just in case... i'll be out of town until well after it goes live and we know just how bad this is.

    se needs to stop screwing with the base mechanics of how the world works after the game's been running for FIVE goddamn YEARS, and make gear available to create the balance they're looking for. stop being lazy gdi. like omg, what if grips actually DID something, and you didn't have to change the friggin damage formulas to even out 2H users?

  2. #102
    Cerberus
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    Re: 1str no longer = 1attack

    Quote Originally Posted by bolkin
    I really don't see the reason for people to be complaining about this. (crapcrapcrap) Stop complaining for Christ's sake!


    What the hell are you talking about?

    Are you saying that the damage done right now, which is way lower than it used to be before the first Octuber (or whenever it was) 2-handed update, is not reason to complain?

    One thing is to get over-buffed up and then taken back to normal, and another very different thing is to get over-buffed up and then get nerfed from your original damage.

    That's a ridiculous thing to do.

  3. #103
    Sea Torques
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    Re: 1str no longer = 1attack

    I tested the dex:accuracy ratio even though I assumed it to be just like the attack. It's 0.8 as well. I have low staff skill on bard so I went out to Elshimo Lowlands OP, targeted furrier. My base dex is an even number, not an odd, so that didn't screw anything up.

    +33acc = low evasion
    +32acc = normal evasion

    22acc +14dex = cons low
    22+14*(.8 ) = 33.2 = 33
    21acc +14 dex = cons normal
    21+14*(.8 ) = 32.2 = 32

    So 1dex = 0.8acc. The reason I went with such a high amount of dex is because I wanted to see if the ratio was 0.75acc for every dex, but I see that this is not so.

    +32acc=Normal
    http://img.photobucket.com/albums/v7...119_203109.jpg
    +33acc=Low
    http://img.photobucket.com/albums/v7...119_203041.jpg
    +21acc+14dex=Normal
    http://img.photobucket.com/albums/v7...119_202856.jpg
    +22acc+14dex=Low
    http://img.photobucket.com/albums/v7...119_202922.jpg

    Also looking at pics 2 and 3, the .8:1 attack:str ratio, as opposed to a ratio of .75 or .85. Well, it could be between those two values, but if it is, I don't see why they'd make it anything else other than 0.8. 0.75 and 0.85 would have given different attack values and evasion /checks after truncated decimals with the 14 dex and 17 str I used (though I never intended to test attack here, other people are doing that and it's easy) -
    14*0.8=11.2
    14*0.85=11.9 (mm crap, I see truncated this would = the same as 0.8 )
    14*0.75=10.5
    17*0.8=13.6
    17*0.85=14.45 (though in this case it wouldn't have)
    17*0.75=12.75

    I assume the game truncates here, as it does with most steps of most formulas.

    Edit: Wanted to edit this on here sooner, for the dex thing I didn't take into account how my base dex could have fucked up my overall value for dex:acc. It could have. Same for the atk:str if the base str wasn't taken into account prior to the calculation. Would have edited earlier but my internet went out.

  4. #104
    Yoshi P
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    Re: 1str no longer = 1attack

    Did they fix penta/guillotine accuracy to make up for the renerf?

  5. #105
    Cerberus
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    Re: 1str no longer = 1attack

    Quote Originally Posted by fantasticdan
    Did they fix penta/guillotine accuracy to make up for the renerf?

    lol silly question.

  6. #106
    Sea Torques
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    Re: 1str no longer = 1attack

    [attachment=1:31217yws]img_20071119_210937.png[/attachment:31217yws][attachment=0:31217yws]img_20071119_210949.png[/attachment:31217yws]

    This is me vs Imps in Mire.

    TP Gear:
    Hagun+Axe grip
    Turban
    Haubergeon+1
    O Kote
    Shm Haidate
    Hachiman Sune-ate
    Amemet Mantle+1
    Swift Belt
    Rajas Ring+Ulthalams Ring
    Brutal Earring+Mermans Earring
    Lightning Bow
    Chiv Chain

    I made it to 75 a few weeks before the godly patch. I dont have the greatest armor setup but its not horrible either. Havent gotten a lot of things most people here have as this is my third job and most of my LS items are for other jobs. PLD and DRK.

