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Thread: Discoid = 55,000 Needles?     submit to reddit submit to twitter

  1. #61
    terraflarex
    Guest

    Re: Discoid = 55,000 Needles?

    Would be better to see an alliance of 18 all /smn go into zhaylom boss and get one shotted all together imo.

  2. #62
    Melee Summoner
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    Mar 2007
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    Re: Discoid = 55,000 Needles?

    Quote Originally Posted by safer
    didnt wanna post incase it was jus bad luck, but since people seeing weird things in salvage

    yes i saw a gear got 50%>100% with restoral

    also, in arrapago last night, we literally killed off like every possible qutrub, with th3 active the whole time, and NONE of them dropped weapons, all they dropped was head

    dont wanna say its a glitch cause well.. arrapago is gay like that... but come on.. all first / second / third floor qutrub only dropping head? there is something goin on

    we did arrapago last night to.. didnt get shit for cells the whole run. 1 weapon from qutrub and 0 ranged from dartist. barely any gear at all and gd that restoral -_- we went there to farm a 15 skadi hands piece that member needs to finish upgrade and only got like 3 down before time ran out cause everytime we got under 10% itd restoral to full.

  3. #63
    Melee Summoner
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    Re: Discoid = 55,000 Needles?

    I've got it. Normally monsters like your gears and chariots would not receive an effect from the area's weather effect because it was a special battlefield. However, when they implemented scholar they probably applied a new blanket formula for modifying monster damage due to weather effects. This would normally be okay, except the new formula is flawed due to a misplaced decimal point.

    Normally Discoid does 4400 damage. The elemental bonus for double weather is a straight 25%, or a multiple of 1.25 normal damage. however, Discoid does 55,000 damage with the new blanket formula, which is a multiple of 12.5 exactly.

    It's likely that erucas, land kings, Limbus monsters and Dynamis monsters, and probably other monsters with special affiliations to weather like King Vinegaroon and Kreutzet are also being affected by the flawed damage formula. although not in the exact same fashion. Additionally, the bonus weather effect doesn't seem to wear off when the weather changes, hence the reason why erucas can be raged even without firesday/ fire weather.

  4. #64
    E. Body
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    Re: Discoid = 55,000 Needles?

    Assuming they had Shell V, 55,000 isn't even correct. Base would be a littler higher then that.

  5. #65
    Banned.

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    Re: Discoid = 55,000 Needles?

    Maybe they were just tired of us bitching about salvage being easy but SHITASTIC drop rates, so they decided to go AV on us. LBC starts casting Meteor..

    Would add some flare to the system, I wouldnt even mind it.. Just fucking fix the drop rates while your at it. Hard shit with good drops > Easy shit with horrific drops.

  6. #66
    Fake Numbers
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    Re: Discoid = 55,000 Needles?

    Quote Originally Posted by Neosutra

    Would add some flare to the system, I wouldnt even mind it.. Just fucking fix the drop rates while your at it. Hard shit with good drops > Easy shit with horrific drops.
    salvage been out for while, and small percentage have the gear they want. doesnt need to be made harder for challenge, just make drops better so we can move on to other stuff.

  7. #67
    Salvage Bans
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    Re: Discoid = 55,000 Needles?

    Any info if this has been ninja fixed or not?

  8. #68
    Relic Weapons
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    Odin

    Re: Discoid = 55,000 Needles?

    Would be nice to know. I cancelled a couple of my own runs because of this

  9. #69
    Melee Summoner
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    Re: Discoid = 55,000 Needles?

    Quote Originally Posted by Seditedi
    Assuming they had Shell V, 55,000 isn't even correct. Base would be a littler higher then that.
    The more I look at it, the more it seems that 55,000 is the base damage from Discoid. For the first Discoid, it is being divided amongst 8 individuals, which leaves 6,875 points of damage towards each person. However, the damage taken seems to be offset from this value by 188 points of damage (Zerohero, Sylfa) or from each other (Jalto, Epitaphrx) indicates that the attack is not 55,000 individual spikes, but instead a specific number of spikes each having a set amount of damage. Since 188 doesn't go into 55,000 evenly it cannot be the correct damage value of each spike; instead each spike is modified by player buffs in order to yield the effect of spikes of 188 points of damage.

