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Thread: Working Parser?     submit to reddit submit to twitter

  1. #781
    You just got served THE CALLISTO SPECIAL
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    Is there a way to make KParser choose a session if you have two running? 2boxing a WHM and I can't parse on my WAR

  2. #782
    Chram
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    In Tools/Options check the box for "Specify process when starting".

  3. #783
    D. Ring
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    Thanks for this update. I've been unable to realtime parse properly for months.
    Small problem with it though.
    I had to uninstall the previous version of the parser to install the latest version as the install program claimed my kparser version already installed was the same as the newest.
    I think the old version was 4.5.something although there is a chance i was mistaken.

  4. #784
    Chram
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    New release: 1.4.9.

    1.4.9 (December 19, 2009)
    - Fix bug in analysis of Enfeebling tab.
    - Fix bug in parsing new ranged attack damage messages vs certain mobs.


    Also tweaked the installer slightly. Shouldn't block with that warning message anymore.

  5. #785
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    Hmm... this version of Kparser actually works for me. The old one didn't so I went on with DirectParse.

    DirectParse seems a lot easier and more straightforward for me to use, but Kparser is so much more extensive. I'll have to toy around with it some.

  6. #786
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by Motenten View Post
    In Tools/Options check the box for "Specify process when starting".
    Great, thank you!

  7. #787
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    I was wondering why the Man/Ridill WAR had a high melee average than me in the Puk ISNM.

    Offense detail tab:

    http://i707.photobucket.com/albums/w.../bignumers.jpg

    wut

    EDIT: As per request, these numbers are right in the ballpark of some of the BLM's nukes. Specifically, AMII.

  8. #788
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    what's the updated memloc now?

  9. #789
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    Same as it was before, it's on the site.

  10. #790
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    eugh sorry, i just assumed it had changed with those wave of maints/updates.

    my bad.

  11. #791
    Chram
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    @Andradi - Ah, I'd needed a sample of that. Got reported by someone else, but they deleted the parse. It's most likely an issue of a blm's -ga spells being misapplied, but I'm not quite sure how it ends up combined that way.

    If you could, please open a bug on http://code.google.com/p/kparser/issues/list and upload a copy of the parse.

  12. #792
    mcb
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    using 1.4.9. but have had this problem with older versions as well.
    i dual box almost every event, but for some reason i'm unable to parse at all. it seems that neither char is seen by kparser. in the past when i've been able to parse its only been when only 1 char was logged in. is there a solution to this out there?

  13. #793
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    Quote Originally Posted by mcb View Post
    using 1.4.9. but have had this problem with older versions as well.
    i dual box almost every event, but for some reason i'm unable to parse at all. it seems that neither char is seen by kparser. in the past when i've been able to parse its only been when only 1 char was logged in. is there a solution to this out there?
    Have you turned on the option to select the FFXI process when starting a parse? If not, do so. If you have, and neither character is showing up as an option when you begin a parse, then I don't know.

  14. #794
    mcb
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    Quote Originally Posted by Bakthi View Post
    Have you turned on the option to select the FFXI process when starting a parse? If not, do so. If you have, and neither character is showing up as an option when you begin a parse, then I don't know.
    i think that did it, thanks^^

  15. #795
    Chram
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    Version 1.4.10 released.

    1.4.10 (December 27, 2009)
    - Fix bug in Buffs By Time plugin.
    + Add Dread Spikes parsing.
    * Revise handling of message linking. Should generally be more accurate now, and fixes issue of -ga spells being improperly attributed.

  16. #796
    Chram
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    Version 1.4.11 released.

    1.4.11 (January 3, 2010)
    * Change reparsing to auto-detect older parses. As such, remove extra menu command to reparse with timestamp upgrade, as that will happen automatically.
    * Misc minor code cleanup.
    - Fix a number of message association and entity management bugs, primarily for alliance and multi-alliance fights.


    Despite the not-very-exciting notes, I definitely recommend people update to this version for much more reliably correct parsing, especially in larger fights.

  17. #797
    TSwiftie
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    Is there currently a way to use data from a log and have it parsed? There are often times I forget to load the parser, but have the whole thing saved in txt format ;x

  18. #798
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    Click the 'read existing log files' box before you start the parse. This requires using logs to parse though, which I've always found unreliable.

    Thanks for the updates Montenten, new stuff features are ace.

  19. #799
    TSwiftie
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    Quote Originally Posted by Andradi View Post
    Click the 'read existing log files' box before you start the parse. This requires using logs to parse though, which I've always found unreliable.

    Thanks for the updates Montenten, new stuff features are ace.
    Pretti sure that just uses the .log files that FFXI keeps in the TEMP directory as a buffer or whatever . Was hoping there was a way it could parse a txt file made from logger or something.

  20. #800
    Chram
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    You're referring to the Windower plugin? I came across that just recently, and unfortunately, no, it's not useable.

    Well, technically it's parseable, but the logger plugin doesn't save any of the message code information, which would make parsing it rather unreliable. I would have no way of distinguishing players from named NMs like Genbu (names that might otherwise be mistaken for players, which has been a frustrating problem to solve even with the codes), additional effects would be only a rough guess, AOE damage and buffs would be very hard to attribute properly, plus a few other things would be difficult or impossible to do correctly. Not to mention I'd pretty much have to rewrite the parsing mechanisms from scratch since so much depends on the message codes in the current codebase.

    So, in theory, doable in a sort of half-assed way, but in practice isn't likely to happen. I might poke around at it in my personal experiments with a monadic parser, but don't expect anything serious to come from that.

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