    WS Gear:
    Same weapons
    Hachiman Jinpachi
    Hauby+1
    Saotome Kote+1
    Royal Knights legs ( As of last patch these where good +2 STR and Dex and +3 Attack so basically +2 Str +2 Dex +2 Acc and +5 Attack)
    Hachiman Sune-ate
    Warwolf Belt
    Amemet Mantle+1
    Flame Ring+Rajas Ring
    Snow Gorget
    Brutal Earring+Mermans Earring

  7. #107
    Sea Torques
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    Re: 1str no longer = 1attack

    [attachment=1:hez17dxv]img_20071119_211005.png[/attachment:hez17dxv][attachment=0:hez17dxv]img_20071119_211008.png[/attachment:hez17dxv]

  8. #108
    E. Body
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    Leviathan

    Re: 1str no longer = 1attack

    some quick lolrabbit testing that made me sad ; just did each ws with each weapon once quick at 100% tp on sam/war(446 attack, 80+68 str, gorget, overwhelm lvl3)
    Soboro:
    http://i65.photobucket.com/albums/h2...soborotest.jpg

    Onimaru:
    http://i65.photobucket.com/albums/h2...nimarutest.jpg

    Hagun:
    http://i65.photobucket.com/albums/h2.../haguntest.jpg

    So far I think this update went too far.

    gonna do some more hagun now for 200%

  9. #109
    Chram
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    Re: 1str no longer = 1attack

    Quote Originally Posted by pooter3001
    Quote Originally Posted by careswww
    wait what?
    it went from 1.75 2.00 2.50 to 1.75 2.25 3.0?
    I was a bit suprised myself. it's possible instead of changing ftp, they changed the WSC mods
    fTP for y/g/k pre update: 1.5 2.0 2.5.
    fTP for y/g/k post patch: 1.75 2.0 2.5

    if they reduced the WSC mods, that actually makes gimp sams *closer* to elite sams in terms of what their y/g/k's can do; which I think everyone here can agree is a step backward both in terms of complaints and job balance.

    they've obviously reduced *Something* it could be the pdif spread, the level corrections for 2h; the cRatio spread; the wsc's the fTP's or some combination of such. it's gonna take a day or two to figure it out I think.

    the first reports are not exactly good news (especially for dark knights) in some ways I hope SE did fuck this up because otherwise they might as well not have made any changes at all to 2h from the beginning.

    For example:
    Tabarzin = 10.21 DPS
    Toporok = 10.95 DPS

    Comparable. But once you grab a second Tabarzin and a Suppa, the 0.8 Delay multiplier becomes a 1.25 DPS multiplier.
    Tabarzin x2 = 12.76 DPS
    Toporok = 10.95 DPS
    (just trimmed because I don't disagree with your overall assessment, just the scale) but you're also missing the effect of doubled fstr - tabarzin has an fstr cap of 13 (which is high, for even just greater colibri you'll need over 115 strength to cap that during TP) which gets applied twice. toporok applies in the area of 13 fstr, once. (assuming the same 115 strength)

    so it's Tabarzin x2 = 16.15 to toporok's 12.50 or a 29.2% dps gap.

  10. #110
    Relic Weapons
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    Re: 1str no longer = 1attack

    I do not think it affected drk WS at all really, other then the loss of attack and accuracy. I lost 29 attack from this update and only notice a small difference in damage. The only thing noticable on DRK is the accuracy on mobs above EM. It requires using slightly more acc gear then before to hit the cap (without brd or sushi).

    Basically I just had to use potent again for TPing. Not a big deal really.

