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  1. #41
    Zoot
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by BeowulfFFXI
    MND build does nothing for silence. Any RDM casting silence should be in full skill gear, another improper analogy.
    There is solid evidence that MND does nothing for silence?

  2. #42
    Melee Summoner
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by Zoot
    Quote Originally Posted by BeowulfFFXI
    MND build does nothing for silence. Any RDM casting silence should be in full skill gear, another improper analogy.
    There is solid evidence that MND does nothing for silence?
    Touche!
    Also I wasn't contesting that HQ staffs gave a bonus to enfeebling accuracy, my only point was that nobody knows exactly how much. People like to believe +15% accuracy, but it was only inferred because of damage on elemental nukes/ninjitsu, and now there is a correlation with charm rates.

    Anyway, going by the 15% rule, HQ staffs add the equivalent of ~+47 enfeebling skill in a typical enfeebling setup (torque, body, hat = 313). Good to know!

  3. #43
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    Re: Repose (Neptune or Apollo Staff)?

    Can I propose that after you make an account on BG, you have to have a 30 day wait period to make posts in anything but technical, spam, etc. (ones that generally don't get you run out faster than you came in)?

    After your first 30 days, you can post wherever but you still aren't allowed to make topics in Advanced for another 90 days, only Newbie. If after the first 120 days, you haven't proven yourself to be a GIGANTIC WASTE OF OUR FUCKING TIME, you can join the rest of the community.

  4. #44
    Sea Torques
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by skurlover
    Can I propose that after you make an account on BG, you have to have a 30 day wait period to make posts in anything but technical, spam, etc. (ones that generally don't get you run out faster than you came in)?

    After your first 30 days, you can post wherever but you still aren't allowed to make topics in Advanced for another 90 days, only Newbie. If after the first 120 days, you haven't proven yourself to be a GIGANTIC WASTE OF OUR FUCKING TIME, you can join the rest of the community.
    /cheer

  5. #45
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by skurlover
    Can I propose that after you make an account on BG, you have to have a 30 day wait period to make posts in anything but technical, spam, etc. (ones that generally don't get you run out faster than you came in)?

    After your first 30 days, you can post wherever but you still aren't allowed to make topics in Advanced for another 90 days, only Newbie. If after the first 120 days, you haven't proven yourself to be a GIGANTIC WASTE OF OUR FUCKING TIME, you can join the rest of the community.
    Yes, back to the community believing in things with absolutely no testing or evidence to back claims. We should just make up rules and post them as fact. I would certainly vote for "warcry lowers accuracy" and maybe "provoke raises enmity and lowers -enmity." Those should be the first two cardinal rules of the new BG.

    P.S. BG is the new alla!

  6. #46
    bzs
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    Re: Repose (Neptune or Apollo Staff)?

    come on

    you know he's a messenger sent by alla/zam to entertain us :D

  7. #47
    >The Implying
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by Zoot
    Quote Originally Posted by BeowulfFFXI
    MND build does nothing for silence. Any RDM casting silence should be in full skill gear, another improper analogy.
    There is solid evidence that MND does nothing for silence?
    If it does anything at all, it will only effect accuracy of landing the spell. Silence has no proc quantifiers like Slow and Paralyze do, either the mob is silenced, or its not. That being said, to get the most out of Silence, you gear in full enfeebling skill and magic accuracy to reduce the resist rate (which as a by product, increases overall silence duration). You'll see far more benefits by effecting your magic accuracy directly than relying on a stat like INT or MND to increase it.

    Same goes for Bind, Gravity, and Sleep.

  8. #48
    Tom Wilson will never be good.
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by BeowulfFFXI
    Quote Originally Posted by skurlover
    Can I propose that after you make an account on BG, you have to have a 30 day wait period to make posts in anything but technical, spam, etc. (ones that generally don't get you run out faster than you came in)?

    After your first 30 days, you can post wherever but you still aren't allowed to make topics in Advanced for another 90 days, only Newbie. If after the first 120 days, you haven't proven yourself to be a GIGANTIC WASTE OF OUR FUCKING TIME, you can join the rest of the community.
    Yes, back to the community believing in things with absolutely no testing or evidence to back claims. We should just make up rules and post them as fact. I would certainly vote for "warcry lowers accuracy" and maybe "provoke raises enmity and lowers -enmity." Those should be the first two cardinal rules of the new BG.

