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Thread: Working Parser?     submit to reddit submit to twitter

  1. #761
    Fake Numbers
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    Quote Originally Posted by Motenten View Post
    Version 1.4.6 released.

    1.4.6 (December 2, 2009)
    - Fix issue with filtering out 0 XP mobs when 'All' mobs were selected.
    - Fix issue in selecting certain subsets of mob groups.
    * Rewrote backend code for Extra Attacks plugin. Now *much* faster (30k attack test parse for Zanshin took 75 seconds before; now takes 370 ms), and I believe more accurate in determining the separation between multiattack rounds.
    - Fix display bug in Performance tab that was the result of improper rounding of time values.
    - Check for item names that exceed the database size limit.
    - Fix potential deadlock in database code.
    + Provided more status feedback if Debug Mode is on.
    - Fix problem of losing track of chat log in RAM if player changes characters.
    Even with this update I still cant get any values on windows7 64bit.

    I used kparser allot in vista and xp but I cant get it to work on windows7

  2. #762
    Chram
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    onisama - Please turn on Debug Mode in options and tell me what sorts of messages you see in the status bar.

  3. #763
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    Will it parse the new Ratk messages yet? Rngs in Einherjar are doing sadfaces because I'm not getting their damage on the parse.

  4. #764
    Chram
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    Ranged attack messages should have been working since 1.4.5.1. If not I'll need a sample parse to see what's being missed.

  5. #765
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    I did only update the memloc after the update, so maybe that is the problem. I'll try this newest version and see how it does.

  6. #766
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    So 1.4.5.1 is causing issues with mobs being listed in melee damage as well. Is there a way to repair this or change some names as monsters in some settings, so that reparsing fixes this?

    It's hard to try to outparse Odin.

  7. #767
    House Azazael
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    I recently downloaded the newest installer and installed kparse. I am not getting any info displayed. When I turn on debugging all I see is

    Parsing RAM in the bottom left and 'Not logged in' in the bottom right. This was before and after Monday's update.

    I am using the address specified on source forge, I also have it set to make me choose the process. Am I missing something here?

  8. #768
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    Quote Originally Posted by AzazaelFenrir View Post
    I recently downloaded the newest installer and installed kparse. I am not getting any info displayed. When I turn on debugging all I see is

    Parsing RAM in the bottom left and 'Not logged in' in the bottom right. This was before and after Monday's update.

    I am using the address specified on source forge, I also have it set to make me choose the process. Am I missing something here?
    I have this exact same problem. Running Vista, it makes no difference if I select "run as administrator" or not.

    I would just parse from the log file but I find that always drops data for some reason, which makes the parses useless.

  9. #769
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    Try updating the memloc or downloading and using the 1.3.8 version instead.

  10. #770
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    Im getting this same issue on 1.4.6 on Vista, You don't have to have Kparse turned on before you log in to game do you? I can import a parse and it will parse it, but it will not do it live.

  11. #771
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    Quote Originally Posted by Feedmenow View Post
    Try updating the memloc or downloading and using the 1.3.8 version instead.
    I've tripple checked the memloc, maybe the older version will work, idk. Why would it make a difference?

  12. #772
    Chram
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    Well, at least now I finally have a clue as to where the problem is. Thanks Azazael.

    After digging through everything, there's only one change (changing a byte read to an int) between 1.3.8 and later versions that could possibly impact parsing at this particular point. I'll revert this change for 1.4.7.

    I still haven't encountered this problem myself, but hopefully this will fix things. Will put 1.4.7 out in a little bit.

  13. #773
    Chram
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    Ok, 1.4.7 released.

    1.4.7 (December 10, 2009)
    - Fixed incorrect timestamps when parsing from log files.
    * Changed line count check from int to byte. Should fix problem of failure to parse.

  14. #774
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    New version works a charm, thanks!

  15. #775
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    This is data from a new plugin I'm working on based on an idea I had for tracking buffs. I was curious if anyone had any feedback on the info and layout. Can you figure out what it all means just from the initial presentation, or should I consider reworking the layout?

