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  1. #41
    Fishing Guru
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    Jan 2007
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    Re: Salvage Issues Post Update

    killed 0 gears, however i made sure to tell the person going to the tele to agro every single gear otw and make sure they disappear. We got hit with some HM's that did between 0 and 100ish dmg and did not appear to reset hate at all. For the record we did not get hit with any HM's before 40%ish.

  2. #42
    CoP Dynamis
    Join Date
    Dec 2005
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    235
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    FFXI Server
    Odin

    Re: Salvage Issues Post Update

    Updated OP

  3. #43
    Puppetmaster
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    Sep 2007
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    68
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    2

    Re: Salvage Issues Post Update

    Quote Originally Posted by Mokou
    HM becomes unnerfed during wind weather.
    Can anyone confirm?

  4. #44
    Fishing Guru
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    Jan 2007
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    Re: Salvage Issues Post Update

    Quote Originally Posted by fuergrissa
    Quote Originally Posted by Mokou
    HM becomes unnerfed during wind weather.
    Can anyone confirm?

    That was from before today's emergency maintenance so for all we know it could be completely fixed . Waiting to hear though we'll be doing another LBC tonight most likely

  5. #45
    E. Body
    Join Date
    Jun 2007
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    2,065
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    FFXI Server
    Phoenix

    Re: Salvage Issues Post Update

    Didn't want to risk time on gears to see if they benediction, fought LBC to 45% without a single HM, but then when it did hit, HM was like normal. Full dmg, hate reset, no weather.

  6. #46
    Chram
    Join Date
    Apr 2007
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    2,624
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    7

    Re: Salvage Issues Post Update

    Quote Originally Posted by Seditedi
    Well after the update that made SAM gods, alot of SAMs in my ls were hitting like near 1800 Gekko on Fafnir.. lol. Up from like.. 800-900 max previously. I think if SAM WS is doing like 800 dmg less or so per each on Long-Bowed Chariot, that would totally explain an extra 5 minutes to kill it.
    math doesn't add up very well. (for actual doubling of kill time)

    if the sam is doing 100% of the fight. he's at half efficiency if it takes twice as long.

    if sam is doing 50% of the fight, he's at almost 0% efficiency if it takes twice as long (he's probably doing more than 50% just the same)

  7. #47
    Cerberus
    Join Date
    Feb 2006
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    440
    BG Level
    4

    Re: Salvage Issues Post Update

    Quote Originally Posted by cdgreguh
    Well we had heard rumors that QQTH drop rate seemed to be a bit broken in the good way so we decided to head into arrapago.

    3rd floor QQTH seemed to be broken for us period. Whenever he would run away and go yellow on the other side of the wall he would immediately lose all DOT's and begin to regen. After about 2-3 trips back and forth regening each time I finally said screw it I'll follow him and make sure theyre not dropping along the way and its coincidence. As I followed he turned yellow right as he was about to turn the corner leaving the big room (so not too far from tele room) and as soon as he turned yellow both poison and dia dropped immediately. Completely frustrated since we couldnt kill him and wasted 20 mins we went up.

    4th floor QQTH = Drop! To be fair we're somewhere around 0/50 or 60 now so its probably just coincidence, but 3rd floor QQTH definitely seemed broke, so drop rate may also be.

    Other info: every restoral refilled gears upto 100%. Nothing else seemed different about QQA's or chariot. Going to play with LBC now hoping to become 3/3 :D .
    I'd like to hear more on this topic since Morrigan and Ares are pretty high up there on the wanted lists by most people. If the drop rate is broken and in favor of the players I REALLY want to take my groups here a few times before SE can figure out what they did wrong.

    FYI - ES Bind works on QQTH's. Simply Nuke > ES Bind > Nuke & Kill. Also is a great addition as QQTH likes to melee after 1 lap around so you can always kill it in 1 lap (as long as it doesn't regen and a blm has abilities).

  8. #48
    Fishing Guru
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    Jan 2007
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    Re: Salvage Issues Post Update

    Quote Originally Posted by Angelsin
    Quote Originally Posted by cdgreguh
    Well we had heard rumors that QQTH drop rate seemed to be a bit broken in the good way so we decided to head into arrapago.

    3rd floor QQTH seemed to be broken for us period. Whenever he would run away and go yellow on the other side of the wall he would immediately lose all DOT's and begin to regen. After about 2-3 trips back and forth regening each time I finally said screw it I'll follow him and make sure theyre not dropping along the way and its coincidence. As I followed he turned yellow right as he was about to turn the corner leaving the big room (so not too far from tele room) and as soon as he turned yellow both poison and dia dropped immediately. Completely frustrated since we couldnt kill him and wasted 20 mins we went up.

    4th floor QQTH = Drop! To be fair we're somewhere around 0/50 or 60 now so its probably just coincidence, but 3rd floor QQTH definitely seemed broke, so drop rate may also be.

    Other info: every restoral refilled gears upto 100%. Nothing else seemed different about QQA's or chariot. Going to play with LBC now hoping to become 3/3 :D .
    I'd like to hear more on this topic since Morrigan and Ares are pretty high up there on the wanted lists by most people. If the drop rate is broken and in favor of the players I REALLY want to take my groups here a few times before SE can figure out what they did wrong.

