Item Search
     
BG-Wiki Search
Page 14 of 55 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 261 to 280 of 1089

Thread: Working Parser?     submit to reddit submit to twitter

  1. #261
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Re: Working Parser?

    Since I think it's fairly solid now, I'll go ahead and add my own parser to the growing list in this thread: http://code.google.com/p/kparser/

    Note on requirements: You need to have .NET 3.5 and SQLCE 3.5 installed. The readme.txt on the google site has the link addresses of where to download the installations from Microsoft if you need them.

    While DirectParse is more summary-oriented, KParser is more details-oriented. The potential amount of data is huge. I've written a number of tab/plugins, and am hoping to solidify an API so others can do so as well if they wish. Unfortunately that comes at a price.

    Report pages can get long, and if you have the tabs active while parsing it can get very resource intensive (the worst at the moment is the Buffs page), possibly slowing your system during a parse. I'm still working on ways to better optimize code speed without making the code itself overly cumbersome, however you can turn off tabs you don't want to view at the moment and they won't eat up time on an active parse. Note that the vast majority of the processing cost is in the datamining and display; the parsing itself is quite fast.

    Side note: I know there exist some issues with using it on Vista/Vista x64, at least for reading from RAM, but I'm limited in what I can do there at the moment since I don't have that OS. Switch it to log-reading mode if RAM mode doesn't work. Also applicable in case a patch changes the base RAM address.

    Comments welcome.

  2. #262
    New Spam Forum
    Join Date
    Jan 2007
    Posts
    173
    BG Level
    3

    Re: Working Parser?

    Does anyone have the new memloc to add to the DvsConf.txt to get us running again after the patch?

  3. #263
    Bagel
    Join Date
    Jan 2006
    Posts
    1,428
    BG Level
    6

    Re: Working Parser?

    didn't know it was broken yet :D haven't played since I d/led the patch as of yet.

    got a school project that I need to work on the next few nights, so nothing from me for a bit. Still haven't packed up a new release >.>

  4. #264
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Re: Working Parser?

    New memloc should be 0x0056DA48.

  5. #265
    Bagel
    Join Date
    Jan 2006
    Posts
    1,428
    BG Level
    6

    Re: Working Parser?

    Quote Originally Posted by Motenten
    New memloc should be 0x0056DA48.
    and indeed it is

  6. #266
    New Spam Forum
    Join Date
    Jan 2007
    Posts
    173
    BG Level
    3

    Re: Working Parser?

    Thanks :3

  7. #267
    Smells like Onions
    Join Date
    Feb 2008
    Posts
    2
    BG Level
    0

    Re: Working Parser?

    How do you find out the MEMLOC because it's not working again after March 17th update.

  8. #268
    lettuce
    Join Date
    Jun 2007
    Posts
    105
    BG Level
    3
    FFXI Server
    Bismarck

    Re: Working Parser?

    New Memloc for Mar 17th update MEMLOC=0x0056DA50

  9. #269
    Bagel
    Join Date
    Jan 2006
    Posts
    1,428
    BG Level
    6

    Re: Working Parser?

    New release @ sourceforge website.

    check out changelog for all the updates relenaseraph did to improve a LOT of parsing accuracy issues

    This release includes the most recent memloc change.

  10. #270

    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2006
    Posts
    4,417
    BG Level
    7

    Re: Working Parser?

    many thanks!

  11. #271
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Re: Working Parser?

    KParser also updated with today's new memory address. Available on the Google page.

    In addition, new build config should (hopefully) make it work properly on Vista x64. (SQLCE is 32-bit only, so had to force it to x86 compat mode only, rather than AnyCPU.)

    Finally, added an import mechanism to read DirectParse database files (only had limited testing, though). Hopefully comparisons between the two can help pinpoint parsing bugs.

  12. #272
    New Spam Forum
    Join Date
    Jan 2007
    Posts
    173
    BG Level
    3

    Re: Working Parser?

    Thanks on the new release!

  13. #273
    ExcaliMod
    Paper Towels? Who needs paper towels, Under the sink they go!

    Join Date
    Oct 2005
    Posts
    4,967
    BG Level
    7
    FFXI Server
    Sylph

    Re: Working Parser?

    Thanks a million for the update,

  14. #274
    CoP Dynamis
    Join Date
    Dec 2005
    Posts
    235
    BG Level
    4
    FFXI Server
    Odin

    Re: Working Parser?

    I don't know if this is the place to post. I had a feature request so feel free to move it where ever this post belongs or direct me where to go.

    Anyway, what I'd love to see catagory totaling of certain spells like sleeps "total sleep 1" "Total Lullaby" "Total Sleep II's" etc. Broken down by player. Not necessary to see if the sleep landed or was resisted, just want to see who was casting them in general.

    It seems an odd request but I was using DirectParse today to monitor our dynamis and unfiltering cures really showed me whos "pulling" their weight in terms of team play. 1 brd for example cured 28,000+ hp while another cured 2.8k. So one brd did 10 times the curing of another. I was hoping to be able to see the relation of things like that when combined with sleeps. However, it didn't give me the full picture.

    Did Brd 1 cure a ton but barely cast a lullaby? Was Brd 2 so focused on sleeping things, that he didn't have time to cure anyone? Did Blm #1 cast 150 sleeps, while the other blm casted 15? Really would help to identify where the team is weak in terms of crowd control. This type of thing comes in very handy with "low man" dynamis type runs with 18-20 people where you really need everyone pulling their weight.

    I never would have been able to predict 1 brd did that much more than another, without DirectParse. So I was really hoping something like this would be a possible feature you'd consider adding. Thanks again and forgive me if this is not the place to post something like this.

  15. #275
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Re: Working Parser?

    May want to try KParser. Check the Buff/Debuff pages and see if that's what you're looking for.

  16. #276
    ExcaliMod
    Paper Towels? Who needs paper towels, Under the sink they go!

    Join Date
    Oct 2005
    Posts
    4,967
    BG Level
    7
    FFXI Server
    Sylph

    Re: Working Parser?

    add effect fixed btw <3

  17. #277
    CoP Dynamis
    Join Date
    Dec 2005
    Posts
    235
    BG Level
    4
    FFXI Server
    Odin

    Re: Working Parser?

    Quote Originally Posted by Motenten
    May want to try KParser. Check the Buff/Debuff pages and see if that's what you're looking for.
    Perfect, thanks ^^

  18. #278
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Re: Working Parser?

    is there any way to view trick attack and sneak attack damage?
    Can unstacked WS, SA+WS ,and TA+WS be seperated on the parse?

  19. #279
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Re: Working Parser?

    It's probably doable, but it'll be tricky to code. I'll put it on my list of things to datamine and see if I can get it working.

  20. #280
    New Spam Forum
    Join Date
    Jul 2007
    Posts
    171
    BG Level
    3

    Re: Working Parser?

    cant get kparser to load
    "The application failed to initilize properly (0xc0000135)"

    first time in ages I used a parser, so no idea whats wrong

Page 14 of 55 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast

Similar Threads

  1. Working Parser
    By Ramzii in forum FFXI: Everything
    Replies: 2
    Last Post: 2008-12-31, 02:53
  2. Working parser?
    By Damen in forum FFXI: Everything
    Replies: 14
    Last Post: 2007-11-07, 04:32
  3. Can I get a link to a working a good Parser?
    By Akroma_Seraph in forum FFXI: Everything
    Replies: 4
    Last Post: 2007-09-30, 14:54