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  1. #1181
    Genoslut
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    Re: Scholar Discussion attempt #2

    Quote Originally Posted by Shinsei a la Odin
    Quote Originally Posted by TeancumMemsochet
    Quote Originally Posted by evilpaul
    Will a player under the effect of Sandstorm randomly take -10% damage from a monster's Thunder spells as with "true" weather, btw?
    From the VERY, and I stress VERY, limited testing I did on the Magmatic Eruca in Mount Zhayolm with a PLD I would have to say yes. I kept Rainstorm on him most of the time, and he did resist more Incinerates, but still took 800HP Incinerates(yes, Barfire was up). The dmg difference was about the same as the increase to cure pot w/ Aurastorm.
    Hmm, do Obi's effect resists? would be nice to have Rainstorm on a tank w/ Obi at Tiamat.
    fixed

  2. #1182
    The God Damn Kuno
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    Re: Scholar Discussion attempt #2

    Quote Originally Posted by Shinsei a la Odin
    Quote Originally Posted by TeancumMemsochet
    Quote Originally Posted by evilpaul
    Will a player under the effect of Sandstorm randomly take -10% damage from a monster's Thunder spells as with "true" weather, btw?
    From the VERY, and I stress VERY, limited testing I did on the Magmatic Eruca in Mount Zhayolm with a PLD I would have to say yes. I kept Rainstorm on him most of the time, and he did resist more Incinerates, but still took 800HP Incinerates(yes, Barfire was up). The dmg difference was about the same as the increase to cure pot w/ Aurastorm.
    Hmm, do Obi's effect resists? would be nice to have Firestorm on a tank w/ Obi at Tiamat.
    You would want rainstorm and water obi, not firestorm and fire obi. >_>

  3. #1183
    Smells like Onions
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    Re: Scholar Discussion attempt #2

    Yeah, you knew what I meant >.>;

  4. #1184
    Bagel
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    Re: Scholar Discussion attempt #2

    Quote Originally Posted by TeancumMemsochet
    Quote Originally Posted by evilpaul
    Will a player under the effect of Sandstorm randomly take -10% damage from a monster's Thunder spells as with "true" weather, btw?
    From the VERY, and I stress VERY, limited testing I did on the Magmatic Eruca in Mount Zhayolm with a PLD I would have to say yes. I kept Rainstorm on him most of the time, and he did resist more Incinerates, but still took 800HP Incinerates(yes, Barfire was up). The dmg difference was about the same as the increase to cure pot w/ Aurastorm.
    Incinerate is a breath spell, and if we go by BLU breath, damage of breath is not affected by weather or day.

  5. #1185
    Smells like Onions
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    Re: Scholar Discussion attempt #2

    Quote Originally Posted by Delekii
    Quote Originally Posted by TeancumMemsochet
    Quote Originally Posted by evilpaul
    Will a player under the effect of Sandstorm randomly take -10% damage from a monster's Thunder spells as with "true" weather, btw?
    From the VERY, and I stress VERY, limited testing I did on the Magmatic Eruca in Mount Zhayolm with a PLD I would have to say yes. I kept Rainstorm on him most of the time, and he did resist more Incinerates, but still took 800HP Incinerates(yes, Barfire was up). The dmg difference was about the same as the increase to cure pot w/ Aurastorm.
    Incinerate is a breath spell, and if we go by BLU breath, damage of breath is not affected by weather or day.
    The resist rate is.

  6. #1186
    Bagel
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    Re: Scholar Discussion attempt #2

    Quote Originally Posted by Shinsei a la Odin
    Quote Originally Posted by Delekii
    Quote Originally Posted by TeancumMemsochet
    Quote Originally Posted by evilpaul
    Will a player under the effect of Sandstorm randomly take -10% damage from a monster's Thunder spells as with "true" weather, btw?
    From the VERY, and I stress VERY, limited testing I did on the Magmatic Eruca in Mount Zhayolm with a PLD I would have to say yes. I kept Rainstorm on him most of the time, and he did resist more Incinerates, but still took 800HP Incinerates(yes, Barfire was up). The dmg difference was about the same as the increase to cure pot w/ Aurastorm.
    Incinerate is a breath spell, and if we go by BLU breath, damage of breath is not affected by weather or day.
    The resist rate is.
    I know that, but the poster that I quoted implied that there was a damage difference due to the weather effect, which considering it is a breath, had no effect in reality.

