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  1. #1341
    Puppetmaster
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    Re: Scholar Discussion attempt #2

    well if strat recharge ever reduced to 3 minutes or less sch/rdm phalanx would be better then rdm caped phalanx 2 on tanks. 256 base +16 merits +7 torque +3 earputs you 282 so youd get -26 dmg per reduction and could keep it up all the time then. Hell even 256 base with 7 from torque puts you at 263 so 24 dmg reduction. 2 minute recharge probly could keep phalanx and SS up all the time with proper timing. As toth why not just make them ja then to effect the party? say recast 30 seconds duration of 2-5 minutes like hasso?

  2. #1342
    Relic Weapons
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    Re: Scholar Discussion attempt #2

    Quote Originally Posted by whoami
    well if strat recharge ever reduced to 3 minutes or less sch/rdm phalanx would be better then rdm caped phalanx 2 on tanks. 256 base +16 merits +7 torque +3 earputs you 282 so youd get -26 dmg per reduction and could keep it up all the time then. Hell even 256 base with 7 from torque puts you at 263 so 24 dmg reduction. 2 minute recharge probly could keep phalanx and SS up all the time with proper timing. As toth why not just make them ja then to effect the party? say recast 30 seconds duration of 2-5 minutes like hasso?
    id say fine, let sch be good at something, anything

  3. #1343
    TIME OUT MOTHERFUCKER

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    Re: Scholar Discussion attempt #2

    Quote Originally Posted by SilverBreeze
    Quote Originally Posted by Toth
    Quote Originally Posted by BRP
    PUP got the biggest boost than any job that comes into mind, hardly ignored at all. Their only beef is the clumsiness of a pet job and the lack of any sort of burst damage.
    Very true. And I can draw a lot of parallels between 'beta' (ie pre update) PUP and beta SCH. SCH has the bonus of being a very good healer so it's spot in a party is always welcome.
    Hey hey, let's not get carried away there buddy. SCH are very good healers but I wouldn't exactly call them welcome to parties heh. The lack of certain spells will always keep us in third in like for the healer role. "Man there's no RDMs or BRDs seeking, oh well, get the SCH."

    I don't think PUP is a bad job at all, although it did instantly get a bad reputation and quickly became a loljob. SE keeps doing stuff for it to make it better and better, I think its a job that needs to be explored more, but that would require more people to be open minded about it.

    I do hope the adjustments for SCH turn out well, even in its current state I still love the job, its pretty unique in what it can do, and I just want it to be better. Also BLM/SCH Tarutarus get 85 int with merits, which is nuts :O
    If SMNs such as myself get drafted into parties as healers, even when we really don't want to, then SCHs should as well damnit!

    That way, atleast, we wouldn't be alone in our sorrows of not being used the way we want to be...

  4. #1344
    Kaeko
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    Odin

    Re: Scholar Discussion attempt #2

    Enmity Data on SCH unique spells and abilities -

    All Weather Spells - 1 CE | 300 VE
    All Stratagems - 1 CE | 80 VE
    Light/Dark Arts - 1 CE | 80 VE
    Modus Veritas - 1 CE | 300 VE
    Tabula Rasa - 1 CE | 300 VE

    ****************************

    SCH Stratagems and Charge Refills...

    Both Wild Card and Random Deal moves from COR refill ALL charges if it works. It always works for Wild Card (rolling anything does ability reset). This means WC or a good RD can instantly refill all 3 charges.

  5. #1345
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    Re: Scholar Discussion attempt #2

    Adjustments for the scholar will see an increase in the maximum number of charges available for stratagems, and a reduction in charge time.

    This looks like a start in the right direction add in some needed base spells imho Stoneskin, blink and Gravity would be awesome if added to the sch base spell list.

  6. #1346
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    Re: Scholar Discussion attempt #2

    Any bets on the adjustments for max charges and recharge time? IM betting 5 or 6 charges at 75 and 2 or 3 minute recharge time. (looking at cor they droped it from 3 minute recharge to 1 minute then 50 sec with merits so im hoping for about 2 minutes to be used fairly often without merits. Hell even 3 minutes allows you to keep most usefull buffs continous then.)

