I like the damage graph feature, it allows you to zoom in on a particular sub-section of the graph, but is there a way to reset it back to the full view after zooming in? I can't seem to find it.
I like the damage graph feature, it allows you to zoom in on a particular sub-section of the graph, but is there a way to reset it back to the full view after zooming in? I can't seem to find it.
Right click on the graph and select Un-Zoom to undo the last zoom action (sufficient to return to original after only a single zoom), or Undo All Zoom/Pan to reset back to the original after any number of zoom/pan actions.
Just wanted to give you a big thank you~ I've used the parser a lot for personal improvement and such. But it's also helped me perform a bunch of tests that would have taken me days to do. So thank you!
Can you include foods/meds in the buffs section? It's nothing major but it is nice to be able to keep track of how different foods affected you.
Check the Items tab for the basics on that. It shows exactly when each item was used if you have Details on. Doesn't get shown on Buffs by Time tab, though. That would be rather more difficult to incorporate.
And I do appreciate knowing that people are actually making use of the various tools that are added to the parser.
Same me too + was nice times working together on my dmg distributions :D
Trying to figure out what the new graph plugin could be used for :s
i would add also a little comment regarding poeple used to copy paste their parse results in /p at the end of a PT:
- The total damage for each person displayed in Offense tab is just to show who participated the most to the overall PT dmg dealt. This is NOT your actual e-penis.
- Your efficiency during this PT, ie to know if you have been indeed the best, is shown in the Performance tab.
Posting this after 5th guy copy pasted pt results in /p to point at me with comments like "shame to you with so great gears you did less than me blah blah" ... Except this time i asked him to get a look at Perf tab, i owned him/them. I admit i wasnot engaging as fast, even got a WC and a call during PTs... so yea obviously total dmg doesNOT actually reflect your so called "e-penis".
I've been using it to analyze the change of my performance over the course of a fight, when trying to determine the value of Footwork. I've also used it to analyze what was going on during a recent Omega fight when things went screwy (that was the original reason for writing the plugin in the first place, actually).Trying to figure out what the new graph plugin could be used for
Lots of little things you can see to show you what happened.
You can see when the party took a break in the middle of an XP session.
You can see (in a longish fight) when you were keeping up with weaponskills and when you stopped/held TP.
If you look carefully, you can see the pauses in the fight when you cast Utsusemi.
You can use the height of the weaponskill steps to see when/where you were doing better or worse in weaponskill damage.
You can use the horizontal spacing to estimate degree of haste at that point in the fight.
You can examine the overall gradient for consitency. Did songs drop? The curve should flatten out. Use a temp item? Should see a rapid increase in the slope.
More than just total numbers, you can see the pacing of the fight. Was the blm nuking agressively or slacking off? Did you not see it because you were distracted/busy, or because he really wasn't doing his job? Are the DDs' damage holding close to each other, or is one pushing far ahead or falling far behind (and did that cause problems)?
Similarly for XP parties: How many pauses between fights due to waiting on pulls? Is someone else's damage erratic because they were constantly going AFK? Etc.
Essentially, it gives you a visual feel for the fight that raw numbers can't provide, and there's lots of information if you know what to look for.
I'm considering building another graph plugin for damage taken, as that would be more useful on the tank and healer side.
Bug found:
tried 1.5.3 and loaded an old meripo parse @ Birds :
No prob with any plugin until i loaded the Damage Graph one, Exception raised with type "System.OutofMemory".
Had to manually "crash" it (ctrl alt suppr).
Can you please check the Errors log (can open from the About dialog) and send me a copy of the actual error that occurred?
There it is :lundi 26 avril 2010 11:36
WaywardGamers.KParser.ParserCore, Version=1.5.3.0, Culture=neutral, PublicKeyToken=null
Error severity level: Error
System.OutOfMemoryException
System.OutOfMemoryException: Une exception de type 'System.OutOfMemoryException' a été levée.
