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  1. #1
    RIDE ARMOR
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    Campaign: help make a difference

    While I know that we're just playing the 30 dollar beta test of the expansion, one major oversight needs to be changed badly. The unending Campaign in several zones has made doing quests near-impossible. Campaign goes on for hours at a time and you get all of a minute to talk to an NPC before it starts right up again. Hell, this one I've been waiting on, the window was less than ten seconds.

    What I think we need to do is to flood their suggestion box. Yes, I know, it's seemingly futile, but if you're bored and want to waste ten seconds, this would be a good waste of that precious time. Demand a fix to this, whether it be by making the NPCs stay up the entire time or imposing time limits on Campaign. Get everyone you know to send it. Anyway, I don't have the link to their feedback website (certainly not for lack of trying), so if someone could post with it, that would be nice.

    Feel free to move/lock/delete this if it's not an appropriate topic. Didn't notice any other topic specifically dedicated to urging people to tell Square to change this.

  2. #2
    Relic Weapons
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    Re: Campaign: help make a difference

    i think everyone remembers how besieged was it when it first came out. i have no doubt that SE will adjust it the next chance they can, this is the least of my worries about the expansion. but yeah flooding their email couldnt hurt i guess

  3. #3
    Puppetmaster
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    Re: Campaign: help make a difference

    seems to me that if the 30 people sitting at the NPC pop would just get an allied tag and help kill the mobs. Campaign would be over quicker.

    i know silly idea.....

  4. #4
    Tom Wilson will never be good.
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    Re: Campaign: help make a difference

    Needed a topic because there isn't several other topics people have been complaining about this in or something... Maybe try actually participating in Campaign and killing the attacking mobs so they stop attacking for a bit? Everyone bitches about Eldieme but I ran in their and killed like 4 of the attacking mobs myself and the rest ended up running away. At least in there you can pull a few mobs off the horde and kill them while they are beating on the afk people, who omg should be actually helping instead of afking by their npc they want so bad.

    People really need to stop making shitty new topics about the same shit in other topics. Is there somoewhere I can send an email to to complain about that?

  5. #5
    Nikkei's Hoe
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    Re: Campaign: help make a difference

    If anything I want it more often in some zones. Have made a lot of exp and limit points off campaign so far. :D

  6. #6
    The Tower
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    Re: Campaign: help make a difference

    I really doubt killing the mobs is what stops Campaign. I was in one in Ronfaure last night that lasted about 3 hours. Apparently fortifications need to be destroyed, which are, guess what, not targettable by PCs and when all your NPCs are dead really hard to touch.

  7. #7
    Tom Wilson will never be good.
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    Re: Campaign: help make a difference

    I've had plenty of them where you don't have to do anything to Fortifications, as lng as you kill a bunch of the Enemey it ends. Also, if everyone wasn't afk they would be helping and the NPCs wouldn't die AND it was shown you can pull mobs close to the fortifications and use AoE spells/moves to damage them yourself. The only Fortifications in Ronf I know f are the ones your people are protecting. Yes, it seems glitchy but if everyone afk fought, I bet it would end quicker.

    Campaign: Help Make a Difference.

    FIGHT INSTEAD OF AFK AT YOUR NPC. adur.

  8. #8
    Chram
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    Re: Campaign: help make a difference

    Quote Originally Posted by Stromgarde
    I really doubt killing the mobs is what stops Campaign. I was in one in Ronfaure last night that lasted about 3 hours. Apparently fortifications need to be destroyed, which are, guess what, not targettable by PCs and when all your NPCs are dead really hard to touch.
    Wasn't there a SS of a guy who took a low level mob next to the Fortress and then casted Banishga on the mob and it attacked both the mob and the fortress?
    Answer: Hire lots of BLM's.

  9. #9
    Relic Weapons
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    Re: Campaign: help make a difference

    I witnessed some JP's doing this literally all last night. AOE'ing near a fortress does indeed work.

  10. #10
    I trusted Zet and this is what happened
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    Re: Campaign: help make a difference

    Quote Originally Posted by Stromgarde
    I really doubt killing the mobs is what stops Campaign. I was in one in Ronfaure last night that lasted about 3 hours. Apparently fortifications need to be destroyed, which are, guess what, not targettable by PCs and when all your NPCs are dead really hard to touch.
    WRONG

    If you are defending as soon as you kill the enemy's NM the other mobs tend to retreat and campaign ends shortly thereafter. If you are assaulting killing the NM still makes the rest retreat and then the NPCs can get to the tower and attack it for a very short time then warp and end campaign.

