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Thread: Working Parser?     submit to reddit submit to twitter

  1. #801
    TSwiftie
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    Fenrir

    Quote Originally Posted by Motenten View Post
    You're referring to the Windower plugin? I came across that just recently, and unfortunately, no, it's not useable.

    Well, technically it's parseable, but the logger plugin doesn't save any of the message code information, which would make parsing it rather unreliable. I would have no way of distinguishing players from named NMs like Genbu (names that might otherwise be mistaken for players, which has been a frustrating problem to solve even with the codes), additional effects would be only a rough guess, AOE damage and buffs would be very hard to attribute properly, plus a few other things would be difficult or impossible to do correctly. Not to mention I'd pretty much have to rewrite the parsing mechanisms from scratch since so much depends on the message codes in the current codebase.

    So, in theory, doable in a sort of half-assed way, but in practice isn't likely to happen. I might poke around at it in my personal experiments with a monadic parser, but don't expect anything serious to come from that.
    Thats what I figured, thanks~

  2. #802
    Sea Torques
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    Is there a way to get KParse as the default program for the .sdf files? I save my parses in a folder in my windower folder and it's tedious to have to open KParser and then navigate to the folder to be able to open my parses. Whenever I right click the file and attempt to open with KParse it doesn't work. I browse to the KParse folder and click the KParse application, but KParse is never added to the program list. Nothing huge, just a minor irritation. Using Vista btw.

  3. #803
    Pandemonium
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    Bismarck

    A simple thing I'd like to say is this -- thank you. I've posted in this thread a few times before, but I just wanted to reiterate my appreciation for your dedication to this project. Although we know that a parser alone isn't adequate when it comes to evaluating your in-game performance, it's certainly a useful application, and your willingness to continue updating it is commendable.

  4. #804
    Chram
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    Alastaire: Not sure what the problem is. I can associate .sdf files on my Win7 system just fine, and double clicking on the file will open the file in KParser. The installer version actually associates .kps files with KParser, but I haven't switched the file names generated because of an annoyance in Visual Studio. I'll probably do it officially whenever I upgrade the database structure.

    Right now the only issue (which may in some cases be considered a benefit) is that opening multiple database files opens multiple instances of KParser instead of loading a new database in the existing program instance.

  5. #805
    Chram
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    Version 1.4.12 released.

    Change notes:

    1.4.12 (January 15, 2010)
    - Fix typo in chocobo digging string check.
    + "found with ease" messages in choco digging now counted by loot plugin.
    + Add in support code to allow switching between languages for parsing (FFXI client parsing, not UI). Actual parsing not implemented yet.
    + Updated Offense Details tab to report counters and retaliations.
    * Update French interface text.


    If anyone uses, or knows someone who uses, the French/German/Japanese versions of FFXI and would be willing to help with the translation of the UI and parsing, please let me know.

  6. #806
    Smells like Onions
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    Kujata

    Not working?

    Hi, I downloaded the latest release, as above, but I do not get any data showing up in the window? Am I missing something obvious? The memloc, 005801D8, works, FFXI parser gets data and parses, although not correctly.

    File parsing does not work either. Can you point out if im doing anything wrong?

    This is XP, used installer, got the requirements installed.

  7. #807
    Chram
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    Fenrir

    Have you opened any of the plugin tabs? Check the Windows menu to see if anything is checked.

  8. #808
    Smells like Onions
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    That was it XD Was not obvious to me that something was working, did not figure i needed to open other windows to do so. Thank you.

  9. #809
    Chram
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    Just a quick update note. Version 1.4.14 released with a minor bug fix (1.4.13 was also a minor bug fix).

    1.4.14 (February 6, 2010)
    - Fix minor bugs in entities and outside-party kills to avoid data being incorrectly attributed.


    1.4.13 (January 27, 2010)
    * Translation work.
    - Fix bug in retaliation reporting in Offense Details.

  10. #810
    E. Body
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    Arximiro Dragonheart
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    Sargatanas
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    Does version 2.2.92 of Direct Parse work with the current memloc? If not, is there anyway to get DP to work? K-parse keeps seeing some people's damage and not others. I'm not sure what the deal with it is, but it's getting old getting some of the people outside the alliance or party but not all.

  11. #811
    Chram
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    Fenrir

    If you have a sample of a faulty parse, please upload it on a new issue on the project page for KParser so I can work on correcting the problem.

  12. #812
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    I actually just noticed the updated as of Feb. 6th version after I posted that and tried it out. It worked fine this time, so maybe that was the issue.

  13. #813
    RIDE ARMOR
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    Asura

    Has there ever been any thought to adding crafting/fishing tracking to the parser?

  14. #814
    Chram
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    There's rudimentary support in the core parsing for it, but not in the database for storage, so that would have to be modified to include it (in other words, not happening til the whole database gets upgraded). Also, there's a limit to what can be parsed; while you could see the differences in NQ vs HQ if the object itself is different (eg: 33 acid bolts vs 66 acid bolts vs 99 acid bolts), there's no way to tell the difference in other situations (eg: ram leather vs ram leather vs ram leather), so it may or may not be useful for your particular needs.

  15. #815
    D. Ring
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    Quetzalcoatl

    Is there any way to add a rudimentary translation system into the Parser? Nothing fancy. Something as simple as putting in hyperlinks of JP text linking towards google translate would work wonders for me trying to understand JP shouts.

  16. #816
    Cerberus
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    Phede Mihnao
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    Midgardsormr
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    Quetzalcoatl

    Can you add a plugin for Deaths in a given amount of time? I'd love to figure out how much X mob in einherjar fucks us over, or how many times DDs eat EES in dynas.

  17. #817
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    Arximiro Dragonheart
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    Is there a known reason why when I parse largescale things like Einherjar and Dynamis the parser will always leave out one person. It gets everyone else outside the alliance, but will always leave out one person, even though they are in the log. Sometimes it leaves out 2 or 3 people and gets others outside ally, but usually it's just one.

  18. #818
    Chram
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    The translation bit may be doable. I'll have to play around with it a bit since it would be impractical to do so with the default underlying tools of the text box.

    I'll see what I can put together in terms of a Deaths plugin.

    Arximiro: I'll need something more specific before I can answer that. Please file a bug on the google code issues page for the project and attach a sample parse showing the behavior.

  19. #819
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    I submitted a report and attached the parse that did it, I hope it helps.

  20. #820
    New Spam Forum
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    I know there is an option to ignore 0 dmg hits in a parse, but would it be possible to have a counter for the amount or % of 0 dmg hits?

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