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  1. #61
    Puppetmaster
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    Ragnarok

    Re: Neo Scholar Discussion

    Quote Originally Posted by Gilanth
    actually you can only get just enough to do the sch quest with, a single stack of it, you get each peice by trading a stack of rolanberrys to a hume in CN, standing next to the I.M., so 12 stacks of 12 rolanberrys for 12 vellums, i think you have to have sch quest active to do this

    I got this off of Alla so i can't confirm but it would be useful if someone could would save us getting ripped off.
    went to the CN npc before activating the sch quest and... it doesn't accept my rolan.... ><;;;

  2. #62
    Relic Weapons
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    Alexander

    Re: Neo Scholar Discussion

    Quote Originally Posted by Tonko
    Dumane: Dark skill does not effect BLU Aspir spells, but would let them use the normal Aspir spell @ full potency. Likewise, it wouldn't enhance the accuracy of Fillamented Hold and the like.

    Healing skill is the only non Blue skill that effects our spells.
    This was a very long time ago, but I was told that H2H skill did up the base damage of uppercut when you are unarmed. The acc went to shit, but you could hit harder. Was used to explain some horn breakin attempts gone bad (imp died from too much damage) on the silver-seas route imp.

  3. #63
    Melee Summoner
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    Re: Neo Scholar Discussion

    Regarding NPC Tucker in Crawlers' Nest [S]

    After accepting the SCH quest, he tells you that one of the professors came to talk to him and said that an adventurer would be by looking for Vellum. He will Trade you 1 sheet of Vellum for 12 Rolanberries. He also says that he will take up to 4 stacks of berries at a time.

    However, it could be a bug or something... But I was only able to get 9 sheets of Vellum from him.

    Initially, I traded 1 stack of berries because I was uncertain if the vellum was stackable. I was treated to a short cs regarding the state of the rolanberry fields and the method of preservation by crawlers. He haded over my 1 Vellum.

    I traded 4 stacks of berries, he said, "You kept your end of the bargain, time for me to keep mine." I received 4 Vellum (5 total now).

    I traded 4 more stacks of berries and got another cs. This one had him say that he is now out of vellum, but he has quite a little pile of berries. He then says how he wonders where you managed to get so many berries in wartime, then he says he doesn't want to know. At the end of the scene, I got 4 more Vellum (9 total).

    Now he won't take any more of my berries. When talking to him he says to say hi to the professor. I have zoned out, waited for day change, logged out, nothing makes him take my berries any more.

    I imagine if I had traded 3 times with 4 stacks each time I would have gotten 12 vellum, so I guess I am stuck buying or synthing 3 more.

    Using this method will cost you a little over 16k for 12 vellum if you buy the berries in the Duty Free shop in Jeuno.

  4. #64
    Relic Weapons
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    May 2006
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    Onyxium Asurai
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    Hyperion
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    Valefor

    Re: Neo Scholar Discussion

    Quote Originally Posted by Otaku
    Here's the kicker: The job works on a points system. You CAN get up to 2 negative points by manually typing in or macroing the ability instead of trying to select it from the menu. However, this increases the recast time (4 minutes per point) to compensate. So at -2, you have a 12 minute cooldown before you can activate Strategems again.
    While the recast timer shows 12 minutes (even by using a macro), you can actually use your Strategem again using a macro once you're back to -1 charge, after 4 minutes. Still, I agree with your sentiment - it's not a particularly impressive xp/meripo job. It should be able to hold its own for a while in xp, possibly as a WHM replacement if subbing /WHM for status cures (well..some of them), but ultimately I think it will never be a smiled upon job for meripo. Again though, like you said, it does have some potential in end-game activities, and its usefulness as a mage sub, especially right now with the broken Strategem counters, should not be overlooked.

    I'll probably only level it to 40 for now, play with the level 40 Strats a bit and see how my invites go. As AF and merits are released for it hopefully there will be some improvement a la PUP, at the very least.

  5. #65
    Puppetmaster
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    Re: Neo Scholar Discussion

    I've noticed that when I activate Light Arts the MP costs of my black magic spells all go up, but the costs of the white magic ones stay the same. Didn't see any mention of it in the wiki so I thought I'd stick it here.