  7. #1347
    Arcaneo
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    Re: Scholar Discussion attempt #2

    current: 3max/4mins to restore ~ 17 charges / hour
    upgrade1: 4max/3mins to restore ~ 23 per hour - 1 charge @ 10, 2 @ 35, 3 @ 60, 4 @ 70
    upgrade2: 5max/3mins " " ~ 24 per hour - 1 charge @ 10, 2 @ 35, 3 @ 60, 4 @ 70, 5 @ 75
    upgrade3: 6max/3mins " " ~ 25 per hour - 1 charge @ 10, 2 @ 35, 3 @ 50, 4 @ 60, 5 @ 70, 6 @ 75
    upgrade4: 4max/2mins " " ~ 33 per hour - 1 charge @ 10, 2 @ 35, 3 @ 60, 4 @ 70
    upgrade5: 5max/2mins " " ~ 34 per hour - 1 charge @ 10, 2 @ 35, 3 @ 60, 4 @ 70, 5 @ 75
    upgrade6: 6max/2mins " " ~ 35 per hour - 1 charge @ 10, 2 @ 35, 3 @ 50, 4 @ 60, 5 @ 70, 6 @ 75

    personally I'm betting on 1 or 2 (and being hopeful for 2 charges on /sch :D)


    lvl 17 sch <---

  8. #1348
    Old Merits
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    Re: Scholar Discussion attempt #2

    1 min is too short and considering as sub it'd be abused on blm for sure lol.

    With increased charges - hopefully atleast 5, 2min would be perfect.

    Still hope they gave SCH some native enfeebling spells.

  9. #1349
    Little Mother
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    Re: Scholar Discussion attempt #2

    Charges at 10 25 40 55 and 70 sounds about right to me, and with a 2:00 recast, would be awesome. (And let us use them on other people too maybe.)

  10. #1350
    Lostbane
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    Re: Scholar Discussion attempt #2

    If SMNs such as myself get drafted into parties as healers, even when we really don't want to, then SCHs should as well damnit!
    Unfortunately they don't have haste and we SMN do ; ;

  11. #1351
    Melee Summoner
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    Re: Scholar Discussion attempt #2

    I'm anxious to see the new recast of stratagems. In order for SCH to keep weather buffs on a party of BLMs without any downtime, the recast needs to be 2 minutes for stratagems and 1 minute for weather spells (if you want to buff with the same weather repeatedly). Coupling Accession to make the weather AoE and doubling the recast of the spell to 2 minutes would allow you to permanently keep up weather spells on an entire party if you devoted all stratagems towards this cause. As it stands, AoEing your weather creates about a 4 minute recast with the spell duration being only 2 minutes. Regardless of your strategy right now, SCH's attempts to buff a mage party are pretty awful. I suppose halving the stratagem recharge only (leaving weather recast alone) would allow you to alternate weather buffs with no downtime which is better than the current state of affairs.

    My only 2 real issues with SCH are the poorly timed weather spells coupled with stratagems and the lack of elemental+ skill for landing spells on many monsters. The recast adjustments and AF should at least alleviate some/most of those issues which would more easily justify a SCH in endgame alliances or even boosting low-man parties with weather buffs effectively. Even with a +10ele skill AF piece, SCH needs 5-10 more skill to comfortably hit 320 with some options to mix and match certain gear pieces.

  12. #1352
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    Re: Scholar Discussion attempt #2

    Well if sch can also get access to nashira and morrigans gear then you can start to not have such extreme need of haveing all the elemental gear + in the world to hit 320 skill along with merits. IF sch merits add macc or potency (think rdm tier 1 merits) to helix then sch would not have as hard a time hitting that cap. I hope that the elemental skill will be on the head, hands or body. Maybe they can be nice like they were with cor af put + elemental skill on a few pieces to get more then +15 skill. (like cor head body and feet for over +15 racc)

  13. #1353
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    Re: Scholar Discussion attempt #2

    I'd rather they put the whole 15 elemental skill on one piece.

