I only tend to Duo or Trio Puddings...
Fuck your shitty Manaburn 6's with gimpy gear on lfp pplz...
...Can easily match your 12k/hr with 3 ppl npnp.
Anyway, this is a lolSch discussion!
I only tend to Duo or Trio Puddings...
Fuck your shitty Manaburn 6's with gimpy gear on lfp pplz...
...Can easily match your 12k/hr with 3 ppl npnp.
Anyway, this is a lolSch discussion!
Getting back to the real discussion, what are your Thunder IIIs and Blizzard IIIs typically doing with and without Ebullience. That would be a good starting point to seeing about SCH's place in manaburns.Originally Posted by Kohanacat
heh. haven't seen some of the latest crop of blm, have you? you'd be surprised just how many blm i STILL see nuking trees (without sapling links, mind you) with thundaga3 and burst2 because "it does more damage." /rant offOriginally Posted by Toth
back on topic though, i think it can be effective in a manaburn under the right situations, but i agree, it will generally be less effective than another blm or a refresh. still, if i had to choose between a sch i was familiar with and was known to be capable and a blm i knew nothing of, i'd take the sch. bad blm will likely do less than a good sch.
Oh yes Spekkio, I have seen them too...but I am hopeful that those who read boards such as these and actually take into heart new strategies and tactics to improve...
I have seen them T4 or Burst2 Kirin which is even worse imo >.>Originally Posted by Spekkio
Oh boy Kaslo lol.
Speaking of Kirin, I wonder how SCH will do...
I think they'll do great...Originally Posted by Toth
Standing over to the side...
Healing...
While the melees do their thing.
I mean, how they will do nuking wise.Originally Posted by Max™
They'll be too busy tossing out Cures to really see.
worse then blm?
1 or 2 SCH(s) are worth their places in an ally, I believe.
I saw someone casting Blizzard IV on Suzaku.Originally Posted by Kaslo
Sazaku please.
That's because FFXI is full of people that only play the game the way others tell them to. (a.k.a. "Blizzard and Thunder are the best, you don't need the other ones at 75). If I ever leveled BLM to 75, I'd get Flare II just for giggles. I rarely do end-game stuff where it matters to have the others and quite honestly, it looks much cooler.
There's a lot more to BLMs using Thunder and Blizzard than "They're all stupid sheep"
Little things like Elemental skill (thanks to Ice/Aquilo's staff, RDMs tending to go with Ice merits) and sheer damage (hi2uThunder) because there's simply no way (all other things being equal) for weaker spells to deal the same amount of damage.
(Though it'd be nice if they added a JA which amped the cost but brought the damage of lesser spells up to their Thunder equivalent.)
Forgive me if I'm dead wrong, but don't Stone, Water, Aero, and Fire IV have about the same MP efficiency? On longer battles, it seems like it'd be just as good to use those (providing they were meritted and such) as it would be to use Thunder.Originally Posted by Kyreth
However, more things are weak to (or not strong to) either Thunder or Blizzard, and with those 2 spells, just about every mob in the game can be successfully nuked with one or the other (or both), and this is the main reason why BLMs use the 2 elements - am I wrong?
That and the fact that the vast majority of BLMs, myself included, have maxed Blizzard and Thunder Potency. Fire IV, Water IV, Aero IV, and even Stone IV have their limited uses but it continues to be a shame that those spells do not receive any damage bonus on mobs who are weak to that element.Originally Posted by Wizerd
Well, the reason BLMs put potency merits into those elements in the first place is because of my reason for BLMs using the elements. They use those elements whether they have potency merits or not.Originally Posted by Toth
Why wouldn't you want to use the 2 element with highest damage and largest coverage on mob weakness/non resistance?
On partying, you have like only a few shot at the mob before it dies, so you want to pop your strongest nuke.
On soloing, if you can kill a mob with say 3 Thunder IV/Blizzard IV, you can't really say the same with 3 Stone IV. Even if MP efficiency is the same, having to throw an extra nuke is a waste of MP on the debilitating spell (bind/gravity/sleep) and the additional nuke spell (Drain, lower tier elemental to finish off the remaining), not to mention time that could get you that extra chain.