  6. #66
    Ridill
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    Re: Scholar Discussion attempt #2

    Stickied as the new scholar topic. Don't fuck this one up.

  7. #67
    Relic Horn
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    Re: Neo Scholar Discussion

    Quote Originally Posted by Dominious
    I've noticed that when I activate Light Arts the MP costs of my black magic spells all go up, but the costs of the white magic ones stay the same. Didn't see any mention of it in the wiki so I thought I'd stick it here.
    Any of your White Magic spells that cost over 10 MP should go down 1 (20-29 MP going down 2, etc). It's supposed to be a 10% adjustment depending on which one is open - I'm pretty sure both worked fine for my wife but I'll have her check in a little after this claw drops.

  8. #68
    Sea Torques
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    Re: Neo Scholar Discussion

    Quote Originally Posted by Otaku
    Scholars have Light Arts and Dark Arts as their abilities. (They also have Strategems but those are blank until you activate a grimoire).

    When you activate Light Arts, you receive a bonus to Divine, Healing and Enhancing skills.

    (Dark Elemental and Enfeeb for Dark Arts)

    I believe magic accuracy is enhanced when casting the appropriate spells under a grimoire.

    Here's the kicker: The job works on a points system. You CAN get up to 2 negative points by manually typing in or macroing the ability instead of trying to select it from the menu. However, this increases the recast time (4 minutes per point) to compensate. So at -2, you have a 12 minute cooldown before you can activate Strategems again.

    So.. you have conserve MP once every 4 minutes... OR Divine Seal/Elemental Seal every 4 minutes... OR making some nearly useless spell AoE once every 4 minutes.. OR get a fast cast effect once every 4 minutes. Imagine SMN, before the Rage separation, but with a 4 minute blood pact recast instead of 1 minute. That is SCH.

    The job is useful as a sub for the stat boosts from the grimoires more than the actual effects of them IMO. This may change as the job is tweaked.

    I did some tests, and grimoires absolutely do not effect magical BLU spells either. (Even light/dark element BLU spells)

    SCH is the new PUP. I haven't given up on the job yet, I'm just taking a break from it until it gets adjusted.. maybe a larger spell set?

    Also, how's it gonna fare in meripo? 4 minute recast on special traits when you're killing mobs every 30-50 seconds just doesn't cut it. No haste, no natural status cures. No buffs whatsoever except for weather change.. What role will it play?..

    Well, we don't have magic nukers in merit, and even under the Dark Arts grimoire, SCH nukes wont be much more potent than RDM nukes (even at lvl 10 I started to feel the difference keenly between SCH and BLM nukes). They can't refresh or haste.. They can't boost attack defense accuracy evasion etc... So they can main heal in a group as a last resort if no RDM or WHM or SMN are looking.. and then it's a tossup between SCH or PUP with a white mage frame. Even a white mage frame puppet can cast correctly more than once every 4 minutes.

    I had high hopes for this job. I still do. I think it'll get salvaged from a terrible, loathsome job into a mediocre, "MEH" job, like PUP.

    This is all my opinion BTW. Feel free to level the job yourself and come to your own conclusions. And there's still room for the job to be tweaked. But for right now, I give it a preliminary PHAIL.

    *EDIT*
    Forgot to say, I think the job has FANTASTIC possibilities in end-game situations, where they can buff other mages. I just wouldn't want to level with one past the 30's or so when the jobs start distinguishing themselves. If I leveled SCH, I think when ever (if ever?) I got an invite on it. I'd apologize to the party as soon as I got there and say "I'll try to make up for a WHM ok?"
    You judged this job while you haven't tried those damn helix at all.
    And .. later on there maybe more equipment that have their own latent/hidden proc on weather effect.

  9. #69
    Relic Shield
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    Cerberus

    Re: Scholar Discussion attempt #2

    Has anyone located the weather and helix spells yet? Where to get the scrolls, how much they cost, MP cost, duration, recast, etc, would all be nice to know.

  10. #70
    Relic Horn
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    Re: Scholar Discussion attempt #2

    Sch is a mage - so he will never be totally out of work!

