
Originally Posted by
DanielRemora
Fair enough, they tell you that healing, enhancing, damaging etc gives you points. But what they don't tell you would help a lot. Like, where the hell are the allied NPCs, when are they going to attack, where are the mobs coming from, etc.
The last thing they should do is completely eliminate any element of suprise and actual warfare. Telling you who's coming, in what numbers, where from, and when...? So basically make it like besieged. Oh look, we see them building. Look, advancing. Guess I can AFK here until then...
War is not planned. They did a damn good job with the atmosphere in WotG and the last thing they need to do is explain to people word for word what to do, what happens, when and how.

Originally Posted by
DanielRemora
Also, something to let you know both: How long campaign has been active in x area, and how long until the next campaign.
I find whenever I tele to a zone where campaign is happening, it ends before I can do anything. And of course, when I go somewhere that isn't battling, I wait for over an hour for it to start.
Waiting for an hour is ridiculous, yes. The attacks should happen faster, but eliminating any need to wait and be vigilant all together simply ruins the entire concept.
Fix things so that attacking occurs faster but still occurs over a window, create clear objectives, but don't curtail to people who want the battles on a silver platter, planned and slotted like Besieged was.
Also I think that if your nation's intel level is really low, then mobs should be able to spawn directly on the NPCs at the fortifications without any warning; surprise attacks!
Please keep the atmosphere you guys started rolling; just make things a bit more sophisticated and tactically oriented!