    P.S. BG is the new alla!
    you seriously are the dumbest dude alive atm. go away. plenty of people have done tests with staves, don't have any links but it's become pretty accepted amongst the members here you are complete idiots like yourself and that guy hexagram.

  9. #49
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by Judai
    you seriously are the dumbest dude alive atm. go away. plenty of people have done tests with staves, don't have any links but it's become pretty accepted amongst the members here you are complete idiots like yourself and that guy hexagram.
    Odd, that seems to be a recurring theme.

  10. #50
    Zoot
    Guest

    Re: Repose (Neptune or Apollo Staff)?

    The BG community does more testing of game mechanics than any other forum I frequent.

    Thank you Jeryhn, but then you would use MND gear at least until you can equip enfeebling gear and staves. Potency of Slow is Your MND - Mobs MND (leaving out the all the fancies). I don't think it's a far stretch to assume that also plays into initial resist on MND based spells. Just harder to test.

    However, Silence and Gravity aren't on a set timer like Sleep. Has it been disproven that int and mnd effect the duration resist of these spells? I'm still using MND in any slot I can fit (when casting silence) that isn't already equipped with +Skill.

    To relate this back to the topic, Apollo's Staff and divine skill in any other slot you can.

  11. #51
    Chram
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by BeowulfFFXI
    Quote Originally Posted by Judai
    you seriously are the dumbest dude alive atm. go away. plenty of people have done tests with staves, don't have any links but it's become pretty accepted amongst the members here you are complete idiots like yourself and that guy hexagram.
    Odd, that seems to be a recurring theme.
    Try the search button, or go out and test the shit out yourself.

  12. #52
    Ridill
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by BeowulfFFXI
    Quote Originally Posted by Khamsin
    Apollo's, of course. That's like asking Aquillo's or Jupiter's when casting Burstaga XIV.
    Another improper analogy. When casting nukes, aquillo's affects the resist rate, while jupiter's is affecting the MAB+%. When we're talking about Repose, we're talking about straight resist rates (akin to silence, gravity, etc).
    When casting thunder nukes, aquilo's affects resist rate, while jupiter's is affecting the damage (protop: it's not MAB) and the resist rate.

    HQ staff of proper element is +15% accuracy. Ask any bard whether Terra's and Apollos help them land their songs.

  13. #53
    Ridill
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by Intense
    Did I woosh?

    Quote Originally Posted by BeowulfFFXI
    Yes, back to the community believing in things with absolutely no testing or evidence to back claims. We should just make up rules and post them as fact. I would certainly vote for "warcry lowers accuracy" and maybe "provoke raises enmity and lowers -enmity." Those should be the first two cardinal rules of the new BG.

    P.S. BG is the new alla!
    Of course you'd vote for "warcry lowers accuracy" and "provoke raises enmity and lowers -enmity", since that's the kind of thing alla would believe. If you ever see BG spouting that sort of nonsense, then you can say BG is the new alla.

    And by that, I mean the general BG populace accepting and passing on such things as common knowledge, not some zammer come to BG to make an idiotic thread about his theories of how warcry or provoke works.

  14. #54
    Fake Numbers
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by BeowulfFFXI
    Odd, that seems to be a recurring theme.
    The recurring theme here is you expecting people to have links readily available for every obvious game mechanic dating back to 2004. If I said that DEX = 1 acc for one-handers, are you going to pitch a princess fit until I dig up posts from the dawn of time that tested this?

    EDIT: christ, this is what I get for posting angry. 2 DEX = 1 acc.

  15. #55
    >The Implying
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by BeowulfFFXI
    Quote Originally Posted by Judai
    you seriously are the dumbest dude alive atm. go away. plenty of people have done tests with staves, don't have any links but it's become pretty accepted amongst the members here you are complete idiots like yourself and that guy hexagram.
    Odd, that seems to be a recurring theme.
    Here. Now be quiet.
    This is one test done on one spell, but it proves magic accuracy through the use of an elemental staff.

    Quote Originally Posted by Zoot
    Thank you Jeryhn, but then you would use MND gear at least until you can equip enfeebling gear and staves. Potency of Slow is Your MND - Mobs MND (leaving out the all the fancies). I don't think it's a far stretch to assume that also plays into initial resist on MND based spells. Just harder to test.