  11. #111
    New Merits
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    Re: 1str no longer = 1attack

    Quote Originally Posted by rath
    I do not think it affected drk WS at all really, other then the loss of attack and accuracy. I lost 29 attack from this update and only notice a small difference in damage. The only thing noticable on DRK is the accuracy on mobs above EM. It requires using slightly more acc gear then before to hit the cap (without brd or sushi).

    Basically I just had to use potent again for TPing. Not a big deal really.

    Have you even paid attention in this thread? A pimped out DRK hitting a 100 dam age spinning slash is fucked up.

  12. #112
    BG Medical's Student of Medicine
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    Re: 1str no longer = 1attack

    What I don't like is that SE promised to make two-handed weapons more appealing, and all they have done is make them more hated.

  13. #113
    Yoshi P
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    Re: 1str no longer = 1attack

    Quote Originally Posted by Khrno
    Quote Originally Posted by fantasticdan
    Did they fix penta/guillotine accuracy to make up for the renerf?

    lol silly question.
    Is that a no?

  14. #114
    Relic Weapons
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    Re: 1str no longer = 1attack

    Quote Originally Posted by Leroy
    Quote Originally Posted by rath
    I do not think it affected drk WS at all really, other then the loss of attack and accuracy. I lost 29 attack from this update and only notice a small difference in damage. The only thing noticable on DRK is the accuracy on mobs above EM. It requires using slightly more acc gear then before to hit the cap (without brd or sushi).

    Basically I just had to use potent again for TPing. Not a big deal really.

    Have you even paid attention in this thread? A pimped out DRK hitting a 100 dam age spinning slash is fucked up.
    Check the TP on that, I would bet it was the second hit in a DA proc and he missed the main hit.

  15. #115
    Fake Numbers
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    Re: 1str no longer = 1attack

    Quote Originally Posted by rath
    Quote Originally Posted by Leroy
    Quote Originally Posted by rath
    I do not think it affected drk WS at all really, other then the loss of attack and accuracy. I lost 29 attack from this update and only notice a small difference in damage. The only thing noticable on DRK is the accuracy on mobs above EM. It requires using slightly more acc gear then before to hit the cap (without brd or sushi).

    Basically I just had to use potent again for TPing. Not a big deal really.

    Have you even paid attention in this thread? A pimped out DRK hitting a 100 dam age spinning slash is fucked up.
    Check the TP on that, I would bet it was the second hit in a DA proc and he missed the main hit.
    It wasn't. I took that SS, and all of his WS were doing 100-300 damage, with 300+ being very rare.

  16. #116
    New Merits
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    Re: 1str no longer = 1attack

    Quote Originally Posted by kuronosan
    What I don't like is that SE promised to make two-handed weapons more appealing, and all they have done is make them more hated.
    was thinking the same

    an other update made with the power of sake and whisky?

    they should have let the things how they were, Ridills and BB MNK dominated for years, whats wrong with the wind turning? it helps everyone in the end, E peen off please.

  17. #117
    Relic Weapons
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    Re: 1str no longer = 1attack

    Could be something with the level correction they played around with before. On normal merit mobs the difference is not that big of a deal.

  18. #118
    Salvage Bans
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    Re: 1str no longer = 1attack

    I remember SE wanting HNMs to be feared, guess they didn't want people throwing melees at them and ripping them apart in minutes

  19. #119
    Puppetmaster
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    Re: 1str no longer = 1attack

    Quote Originally Posted by Vail
    I remember SE wanting HNMs to be feared, guess they didn't want people throwing melees at them and ripping them apart in minutes
    Right, but a BLM doing 1000 spells back to back with gjallarballad and no fear of pulling hate how the emnity is now is perfectly O.K. Someone just needs to goto their office and teach them how the game is really played.

  20. #120
    Tom Wilson will never be good.
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    Ifrit

    Re: 1str no longer = 1attack

    Quote Originally Posted by HAcoreRD
    No more 20 minute Fafhoggs now.
    huh? It took us 15-20m to kill Faf before the 2H patch, lol.. idk wtf you talking bout~

    I think most people need to go back and add some Acc and shit to their WS gear and then look into damage.

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