  14. #1354
    Melee Summoner
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    Re: Scholar Discussion attempt #2

    If the ele+ piece is the hands, SCH is in trouble. That's the one slot where they can already get a respectable amount of skill (+8 from Genie). Any other slot would work.

  15. #1355
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    Lakshmi

    Re: Scholar Discussion attempt #2

    - The maximum number of charges for the job ability “Stratagems” has been adjusted.
    Lv. 10: 1 charge
    Lv. 30: 2 charges
    Lv. 50: 3 charges
    Lv. 70: 4 charges

    - The time required to regain one charge now varies depending on the maximum number of possible charges.
    Maximum charges: 1 ? Time to regain 1 charge: 4 minutes
    Maximum charges: 2 ? Time to regain 1 charge: 2 minutes
    Maximum charges: 3 ? Time to regain 1 charge: 1 minute 20 seconds
    Maximum charges: 4 ? Time to regain 1 charge: 1 minute

    - The following scholar job abilities have been introduced:
    Sublimation (Lv.35)
    Stores MP while reducing HP. The effect ends once the MP limit is reached, HP is too low, or you are attacked. Stored MP is gained when the ability is reactivated.
    *Your character’s HP will slowly decrease while storing MP and you will be unable to enter healing mode or log out while this ability is in effect.

    Addendum: White (Lv.10)
    Allows access to additional White Magic spells while using Light Arts.

    Addendum: Black (Lv.30)
    Allows access to additional Black Magic spells while using Dark Arts.

    - Scholars will now be able to cast additional white and black magic spells while using the new job abilities “Addendum: White” and “Addendum: Black”.
    These additional spells will be added to a scholar’s magic lists after being acquired, but will only be selectable when under the effect of “Addendum: White” or “Addendum: Black”.

    - Scholars have gained the job trait “Conserve MP.”

    - Spells cast during the effect of the job abilities “Accession” or “Manifestation” will now only cost double the MP instead of triple.

    - The casting time, recast time, and duration of the following spells have been adjusted:
    Sandstorm/Rainstorm/Windstorm/Firestorm/Hailstorm/Thunderstorm/Voidstorm/Aurorastorm

    - “Light Arts” will now also increase the enfeebling magic skill.
    Wow i think the new update on sch has potential. Can't wait to try out Addendum: White and Addendum: Black. Omg sch learns r2, rr1&2 and sleep 2

  16. #1356
    Puppetmaster
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    Re: Scholar Discussion attempt #2


  17. #1357
    A. Body
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    Re: Scholar Discussion attempt #2

    Sublimation + Regen II = a very interesting form of MP recovery.

    More importantly, this also gives high level /SCH an MP recovery ability (and possibly Conserve MP).

    Someone got the double trailer of win shipped to Scholar this update.

  18. #1358
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    Lakshmi

    Re: Scholar Discussion attempt #2

    Let's hope sublimation is not some shitty 20mins recast ability

  19. #1359
    Smells like Onions
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    1 question....

    Glad i decided to lvl SCH, im 66 now and looking just at having more charges alone with less recast is awsome enough, Ebullience ftw! This update looks amazing for sch, cant wait to finish it and bring it to end game events. Raise II, RRII, Sleep II, good healing abilities, Sublimation, and tier III nukes on par with BLMs (with ebullience) makes me /drool lol.

    Just one question, does anyone know what Klimaform does? (new spell)

  20. #1360
    BG Content
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    Lakshmi
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    Re: Scholar Discussion attempt #2

    I don't know what the update does for SCH as a main outside of xp, but the job is now competitive with WHM as an xp healer. If the helices get appropriately updated, then SCH might become awesome endgame.

    One thing is for damned sure. If these abilities are subbable then Scholar just became the undisputable sub for WHM (and maybe RDM) in xp. Better go back to leveling mine. >.<

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