onisama - Please turn on Debug Mode in options and tell me what sorts of messages you see in the status bar.
Will it parse the new Ratk messages yet? Rngs in Einherjar are doing sadfaces because I'm not getting their damage on the parse.
Ranged attack messages should have been working since 1.4.5.1. If not I'll need a sample parse to see what's being missed.
I did only update the memloc after the update, so maybe that is the problem. I'll try this newest version and see how it does.
So 1.4.5.1 is causing issues with mobs being listed in melee damage as well. Is there a way to repair this or change some names as monsters in some settings, so that reparsing fixes this?
It's hard to try to outparse Odin.
I recently downloaded the newest installer and installed kparse. I am not getting any info displayed. When I turn on debugging all I see is
Parsing RAM in the bottom left and 'Not logged in' in the bottom right. This was before and after Monday's update.
I am using the address specified on source forge, I also have it set to make me choose the process. Am I missing something here?
Try updating the memloc or downloading and using the 1.3.8 version instead.
Im getting this same issue on 1.4.6 on Vista, You don't have to have Kparse turned on before you log in to game do you? I can import a parse and it will parse it, but it will not do it live.
Well, at least now I finally have a clue as to where the problem is. Thanks Azazael.
After digging through everything, there's only one change (changing a byte read to an int) between 1.3.8 and later versions that could possibly impact parsing at this particular point. I'll revert this change for 1.4.7.
I still haven't encountered this problem myself, but hopefully this will fix things. Will put 1.4.7 out in a little bit.
Ok, 1.4.7 released.
1.4.7 (December 10, 2009)
- Fixed incorrect timestamps when parsing from log files.
* Changed line count check from int to byte. Should fix problem of failure to parse.
New version works a charm, thanks!
This is data from a new plugin I'm working on based on an idea I had for tracking buffs. I was curious if anyone had any feedback on the info and layout. Can you figure out what it all means just from the initial presentation, or should I consider reworking the layout?
Note: Not shown, but the Attack section also includes Ranged damage sets. Just that no one was using ranged in this party. Likewise, Minuets are tracked similarly to Chaos Roll (though I don't track individual Chaos Roll numbers in this page, I do separate out the different tiers of Minuet).
Also, I expect that people are going to want a Haste section to go with the other two. Haven't quite settled on how to go about that yet.
Code:Accuracy *war/nin Buff M.Hit/Miss MHit% R.Hit/Miss RHit% Buff (In)Active% + Aggressor 420/61 87.32 % 0/0 0.00 % 51.94 % - Aggressor 359/86 80.67 % 0/0 0.00 % 48.06 % *drg/sam Buff M.Hit/Miss MHit% R.Hit/Miss RHit% Buff (In)Active% + Hasso 719/62 92.06 % 0/0 0.00 % 100.00 % - Hasso 0/0 0.00 % 0/0 0.00 % 0.00 % Attack *war/nin Buff Type Min/Max Average Cr.Min/Max Cr.Avg Buff (In)Active% + Berserk Melee 44/244 138.92 102/338 243.99 54.17 % - Berserk Melee 32/235 117.07 77/305 221.86 45.83 % + Berserk WSkill 380/1555 903.22 56.98 % - Berserk WSkill 107/1073 717.92 43.02 % + Warcry Melee 45/234 121.42 232/260 247.67 4.36 % - Warcry Melee 32/244 129.01 77/338 234.87 95.64 % + Warcry WSkill 362/1047 798.40 5.81 % - Warcry WSkill 107/1555 825.05 94.19 % + Chaos Roll Melee 32/244 135.76 77/338 244.64 87.03 % - Chaos Roll Melee 39/200 82.55 87/315 158.07 12.97 % + Chaos Roll WSkill 107/1555 828.05 91.86 % - Chaos Roll WSkill 380/1047 772.14 8.14 % + Dia III Melee 32/244 128.74 77/338 234.65 98.46 % - Dia III Melee 101/161 121.89 239/277 257.00 1.54 % + Dia III WSkill 107/1555 823.50 100.00 % - Dia III WSkill 0/0 0.00 0.00 % *drg/sam Buff Type Min/Max Average Cr.Min/Max Cr.Avg Buff (In)Active% + Warcry Melee 125/272 193.91 315/388 348.40 3.89 % - Warcry Melee 81/323 181.68 212/425 312.69 96.11 % + Warcry WSkill 841/1526 1157.25 2.99 % - Warcry WSkill 425/2440 1170.31 97.01 % + Hasso Melee 81/323 182.11 212/425 315.07 100.00 % - Hasso Melee 0/0 0.00 0/0 0.00 0.00 % + Hasso WSkill 425/2440 1169.92 100.00 % - Hasso WSkill 0/0 0.00 0.00 % + Chaos Roll Melee 81/310 183.56 212/425 317.04 92.35 % - Chaos Roll Melee 93/323 164.55 266/315 292.33 7.65 % + Chaos Roll WSkill 425/2440 1186.93 93.28 % - Chaos Roll WSkill 659/1357 933.67 6.72 % + Dia III Melee 81/323 182.53 212/425 315.07 98.19 % - Dia III Melee 126/218 162.15 0/0 0.00 1.81 % + Dia III WSkill 425/2440 1174.70 98.51 % - Dia III WSkill 772/936 854.00 1.49 % *wyvern Buff Type Min/Max Average Cr.Min/Max Cr.Avg Buff (In)Active% + Dia III Melee 31/83 49.75 69/109 87.30 98.64 % - Dia III Melee 35/63 41.80 0/0 0.00 1.36 % *cor/dnc Buff Type Min/Max Average Cr.Min/Max Cr.Avg Buff (In)Active% + Warcry Melee 26/93 56.83 80/103 90.83 3.90 % - Warcry Melee 16/98 52.22 62/141 102.09 96.10 % + Warcry WSkill 1072/1166 1119.00 2.99 % - Warcry WSkill 586/1240 942.26 97.01 % + Chaos Roll Melee 18/98 54.52 78/141 104.67 72.60 % - Chaos Roll Melee 16/93 46.70 62/127 94.51 27.40 % + Chaos Roll WSkill 772/1240 988.06 73.13 % - Chaos Roll WSkill 586/1235 837.22 26.87 % + Dia III Melee 16/98 52.47 62/141 101.92 98.70 % - Dia III Melee 35/61 47.38 78/85 81.50 1.30 % + Dia III WSkill 752/1240 953.02 98.51 % - Dia III WSkill 586/586 586.00 1.49 %
Bravo, Motenten. That is a really creative addition to the parser.
Love the new idea, I'd use that plugin pretty extensively on WAR.
By the way, a screenshot of my earlier issue might help. I've reverted to 1.3.8 because monsters with no spaces in their names get listed as players, severely mucking up data collection.
A parse of one Genbu start to death:
http://defiancelinkshell.com/modules...gasaplayer.jpg
Version 1.4.8 released.
General release notes:
1.4.8 (December 16, 2009)
+ Buffs by Time plugin. This plugin tracks certain particular buffs and sees how combat varies with and without the buffs. They are divided into Accuracy-affecting buffs and Attack-affecting buffs.
- Fix issue of No Effect buffs causing incorrect entity determination.
- Fix issue of players not being classified correctly in large fights, and of NMs with player-like names not being classified correctly. -- This should specifically, finally, fix the problem Feedmenow mentioned.
Special notes on the plugin:
~ Souleater and Hasso are included in both Accuracy and Attack, since they affect both.
~ Hasso is cancelled by Seigan; Innin and Yonin cancel each other; Dia is cancelled by equal or higher level Bio.
~ All forms of Dia are assumed to last 1 minute. IE: Dia III is assumed to have 2 merits.
~ Songs and rolls are stacked/tracked 2 deep by the same brd/cor. More than that within the duration limit push earlier ones off.
~ Songs are assumed to last 2:24 (ie: get the bonus of a +2 instrument).
~ Rolls are assumed to last 5:00 (ie: no consideration of Winning Streak merit is made).
~ Sambas are assumed to last 2:00 (ie: bonus from AF head is assumed).
~ Individual tiers of cor rolls are not accounted for. Multiple Double-Ups to raise the value aren't separated out in reporting time slices. May put together a plugin specifically for cor rolls at some point.
~ Different weaponskills are not separated out in the Attack section. There was too much information building up to fit that in. May go back and rework that if it's really desired.
~ Combinations of buffs are not accounted for. The combinatorial effect of combining various mixes of Minuet + Berserk + Hasso + Warcry + etc was just too much to deal with, so each buff is simply tracked on its own.
~ The only debuff that is tracked is Dia. Other debuffs have to deal with partial resist issues, etc, and can't be tracked reliably.
~ Potential future additions: Various 'Break' weaponskills.
This is a moderately expensive plugin. I suggest leaving it closed while you're actively parsing.
New version works beautifully.
yes it does, thank you for the updates ~