    Note: Not shown, but the Attack section also includes Ranged damage sets. Just that no one was using ranged in this party. Likewise, Minuets are tracked similarly to Chaos Roll (though I don't track individual Chaos Roll numbers in this page, I do separate out the different tiers of Minuet).

    Also, I expect that people are going to want a Haste section to go with the other two. Haven't quite settled on how to go about that yet.

    Code:
    Accuracy
    
    *war/nin
    Buff                     M.Hit/Miss     MHit%    R.Hit/Miss     RHit%     Buff (In)Active%
    +           Aggressor        420/61   87.32 %           0/0    0.00 %              51.94 %
    -           Aggressor        359/86   80.67 %           0/0    0.00 %              48.06 %
    
    *drg/sam
    Buff                     M.Hit/Miss     MHit%    R.Hit/Miss     RHit%     Buff (In)Active%
    +               Hasso        719/62   92.06 %           0/0    0.00 %             100.00 %
    -               Hasso           0/0    0.00 %           0/0    0.00 %               0.00 %
    
    
    Attack
    
    *war/nin
    Buff                      Type      Min/Max    Average   Cr.Min/Max     Cr.Avg     Buff (In)Active%
    +             Berserk    Melee       44/244     138.92      102/338     243.99              54.17 %
    -             Berserk    Melee       32/235     117.07       77/305     221.86              45.83 %
    +             Berserk   WSkill     380/1555     903.22                                      56.98 %
    -             Berserk   WSkill     107/1073     717.92                                      43.02 %
    +              Warcry    Melee       45/234     121.42      232/260     247.67               4.36 %
    -              Warcry    Melee       32/244     129.01       77/338     234.87              95.64 %
    +              Warcry   WSkill     362/1047     798.40                                       5.81 %
    -              Warcry   WSkill     107/1555     825.05                                      94.19 %
    +          Chaos Roll    Melee       32/244     135.76       77/338     244.64              87.03 %
    -          Chaos Roll    Melee       39/200      82.55       87/315     158.07              12.97 %
    +          Chaos Roll   WSkill     107/1555     828.05                                      91.86 %
    -          Chaos Roll   WSkill     380/1047     772.14                                       8.14 %
    +             Dia III    Melee       32/244     128.74       77/338     234.65              98.46 %
    -             Dia III    Melee      101/161     121.89      239/277     257.00               1.54 %
    +             Dia III   WSkill     107/1555     823.50                                     100.00 %
    -             Dia III   WSkill          0/0       0.00                                       0.00 %
    
    *drg/sam
    Buff                      Type      Min/Max    Average   Cr.Min/Max     Cr.Avg     Buff (In)Active%
    +              Warcry    Melee      125/272     193.91      315/388     348.40               3.89 %
    -              Warcry    Melee       81/323     181.68      212/425     312.69              96.11 %
    +              Warcry   WSkill     841/1526    1157.25                                       2.99 %
    -              Warcry   WSkill     425/2440    1170.31                                      97.01 %
    +               Hasso    Melee       81/323     182.11      212/425     315.07             100.00 %
    -               Hasso    Melee          0/0       0.00          0/0       0.00               0.00 %
    +               Hasso   WSkill     425/2440    1169.92                                     100.00 %
    -               Hasso   WSkill          0/0       0.00                                       0.00 %
    +          Chaos Roll    Melee       81/310     183.56      212/425     317.04              92.35 %
    -          Chaos Roll    Melee       93/323     164.55      266/315     292.33               7.65 %
    +          Chaos Roll   WSkill     425/2440    1186.93                                      93.28 %
    -          Chaos Roll   WSkill     659/1357     933.67                                       6.72 %
    +             Dia III    Melee       81/323     182.53      212/425     315.07              98.19 %
    -             Dia III    Melee      126/218     162.15          0/0       0.00               1.81 %
    +             Dia III   WSkill     425/2440    1174.70                                      98.51 %
    -             Dia III   WSkill      772/936     854.00                                       1.49 %
    