    FYI - ES Bind works on QQTH's. Simply Nuke > ES Bind > Nuke & Kill. Also is a great addition as QQTH likes to melee after 1 lap around so you can always kill it in 1 lap (as long as it doesn't regen and a blm has abilities).
    Angelsin before I reply I want to say all information is/was speculation. I had no concrete evidence, just word of mouth and I know how much people hate speculation so I dont want to turn this thread into a speculation debate. About the "broken" drop rate, it basically just stems from a pic I saw of a machas drop post-break and hearing someone else say they obtained a macha's. Personally I rarely hear about Macha's coats, so seeing/hearing of 2 in less than 24 hours and having someone mention to me "wow maybe drop rate is broke" simply got me wondering. Does that mean its broken? No of course not, as I mentioned we were about 0/50+ so we had a drop coming if its truly a 2.5%ish drop. However I do know for us the 3rd floor QQTH was screwed up losing its DOT's whenever it turned yellow while it ran away so I guess its entirely possible a drop rate could be effected due to how much other stuff was completely screwed up in the game and in salvage.

    If it was broken do I think it still is broken? Once again speculation: I assume it'll be fixed once salvage mobs that were broken are fixed. The reply above you said LBC is back to regular HM, so if gears are back to regular restoral and BC Is back to 4,400 Discoid's then I'm guessing salvage and its drop rates are back to normal.

    Thanks for your tips on how you do the QQTH, we usually only go in with 5ish to Arrapago so I'm always looking for ways to cut down on kill time.


    edit: we did zhayolm tonight but not the boss so no broken/fixed data to add

  9. #49
    Cerberus
    Join Date
    Feb 2006
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    440
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    4

    Re: Salvage Issues Post Update

    Yeah I'm aware that there's rumors flying around and some of them are pulled out of someone's ass but if a few more groups come back saying "drop!" I'd still be wanting to hit up AR soon to test that rumor regardless of how true it is. With people going 0/50+ any glimmer of hope is welcomed at this point lol.

  10. #50
    Banned.

    Join Date
    Jan 2006
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    6,859
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    8

    Re: Salvage Issues Post Update

    Did bhaf tonight.

    Wind weather.

    Aggroed all gears.

    No nerfed HM.

    Ouch.

  11. #51
    RIDE ARMOR
    Join Date
    Jul 2007
    Posts
    20
    BG Level
    1

    Re: Salvage Issues Post Update

    Gears are back to normal, but something very odd happened tonight in Arrapago.
    Our bard used finale on Psychflayer and it lost Ice Spikes.
    Wonder if flayers undispellable spikes was a glitch in the first place.

    Andyone else have this?

  12. #52
    Relic Weapons
    Join Date
    Oct 2006
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    348
    BG Level
    4

    Re: Salvage Issues Post Update

    Ice spikes were never undispellable...

  13. #53
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
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    FFXI Server
    Asura

    Re: Salvage Issues Post Update

    Quote Originally Posted by thorjones
    Gears are back to normal, but something very odd happened tonight in Arrapago.
    Our bard used finale on Psychflayer and it lost Ice Spikes.
    Wonder if flayers undispellable spikes was a glitch in the first place.

    Andyone else have this?
    finale works very good on ice spike psychflayer...

  14. #54
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Jun 2007
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    363
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    4
    FFXI Server
    Bismarck

    Re: Salvage Issues Post Update

    Anyone know if Discoid is still broken?

  15. #55
    E. Body
    Join Date
    Jul 2006
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    2,184
    BG Level
    7

    Re: Salvage Issues Post Update

    Quote Originally Posted by Damane
    Quote Originally Posted by thorjones
    Gears are back to normal, but something very odd happened tonight in Arrapago.
    Our bard used finale on Psychflayer and it lost Ice Spikes.
    Wonder if flayers undispellable spikes was a glitch in the first place.

    Andyone else have this?
    finale works very good on ice spike psychflayer...
    Soulflayer is immune to dark based stuff, as well as some other elements... finale is light >.>

  16. #56
    Old Odin
    Join Date
    Oct 2006
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    Asura

    Re: Salvage Issues Post Update

    Quote Originally Posted by Seditedi
    Quote Originally Posted by Damane
    Quote Originally Posted by thorjones
    Gears are back to normal, but something very odd happened tonight in Arrapago.
    Our bard used finale on Psychflayer and it lost Ice Spikes.
    Wonder if flayers undispellable spikes was a glitch in the first place.

    Andyone else have this?
    finale works very good on ice spike psychflayer...
    Soulflayer is immune to dark based stuff, as well as some other elements... finale is light >.>
    I wasnt sarcastic, I meant it exactly the way I said it ¬.¬

  17. #57
    RIDE ARMOR
    Join Date
    Jul 2007
    Posts
    20
    BG Level
    1

    Re: Salvage Issues Post Update

    Well I feel sheepish now, this whole time everyone told me it couldn't be dispelled. Which is true in a sense, dispel won't work but finale does. /sigh Sorry for taking up board space with this, I'm gonna go ram my head into a wall.

  18. #58
    Sea Torques
    Join Date
    Sep 2005
    Posts
    677
    BG Level
    5

    Re: Salvage Issues Post Update

    Dunno if it was like this before, but when we aggro'd Vagrant Lindwurms in Zhayolm, they would run away from us a little while and have a really wierd pathing before they came back to us.

  19. #59
    RIDE ARMOR
    Join Date
    Dec 2006
    Posts
    15
    BG Level
    1

    Re: Salvage Issues Post Update

    Today my team go Arrapago Remnants and try to kill NM - Deviate Bhoot. We found 2 problems.
    1. It's tp move dmg so high. All tp move dmg over 900 on our MNK and have vit War. (Both have boot, belt, back, head, ear/ring eq already)
    2. When it casting magic, even our blu/blm stun success and message show it is stunned. However, still unable to cut it's magic/tp move.

    Do other ppl have above problem too ?

  20. #60
    New Merits
    Join Date
    Mar 2005
    Posts
    213
    BG Level
    4

    Re: Salvage Issues Post Update

    THere is your problem they both have welts that increase dmg!

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