    However, Silence and Gravity aren't on a set timer like Sleep. Has it been disproven that int and mnd effect the duration resist of these spells? I'm still using MND in any slot I can fit (when casting silence) that isn't already equipped with +Skill.
    What should be noted most importantly is that durations have caps, and the number one influence of duration length is level difference between the mob and player, magic accuracy following a close second due to magic's nature of partial resists (1/2, 1/4, etc.).

    To give an example, you could Bind a Ronfaure bunny and an Aw'aern for the same length of time using a full skill/accuracy build. But God help you if you try binding that Aw'aern without your Ice/Aquilo's Staff in favor of an INT/MND wand.

  16. #56
    Melee Summoner
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by aurik
    Quote Originally Posted by BeowulfFFXI
    Quote Originally Posted by Khamsin
    Apollo's, of course. That's like asking Aquillo's or Jupiter's when casting Burstaga XIV.
    Another improper analogy. When casting nukes, aquillo's affects the resist rate, while jupiter's is affecting the MAB+%. When we're talking about Repose, we're talking about straight resist rates (akin to silence, gravity, etc).
    When casting thunder nukes, aquilo's affects resist rate, while jupiter's is affecting the damage (protop: it's not MAB) and the resist rate.

    HQ staff of proper element is +15% accuracy. Ask any bard whether Terra's and Apollos help them land their songs.
    Oh, I have BRD and RDM both, and use HQ staffs and feel that they both affect resist rate. However, what my original contest with was the exact amount of accuracy they added. I don't know why people can't differentiate between those two very different things. People keep quoting 15% and referring to elusive tests but I haven't seen anything conclusive, and now I'm being vilified for questioning!

  17. #57
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by Jeryhn
    Quote Originally Posted by BeowulfFFXI
    Quote Originally Posted by Judai
    you seriously are the dumbest dude alive atm. go away. plenty of people have done tests with staves, don't have any links but it's become pretty accepted amongst the members here you are complete idiots like yourself and that guy hexagram.
    Odd, that seems to be a recurring theme.
    Here. Now be quiet.
    This is one test done on one spell, but it proves magic accuracy through the use of an elemental staff.
    Cool, but that wasn't what I was contesting. I was contesting the point where +skill outweighs the benefits of a HQ staff, of which everyone quoted me the +15% accuracy. I'm just curious where that came from, sorry I asked!

  18. #58
    Zoot
    Guest

    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by Jeryhn
    To give an example, you could Bind a Ronfaure bunny and an Aw'aern for the same length of time using a full skill/accuracy build. But God help you if you try binding that Aw'aern without your Ice/Aquilo's Staff in favor of an INT/MND wand.
    Yes, I agree. I'm not saying I'd ditch any of my HQ staves or my Tabard, etc, in favor of an MND or INT build (for bind, gravity etc especially while in small groups or soloing). But it doesn't hurt for spots where you just can't add it.

  19. #59
    >The Implying
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by BeowulfFFXI
    Another improper analogy. When casting nukes, aquillo's affects the resist rate, while jupiter's is affecting the MAB+%. When we're talking about Repose, we're talking about straight resist rates (akin to silence, gravity, etc).
    Quote Originally Posted by BeowulfFFXI
    Cool, but that wasn't what I was contesting. I was contesting the point where +skill outweighs the benefits of a HQ staff, of which everyone quoted me the +15% accuracy. I'm just curious where that came from, sorry I asked!
    Then perhaps you should try being more consistent in what you are trying to say.

    Quote Originally Posted by Zoot
    Yes, I agree. I'm not saying I'd ditch any of my HQ staves or my Tabard, etc, in favor of a MND or INT build. But it doesn't hurt for spots where you just can't add it.
    In what slots besides Ranged/Ammo can you not add magic accuracy or enfeebling skill, exactly?

    You can say it might not "hurt", but if it doesn't "benefit" your spell casting either, you are quite obviously wasting your time.

  20. #60
    Zoot
    Guest

    Re: Repose (Neptune or Apollo Staff)?

    Exactly, that's why I asked if it had been disproven. If it's superfluous then there's no need to.

    For me it's rings, waist, one earring, ranged, feet.

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