    *wyvern
    Buff                      Type      Min/Max    Average   Cr.Min/Max     Cr.Avg     Buff (In)Active%
    +             Dia III    Melee        31/83      49.75       69/109      87.30              98.64 %
    -             Dia III    Melee        35/63      41.80          0/0       0.00               1.36 %
    
    *cor/dnc
    Buff                      Type      Min/Max    Average   Cr.Min/Max     Cr.Avg     Buff (In)Active%
    +              Warcry    Melee        26/93      56.83       80/103      90.83               3.90 %
    -              Warcry    Melee        16/98      52.22       62/141     102.09              96.10 %
    +              Warcry   WSkill    1072/1166    1119.00                                       2.99 %
    -              Warcry   WSkill     586/1240     942.26                                      97.01 %
    +          Chaos Roll    Melee        18/98      54.52       78/141     104.67              72.60 %
    -          Chaos Roll    Melee        16/93      46.70       62/127      94.51              27.40 %
    +          Chaos Roll   WSkill     772/1240     988.06                                      73.13 %
    -          Chaos Roll   WSkill     586/1235     837.22                                      26.87 %
    +             Dia III    Melee        16/98      52.47       62/141     101.92              98.70 %
    -             Dia III    Melee        35/61      47.38        78/85      81.50               1.30 %
    +             Dia III   WSkill     752/1240     953.02                                      98.51 %
    -             Dia III   WSkill      586/586     586.00                                       1.49 %

  16. #776
    Sea Torques
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    Bravo, Motenten. That is a really creative addition to the parser.

  17. #777
    Cerberus
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    Love the new idea, I'd use that plugin pretty extensively on WAR.

    By the way, a screenshot of my earlier issue might help. I've reverted to 1.3.8 because monsters with no spaces in their names get listed as players, severely mucking up data collection.

    A parse of one Genbu start to death:
    http://defiancelinkshell.com/modules...gasaplayer.jpg

  18. #778
    Chram
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    Version 1.4.8 released.

    General release notes:

    1.4.8 (December 16, 2009)
    + Buffs by Time plugin. This plugin tracks certain particular buffs and sees how combat varies with and without the buffs. They are divided into Accuracy-affecting buffs and Attack-affecting buffs.
    - Fix issue of No Effect buffs causing incorrect entity determination.
    - Fix issue of players not being classified correctly in large fights, and of NMs with player-like names not being classified correctly. -- This should specifically, finally, fix the problem Feedmenow mentioned.

    Special notes on the plugin:
    ~ Souleater and Hasso are included in both Accuracy and Attack, since they affect both.
    ~ Hasso is cancelled by Seigan; Innin and Yonin cancel each other; Dia is cancelled by equal or higher level Bio.
    ~ All forms of Dia are assumed to last 1 minute. IE: Dia III is assumed to have 2 merits.
    ~ Songs and rolls are stacked/tracked 2 deep by the same brd/cor. More than that within the duration limit push earlier ones off.
    ~ Songs are assumed to last 2:24 (ie: get the bonus of a +2 instrument).
    ~ Rolls are assumed to last 5:00 (ie: no consideration of Winning Streak merit is made).
    ~ Sambas are assumed to last 2:00 (ie: bonus from AF head is assumed).
    ~ Individual tiers of cor rolls are not accounted for. Multiple Double-Ups to raise the value aren't separated out in reporting time slices. May put together a plugin specifically for cor rolls at some point.
    ~ Different weaponskills are not separated out in the Attack section. There was too much information building up to fit that in. May go back and rework that if it's really desired.
    ~ Combinations of buffs are not accounted for. The combinatorial effect of combining various mixes of Minuet + Berserk + Hasso + Warcry + etc was just too much to deal with, so each buff is simply tracked on its own.
    ~ The only debuff that is tracked is Dia. Other debuffs have to deal with partial resist issues, etc, and can't be tracked reliably.
    ~ Potential future additions: Various 'Break' weaponskills.

    This is a moderately expensive plugin. I suggest leaving it closed while you're actively parsing.

  19. #779
    Cerberus
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    New version works beautifully.

  20. #780

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    yes it does, thank you for the updates ~

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