  7. #1187
    A. Body
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    Re: Scholar Discussion attempt #2

    Meh in the end long as the Helix get a nice boost then I'll be happy. Can be strong as nuke but have a longer recast.

  8. #1188
    New Merits
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    Re: Scholar Discussion attempt #2

    This idea came to me randomly when I was driving today, not too sure what to think about it, but its interesting to consider.

    I was thinking back to before the new jobs were revealed and the speculation people came up with based on what was known of the past, in particular the scene from the opening movie with a bunch of taru BLMs casting all at once, resulting in some kind of Meteor spell. I believe some thought that probably suggested time mage or whatever. With the SCH description of "backline tactictian" in mind, I thought of the possibility of the addition of some spell or ability which when used would allow other mages to access a new spell. The resulting spell would require both the SCH and another mage to cast simultaneously and would cost both jobs MP. Call it "Coordination" or something.

    Now, I kind of like the idea in the sense that it fits pretty well within the SCH image, and also allows the addition of new spells within the game which simply rely on SCH as opposed to simply giving SCH a new spell, meaning that it wouldn't be stepping on the toes of the other mage jobs. However, there are questions of functionality and utility. The resulting new spells would have to be worthwhile of course, and in the case of BLM the answer is fairly easy; just give them a nice new damage spell. A new WHM spell that requires another job to activate is a bit more difficult to make worthwhile though. Maybe a powerful Regen or Regenga? What would you give RDM, if it was to work with RDM at all (keeping in mind the black/white nature of SCH)? Also, would even one new powerful spell per job be enough, or should there be multiple new spells to choose from? The way I imagine this "Coordination" would most likely be an ability, so there's timer issues as well.

    Anyway, that's my idea to make SCH more unique and desirable for endgame, and even if it is a good idea I'm sure it would never be implemented, heh.

  9. #1189
    Genoslut
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    Re: Scholar Discussion attempt #2

    Quote Originally Posted by Valacirca
    This idea came to me randomly when I was driving today, not too sure what to think about it, but its interesting to consider.

    I was thinking back to before the new jobs were revealed and the speculation people came up with based on what was known of the past, in particular the scene from the opening movie with a bunch of taru BLMs casting all at once, resulting in some kind of Meteor spell. I believe some thought that probably suggested time mage or whatever. With the SCH description of "backline tactictian" in mind, I thought of the possibility of the addition of some spell or ability which when used would allow other mages to access a new spell. The resulting spell would require both the SCH and another mage to cast simultaneously and would cost both jobs MP. Call it "Coordination" or something.

    Now, I kind of like the idea in the sense that it fits pretty well within the SCH image, and also allows the addition of new spells within the game which simply rely on SCH as opposed to simply giving SCH a new spell, meaning that it wouldn't be stepping on the toes of the other mage jobs. However, there are questions of functionality and utility. The resulting new spells would have to be worthwhile of course, and in the case of BLM the answer is fairly easy; just give them a nice new damage spell. A new WHM spell that requires another job to activate is a bit more difficult to make worthwhile though. Maybe a powerful Regen or Regenga? What would you give RDM, if it was to work with RDM at all (keeping in mind the black/white nature of SCH)? Also, would even one new powerful spell per job be enough, or should there be multiple new spells to choose from? The way I imagine this "Coordination" would most likely be an ability, so there's timer issues as well.

    Anyway, that's my idea to make SCH more unique and desirable for endgame, and even if it is a good idea I'm sure it would never be implemented, heh.
    so cool and had this idea for a job that basically only did that (Strategist, I know, such a general name) but will never happen ever
    /cry

  10. #1190
    Old Odin
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    Re: Scholar Discussion attempt #2

    ok peopel dont want to give SCH refresh/regen III etc for whatever reason, because it wont make it "unique"

    DNC is unique because his healing power relies on TP instead of MP.

    What do mages lack? in battle we are not capable to do Skillchains, unless we engage the enemy and try to hit it .

    As far as I think SC are classified as magic dmg, correct me if I am wrong.

