Thank you for the hard work!
Love the fonts.
I lost interest in playing seeing the original blur text..
Make me dizzy when i try to focus.![]()
Thank you for the hard work!
Love the fonts.
I lost interest in playing seeing the original blur text..
Make me dizzy when i try to focus.![]()
Get in my pocket taru. It's galka tiem.Originally Posted by Brandson
Awesome. Thanks for the fix, and for adding the Alzadaal/Salvage maps.
Great job :D Thank you very much!
Thanks Brandson![]()
Broken again with the 3 file update today?
Works fine for me.Originally Posted by Talila
Does it still work after the WoTG install? Safe to install?
WOTG install + update from having WOTG install = normal dats again, I'm afraid to reput in brandsons so I'll just wait until I hear it doesn't affect anything in WOTG, i wouldn't wanna mess anything up especially after the pain in the ass time it took to get this damned thing.
update broke Brandsons UI![]()
If I had to guess, I'd say SE's UI dat files are unchanged with the WOTG install, only that the update script includes them in the file check prompting the client to download them again. However, I won't be getting the expansion so I can't tell for sure. You can try using v.0.12 of my UI and see what happens.
0.12 doesn't give me any error after wotg install and update
if somebody sent you the dat could it be checked against the old one?Originally Posted by Brandson
I have found a possible problem with the current version of Brandson. It's missing a little icon for the Beastman flag. I moved the font and cursor files over to the correct version; doesn't have the fancy icons (the lfg one, etc).
Brandson, I don't mean to step on your toes with this, but I'm gonna attach my fix and maybe you can finish it some other time. Sorry I didn't ask you to post this.
File is clean, right out of my ROM folder.
Edit: did not attach. RS link: http://rapidshare.com/files/71449002/51.DAT.html
I don't think your fix got the macro palettes, unless I did something wrong. The menu list looks nice though.![]()
Originally Posted by Kaelen
Please be more specific. What icon? Where is it? What does it look like? Where does it show up in the game?
It's the last entry on the list using the Data Browser from POLUtils. The entry is "[menu] mcre (DirectX Texture (DTX1), 32x32)". It is a small version of the Beastman crest, about the size of a nation icon on the Conquest map, like you would see on an Expeditionary Force flag.
It was recently added to replace the blank dot used for when Beastman control a region, it's also used in Campaign for the same purpose.
[attachment=1:2gm5gmo5]img_20071122_214404.png[/attachment:2gm5gmo5]
[attachment=0:2gm5gmo5]img_20071122_214425.png[/attachment:2gm5gmo5]
Thanks for the info. What does my UI show in place of that icon? My 0.12 dat file contains the icon just as SE's original does so I don't see why it wouldn't show up properly. Can anyone else confirm?Originally Posted by Kaelen
is there an update needed for the icon pack? Id really like my pretty icons back, Im tired of looking at the same ones up top wondering what they do
I am not sure what you mean. The current version released gives the different icons? At least, my game has them. My mazurka is a little chocobo and everything. (I have WotG installed, if anyone was wondering.)Originally Posted by Sonomaa