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  1. #201
    Chram
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    Re: Working Parser?

    I think it might be a new post count title. (like how mine is millenary post-whore at the moment)

    see if some other folks around your post count have the same title and mini icon

  2. #202
    Relic Horn
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    Re: Working Parser?

    I had Fallso until a few posts ago, it's the 350-399 post rank.

  3. #203
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    Re: Working Parser?

    the application failed to intiliaze properly (0xc0000135). click ok to terminate application.


    ggrrrrr.. why?

  4. #204
    Chram
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    Re: Working Parser?

    Quote Originally Posted by louciant
    the application failed to intiliaze properly (0xc0000135). click ok to terminate application.


    ggrrrrr.. why?
    shooting from hip on lunch break: what is your .net framework version?

  5. #205
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    Re: Working Parser?

    Howcome the magic damage taken box is greyed out? I am assuming this part doesn't work? I am looking to parse damage taken at Tiamat fights and JoL etc where I am asked to come whm (basically to prove a point)

  6. #206
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    Re: Working Parser?

    Quote Originally Posted by Amele
    Quote Originally Posted by louciant
    the application failed to intiliaze properly (0xc0000135). click ok to terminate application.


    ggrrrrr.. why?
    shooting from hip on lunch break: what is your .net framework version?
    doh! fixed . thanks

  7. #207
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    Re: Working Parser?

    question, I want to use the parser on my laptop to read the files on my desktop. the parser they link to on KI is able to do that when I share the TEMP foulder, but since this parser reads the memory, I guess there is no chance of getting it to work from a laptop to read from a other computer I guess ? :/ just make a parsers life easier when unable to run my second monitor atm

  8. #208
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    Re: Working Parser?

    Quote Originally Posted by Lunale
    question, I want to use the parser on my laptop to read the files on my desktop. the parser they link to on KI is able to do that when I share the TEMP foulder, but since this parser reads the memory, I guess there is no chance of getting it to work from a laptop to read from a other computer I guess ? :/ just make a parsers life easier when unable to run my second monitor atm
    I think lildevil's parser can do this, directparse, cannot.

  9. #209
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    Re: Working Parser?

    I used lildevil parser before and I LOVED it... it is such a wonderful parser, but I'm unable to find it on the net. I had to reinstall my computer, and now the parser page is totally gone :/ no idea of what happened to it

  10. #210
    Chram
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    Re: Working Parser?

    Quote Originally Posted by Lunale
    question, I want to use the parser on my laptop to read the files on my desktop. the parser they link to on KI is able to do that when I share the TEMP foulder, but since this parser reads the memory, I guess there is no chance of getting it to work from a laptop to read from a other computer I guess ? :/ just make a parsers life easier when unable to run my second monitor atm
    as breemer said, because you're just browsing the file system with tazzy/spyle's etc parser - it works across systems.

    to do that with directparse you'd need to be setup in such a way that the win32api call saw the live processes on the other machine (I can't think of a way to do this offhand but I hesitate to say it's completely impossible.)

  11. #211
    RIDE ARMOR
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    Re: Working Parser?

    It sounds like you are actually getting DirectParse 2.1.1 to work.. Did some research and asked a few knowledgeable players what parser they were using - bonk, same thing there. They couldnt get DP211 to work either. Maybe we're missing something obvious setupwise?

    Here's what happens
    - download & unpack DP-files
    - start FFXi using windower 3.3
    - start DP after POL is launched but before pressing "play"/fullscreen
    - login char
    - alt-tab, klick "start new parse"
    - start fighting ingame

    No reaction whatsoever in DP, ie its not reading any logs at all. Could it be that DP has old/incorrect memlocs somewhere that needs updating?
    Any other ideas?

    Thanks in advance,
    Moj

  12. #212
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    Re: Working Parser?

    I just start the parser program before I'm about to parse whatever it is, not before I log in, but when I log out to a mule and come back I have to restart the program to get it to work, so its probably due to you starting the parser before your char is logged in.