    Looking back at the unbroken version of Discoid, 4400 total damage must be divided evenly amongst the same number of spikes as the broken version. If the original version were to contain 220 spikes of 20 damage each, to obtain 55,000 points of damage with 220 spikes it requires each spike to deal 250 points of damage before magic defense. Using Shell 5 as the preferred buff with a 25% reduction, you get 187.5 points of damage per spike, rounded up to 188, which correlates to the actual values discovered. This strongly supports my earlier statement that damage was mistakely multiplied by 12.5 instead of 1.25 due to a change in weather bonus given to the chariot's attack.

  10. #70
    Puppetmaster
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    Re: Discoid = 55,000 Needles?

    If this is true, then the fastest way to get this fixed is to start abusing it ourselves. :X

    BLMs, start your obis?

  11. #71
    Banned.

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    Re: Discoid = 55,000 Needles?

    Quote Originally Posted by Lyriane
    If this is true, then the fastest way to get this fixed is to start abusing it ourselves. :X

    BLMs, start your obis?

    Any blms nuking for 78098768 on flans with their obis yet?

  12. #72
    Salvage Bans
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    Re: Discoid = 55,000 Needles?

    Can confirm, mant did not fix gear restoral.

  13. #73
    Hydra
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    Re: Discoid = 55,000 Needles?

    i second that,, restoral is a pain still.

  14. #74
    Campaign
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    Re: Discoid = 55,000 Needles?

    Quote Originally Posted by Kayberry
    I've got it. Normally monsters like your gears and chariots would not receive an effect from the area's weather effect because it was a special battlefield. However, when they implemented scholar they probably applied a new blanket formula for modifying monster damage due to weather effects. This would normally be okay, except the new formula is flawed due to a misplaced decimal point.

    Normally Discoid does 4400 damage. The elemental bonus for double weather is a straight 25%, or a multiple of 1.25 normal damage. however, Discoid does 55,000 damage with the new blanket formula, which is a multiple of 12.5 exactly.

    It's likely that erucas, land kings, Limbus monsters and Dynamis monsters, and probably other monsters with special affiliations to weather like King Vinegaroon and Kreutzet are also being affected by the flawed damage formula. although not in the exact same fashion. Additionally, the bonus weather effect doesn't seem to wear off when the weather changes, hence the reason why erucas can be raged even without firesday/ fire weather.
    Yeah I was thinking the same because Erucas have that TP abilities during Fire weather I think, now it seems they have it 100% of the times, and powered up. It's probably the same, you got it right. They changed something in the multipliers due to Scholar, and f*cked things up for all the monsters which have some relation with Weather.

    Nice finding! I wish we could give you a prize for that ; ; Now the only think we need to do is to let SE know this, in case they didn't find out yet ('cause I bet they didn't fix it with yesterday's patch).

  15. #75
    Sea Torques
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    Re: Discoid = 55,000 Needles?

    did Zhay last night, discord is still fucked. gotta love an otherwise good run failing to a bug.

  16. #76
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    Re: Discoid = 55,000 Needles?

    Quote Originally Posted by Drunkenmonk
    did Zhay last night, discord is still fucked. gotta love an otherwise good run failing to a bug.
    While I am not trying to excuse SE for somehow letting this retarded bug slip through, I must say ... attempting to kill Battleclad Chariot while knowing the bug exists, without waiting for a resolution to be announced, is just asking for a wasted run. :/

  17. #77
    Sea Torques
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    Re: Discoid = 55,000 Needles?

    they ninja fix shit like that all the time, didn't see any posts saying if it was fixed or not.

  18. #78
    CoP Dynamis
    Join Date
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    Ibi Risasi
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    Hyperion
    FFXI Server
    Asura

    Re: Discoid = 55,000 Needles?

    Yeah, if they didn't tell us they were changing anything, liklihood is they won't tell us when they fix it either.

    Only real way to know it's fixed will be sacrificial lambs.

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