à System.Collections.Generic.List`1.set_Capacity(Int 32 value)
à System.Collections.Generic.List`1.EnsureCapacity(I nt32 min)
à ZedGraph.PointPairList.Add(Double[] x, Double[] y)
à ZedGraph.PointPairList..ctor(Double[] x, Double[] y)
à WaywardGamers.KParser.Plugin.DamageGraphPlugin.Pro cessIndividualDamage(KPDatabaseDataSet dataSet, EnumerableRowCollection`1 attackSet, MobFilter mobFilter)
à WaywardGamers.KParser.Plugin.DamageGraphPlugin.Pro cessData(KPDatabaseDataSet dataSet)
à WaywardGamers.KParser.Plugin.BasePluginControl.Han dleDataset(KPDatabaseDataSet databaseChanges)
---------------------------------------------------------------
lundi 26 avril 2010 11:38
WaywardGamers.KParser.ParserCore, Version=1.5.3.0, Culture=neutral, PublicKeyToken=null
Error severity level: Error
System.OutOfMemoryException
System.OutOfMemoryException: Une exception de type 'System.OutOfMemoryException' a été levée.
à WaywardGamers.KParser.Plugin.DamageGraphPlugin.Acc umulateDamage(Double[] sequenceDamage)
à WaywardGamers.KParser.Plugin.DamageGraphPlugin.Pro cessIndividualDamage(KPDatabaseDataSet dataSet, EnumerableRowCollection`1 attackSet, MobFilter mobFilter)
à WaywardGamers.KParser.Plugin.DamageGraphPlugin.Pro cessData(KPDatabaseDataSet dataSet)
à WaywardGamers.KParser.Plugin.BasePluginControl.Han dleDataset(KPDatabaseDataSet databaseChanges)
Any chance you can add crits to buffs by time? I'd like to compare my crits w/ focus down to my crits w/ focus up on birds. Trying a new build and w/ focus up, I can cap acc in my crit build.
Added crit rate to accuracy section of Buffs by Time, as that seems to be what you're looking for.
Small update release.
1.5.4 (April 28, 2010)
+ Add crit rate to accuracy section of Buffs by Time.
- Fix bug in counting min attack kill shots in ranged Extra Attacks.
Is there a way to remove killshots from ws calculations?
It would be nice to not have the data on my average ws damage skewed by the times i accidentally ws a second late. The same with ws used during a mob's invincible and PD etc.
Cinco de Mayo release.
1.5.5 (May 05, 2010)
* Improve correctness of event handling.
* Improve speed of parsing (minor) and reparsing (significant).
- Fix bug of out of memory conditions in the Damage Graph plugin when a parse has numerous players and covers a very long period of time (ie: months or more). This restricts the resolution of the data. 1 second resolution is possible for up to one week's worth of time. More than that gets scaled down.
+ Additional feature in the Damage Graph plugin. If a single player is selected, you can access a list of all the buffs that they received. For any buff selected, the graph will show the time periods when that particular buff was active on the player vs not having the buff. Mob selection can be done as normal with this.
@Khajit: I'm still giving thought to ways to manage that.
You should add elegy to the haste portion of buffs by time and the number of hits/percent active. So I can yell at bitches and tell them exactly how many times I swung w/ elegy up
Cant figure out how to get kparser working help much apreciated.
I downloaded KParser 1.5.5.zip, KParserSetup 1.5.5.zip, and Memloc 2010-03-22.txt from h ttp://code.google.com/p/kparser/(cant hyperlink since first post).
I did the setup than opened kparser.exe.
From the Kparser window i went to tools > Options.
I attempt to update the Memory offset address with the march memloc(because i think memory offset is memloc)
I click Ok and memloc remains what it was before i updated it.
When i attempt to parse, "Parsing..." appears on the bottom but nothing is parsed in the log when i attempt to fight some random monsters to test it.
I have tried using Reset instead of manually updating memloc. Nothing happens though, just the same "Parsing" appears while not really parsing.
Have you opened any tabs/windows? From the Windows menu, select the type of info you want to view and see if anything shows up.
Such a noob, yeah that worked Moten.
Thanks so much !!!!!!!
or debuffs by time![]()