  11. #71
    Puppetmaster
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    Re: Neo Scholar Discussion

    Quote Originally Posted by Wizerd
    Any of your White Magic spells that cost over 10 MP should go down 1 (20-29 MP going down 2, etc). It's supposed to be a 10% adjustment depending on which one is open - I'm pretty sure both worked fine for my wife but I'll have her check in a little after this claw drops.
    Ok, thanks. I'll have a look at Barstonra before and after Light Arts then. I possibly only looked at Cure/Dia/Protect and saw them all unchanged and thought that all my WHM spells were.

    EDIT: I just checked as BLM/SCH with Dark Arts and it did reduce the casting costs, it brought Warp down to 90 so it must be 10%.

    Edit of the edit: I used Parsimony and it brought Warp down to 50. So the half casting cost of spells is instead of the 10% reduction, not in addition to it.

    Editv3(sorry about this): BLM/SCH Dark Arts -> Parsimony -> Warp only used 25mp, so I assume Conserve MP kicked in on top of Parsimony.

  12. #72
    Lostbane
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    Mexi Lostbane
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    Siren
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    Shiva

    Re: Scholar Discussion attempt #2

    Quote Originally Posted by evilpaul
    Has anyone located the weather and helix spells yet? Where to get the scrolls, how much they cost, MP cost, duration, recast, etc, would all be nice to know.

    There is an NPC inside Eldieme near the job quest giver. As you face the job-quest NPC take a left and they're hiding just behind archway (left hand side) into the passage. They had the unique spells on them. Not logged on at the moment - I'll go look again. I think it's another NPC which disappears when Campaign fighting is on. - CONFIRMED, just went to see lol.

  13. #73
    Banned.
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    Re: Scholar Discussion attempt #2

    they all cost between 30 and 60k from that NPC, so I have a feeling they drop elsewhere.

    everything else about the spells has been posted or is impossible to tell until someone levels scholar that high

  14. #74
    Zak
    Zak is offline
    Hydra
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    Re: Scholar Discussion attempt #2

    Regarding the NPC in crawlers nest for Vellum:
    I think you can only trade him 3 times in total. When you trade him only 1 stack every time, you will end up with 3 Vellum and he tells you he ran out of Vellum. Trade 4 stacks of Rolanberry every time and you'll get 12 Vellums.

  15. #75
    MaachaQ
    Guest

    Re: Scholar Discussion attempt #2

    I just used Astral Flow for the Scholar quest and it worked, so ANY 2 hour with a lasting effect should be ok to use, Invincible, Perfect Dodge, Hundred Fists, etc. Only "instant" 2 hours won't work, like Familiar, Mijin Gakure, Eagle Eye Shot, etc.

  16. #76
    Salvage Bans
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    Re: Scholar Discussion attempt #2

    Anyone check the MP costs on the helix spells yet? Are we looking at "Tier IV" style MP costs for initial damage + big DoT?

  17. #77
    Bagel
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    Re: Scholar Discussion attempt #2

    pretty sure in another thread it said they cost something like 280MP each... but dont quote me on that o.o

  18. #78
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    Re: Scholar Discussion attempt #2

    I just saw a Scholar NPC in Campaign cast a Helix; it did very little initial damage (50ish) but the DoT was about 1% of the campaign mob's health per tick.

  19. #79
    i'm awesome.
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    Re: Scholar Discussion attempt #2

    Quote Originally Posted by Priran
    I just saw a Scholar NPC in Campaign cast a Helix; it did very little initial damage (50ish) but the DoT was about 1% of the campaign mob's health per tick.
    haha geez

  20. #80
    Hydra
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    Re: Scholar Discussion attempt #2

    Quote Originally Posted by MaachaQ
    I just used Astral Flow for the Scholar quest and it worked, so ANY 2 hour with a lasting effect should be ok to use, Invincible, Perfect Dodge, Hundred Fists, etc. Only "instant" 2 hours won't work, like Familiar, Mijin Gakure, Eagle Eye Shot, etc.
    I tried Soul Voice last night, and unfortunately it didn't work. Seems it can't be any 2 hour with a lasting effect. It's weird though, someone mentioned blood weapon working earlier and yet soul voice won't which I find a little strange.

    Oh well sucks to be me- brd was my only high lvl job with a 2hr that has a lasting effect so I get to sneak my way there on a lowbie job. ~.~

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