  13. #213
    Chram
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    Re: Working Parser?

    Quote Originally Posted by Breemer
    I just start the parser program before I'm about to parse whatever it is, not before I log in, but when I log out to a mule and come back I have to restart the program to get it to work, so its probably due to you starting the parser before your char is logged in.
    I can look into it to be sure, but I believe the application will fail if there's no chatlog in memory (because the pointers won't dereference correctly.) since the chatlog isn't created until you actually log in (why would it exist before then?) it fails.

    this is, of course, correctable - but it would take alot of work relative to the severity of the problem.

    just don't start the parser until you're logged into the game *shrugs*

  14. #214
    ASG
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    Re: Working Parser?

    I read through the thread but couldnt find a solution to the problem. Has anyone figured out how to get the loot to be parsed? I was running it last nite parsed battle data and how many monsters were killed just fine, but it did not list their drops.

  15. #215
    Cerberus
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    Re: Working Parser?

    Is it possible to add a damage/fight field like there was in FFXIP? I'm not talking about simply taking the total damage you do and dividing by the number of fights in the parser; I'm talking about calculating the average damage/fight based on the fights you actually record damage onto a mob.

    For example there was a tab in FFXIP that listed each mob and how much damage each person did. If you weren't listed in a fight, this wasn't used towards your damage/fight.

  16. #216
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    Re: Working Parser?

    I think I found a bug in the parser

    Viewing a previous chatlog dump...

    http://i30.photobucket.com/albums/c3.../Parserwut.jpg

    As you can see, it looks odd, 31.52% of the damage (which is what I did, iirc) but only 11266 total? I was on Nin(67) btw.

  17. #217
    Chram
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    Re: Working Parser?

    Quote Originally Posted by Xrave
    Is it possible to add a damage/fight field like there was in FFXIP? I'm not talking about simply taking the total damage you do and dividing by the number of fights in the parser; I'm talking about calculating the average damage/fight based on the fights you actually record damage onto a mob.

    For example there was a tab in FFXIP that listed each mob and how much damage each person did. If you weren't listed in a fight, this wasn't used towards your damage/fight.
    we use a series of accumulators; Due to issues with non-nm's sharing mob names, if such a feature were implemented it wouldn't be accurate except in parties that were similar to the setups of parties in 2004 (like when spyle's was popular) if people are doing damage at the same time to two mobs of the same name, the parser has no way to distinguish which is which.

    and doing weird things with multiple mobs can lead to strange results (like colibri with 0 hp) or two deaths while someone records all the damage on one mob and none on the other but getting counted as two fights instead of one.

    I mean, it'd be possible to write the feature (you'd just add a few more value to each player: last_damage_total, accumulate TTL - LDT into another accumulator field, divide by kill count (which might need to be created? I don't remember if we track.) and display. increment LDT to TTL each time a kill is recorded. test for TTL = LDT to check for afk fights.

  18. #218
    Relic Weapons
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    Re: Working Parser?

    Quote Originally Posted by ASG
    I read through the thread but couldnt find a solution to the problem. Has anyone figured out how to get the loot to be parsed? I was running it last nite parsed battle data and how many monsters were killed just fine, but it did not list their drops.
    Download the latest version (2.1.1) and loot should work both from new and resumed parses.

  19. #219
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    Re: Working Parser?

    Quote Originally Posted by Fallso
    I think I found a bug in the parser

    Viewing a previous chatlog dump...

    http://i30.photobucket.com/albums/c302/ ... serwut.jpg

    As you can see, it looks odd, 31.52% of the damage (which is what I did, iirc) but only 11266 total? I was on Nin(67) btw.
    Sorry, my eyes are too strained as is. Please either give a more detailed explaination of the bug, or redo that screen-cap so I can read it.

  20. #220
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    Re: Working Parser?

    Someone who has a TTL of 11266 has 31.52% of total damage done while someone with 118207 has 28.02% of total damage done.

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