    My Idea would be to give SCH the Skillchains as additional nukes, that support thus the dmg of BLMs dealt in PTs/HNM fights indirectly.

    We basicly create a way where SCs are generated in MP instead of TP.

    lvl 28-36 lvl 1 SC ~45 MP cost
    Transifixion
    Liquefication
    Impaction
    Detonation
    Compression
    Scission
    Reverbation
    Induration
    Spell dmg ranges around tier 1 ga spell

    lvl 50-54 lvl 2 SC ~100 MP cost
    Distortion
    Fusion
    Gravitation
    Fragmentation
    dmg would range around a tier III spell

    lvl 62+63 lvl 3 SC ~150 MP cost
    Light
    Darkness
    tier IV spell dmg power

    lvl 75 lvl 4 SC ~250 MP cost
    Cosmic Elucidation
    tier III -ga spell dmg power

    Resist rate would be calculated via Elemental magic skill and INT.
    Dmg is calculated via INT and MAB + mobs base element + current day weather. (if you "nuke" liquefication on watersday, with waterweather on a waterbased mob the dmg result would be kind of poor, the otherway around you can get massive bonus if you would have casted impaction (mobs weakness) or reverbation (day/weather effect))


    unique dmg + support of magic dmg at same time. on the other hand melees would say "ZOMG but skillchaining is our mastery" all I can say to that is, when actually do melees realy SC in PTs? they dont even SC very much on HNM fights ¬.¬ unless the BLM stress them to do light

    note: casted skillchains can be followed by a weaponskill and create a 2. skillchain. however a casted skillchain can never create a 2. skillchain on a ongoing skillchain.

    edit 1: weaponskills that follow a casted skillchain and create thus a 2. skillchain will get a boost in WS modifier and WS dmg.

  11. #1191
    RIDE ARMOR
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    Re: Scholar Discussion attempt #2

    That's actually really cool, Damane~
    But it'd probably be seen as breaking the game. Skillchains are the unification between melee and mages.
    Probably high recast though? Like 2 minutes?

  12. #1192
    BRP
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    Re: Scholar Discussion attempt #2

    unique dmg + support of magic dmg at same time. on the other hand melees would say "ZOMG but skillchaining is our mastery" all I can say to that is, when actually do melees realy SC in PTs? they dont even SC very much on HNM fights ¬.¬ unless the BLM stress them to do light
    Wouldn't the more obvious solution be to buff SCs? I think the idea has merit, but personally I'm a bigger fan of cooperation and would rather see SCs be buffed. Another way to spin it would be to give SCH "WS" spells like what DNC have or have a spell(Helix?) greatly boost SC/MB accuracy/damage.

    EDIT: Or a job ability on a relatively short timer that basically turns you next nuke into a WS.

  13. #1193
    BG is my LJ
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    Re: Scholar Discussion attempt #2

    summoners can create skillchains

  14. #1194
    PUP Power!
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    Re: Scholar Discussion attempt #2

    I really love the idea of Skillchain magic, especially if they are planning to improves BLM's role with them.

  15. #1195
    Old Odin
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    Re: Scholar Discussion attempt #2

    Quote Originally Posted by Nirokun!
    summoners can create skillchains
    summoners can do alot of things, they just need time for it and can do it every minute

  16. #1196
    Genoslut
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    Re: Scholar Discussion attempt #2

    Quote Originally Posted by Nirokun!
    summoners can create skillchains

  17. #1197
    ٩๏̯͡๏)۶

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    Re: Scholar Discussion attempt #2

    smn sucks

  18. #1198
    Banned.

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    Re: Scholar Discussion attempt #2

    Quote Originally Posted by Lordwafik
    smn sucks
    truth, quoted, etc

  19. #1199
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    Re: Scholar Discussion attempt #2

    Bullshit! If SMN sucked, how do you explain this?

    Edit: And they seriously need to fix the Light/Dark Arts icons both looking the same. >.>

  20. #1200
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    Re: Scholar Discussion attempt #2

    Quote Originally Posted by evilpaul
    Edit: And they seriously need to fix the Light/Dark Arts icons both looking the same. >.>
    Quoted for the freaking truth -_- I constantly have to check which one is up every so often

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