  11. #11
    New Odin
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    Re: Campaign: help make a difference

    AOEs 4tw, its just like that Assault where the automaton breaks the untargetable walls - aoes on a monster near the wall or breath attacks deals damage.

    (Demolition Duty is the mission if memory serves me correctly.)

  12. #12
    CoP Dynamis
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    Re: Campaign: help make a difference

    I think the biggest thing I would like is clear instructions from a Campaign related NPC on what to DO.

    Fair enough, they tell you that healing, enhancing, damaging etc gives you points. But what they don't tell you would help a lot. Like, where the hell are the allied NPCs, when are they going to attack, where are the mobs coming from, etc.

    Also, something to let you know both: How long campaign has been active in x area, and how long until the next campaign.

    I find whenever I tele to a zone where campaign is happening, it ends before I can do anything. And of course, when I go somewhere that isn't battling, I wait for over an hour for it to start.

  13. #13
    Sea Torques
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    Re: Campaign: help make a difference

    Quote Originally Posted by DanielRemora
    Fair enough, they tell you that healing, enhancing, damaging etc gives you points. But what they don't tell you would help a lot. Like, where the hell are the allied NPCs, when are they going to attack, where are the mobs coming from, etc.
    The last thing they should do is completely eliminate any element of suprise and actual warfare. Telling you who's coming, in what numbers, where from, and when...? So basically make it like besieged. Oh look, we see them building. Look, advancing. Guess I can AFK here until then...

    War is not planned. They did a damn good job with the atmosphere in WotG and the last thing they need to do is explain to people word for word what to do, what happens, when and how.

    Quote Originally Posted by DanielRemora
    Also, something to let you know both: How long campaign has been active in x area, and how long until the next campaign.

    I find whenever I tele to a zone where campaign is happening, it ends before I can do anything. And of course, when I go somewhere that isn't battling, I wait for over an hour for it to start.
    Waiting for an hour is ridiculous, yes. The attacks should happen faster, but eliminating any need to wait and be vigilant all together simply ruins the entire concept.

    Fix things so that attacking occurs faster but still occurs over a window, create clear objectives, but don't curtail to people who want the battles on a silver platter, planned and slotted like Besieged was.

    Also I think that if your nation's intel level is really low, then mobs should be able to spawn directly on the NPCs at the fortifications without any warning; surprise attacks!

    Please keep the atmosphere you guys started rolling; just make things a bit more sophisticated and tactically oriented!

  14. #14
    ٩๏̯͡๏)۶

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    Re: Campaign: help make a difference

    Quote Originally Posted by DanielRemora
    I think the biggest thing I would like is clear instructions from a Campaign related NPC on what to DO.

    Fair enough, they tell you that healing, enhancing, damaging etc gives you points. But what they don't tell you would help a lot. Like, where the hell are the allied NPCs, when are they going to attack, where are the mobs coming from, etc.

    Also, something to let you know both: How long campaign has been active in x area, and how long until the next campaign.

    I find whenever I tele to a zone where campaign is happening, it ends before I can do anything. And of course, when I go somewhere that isn't battling, I wait for over an hour for it to start.
    Yah, I was talking to a few friends about this, and the biggest drawback to campaign is literally "confusion". I've figured out most of it, but that's because I was there for a long time seeing exactly how it worked.

    There should be a system message in every WotG zone announcing when <Region> is under attack. After that, there should be region specific messages, only in the region getting attacked, about what is going on in their campaign.

    For example, Let's say Grauberg is getting attacked. Worldwide message should be :

    "Grauberg is under attack! Head to the nearest C.A and participate in the battle"

    Then once inside grauberg, you should have the NPC inform you the status

    "The enemy are guarding the fort, however our re-inforcements are currently in <POS>".

    That would be good for a beastman controlled zone. For a nation controlled zone it should say :

    "The allience is guarding the fort, however [Orcs/Quadavs/Yagudo/Demons] Have been spotted in <POS>, be on alert!"

    and then it should inform us when the current wave is over and when the next wave gets prepared/begins.


    I know there would be a lot of spam from the WotG zones from campaign starting up, but a lot of people still don't understand that "Sword on map = battle going on", and once they're there, they don't understand how campaign works (literally just like beseiged, but without system messages).

    I'm copy/pasting this and sending it to comments and suggestions to SE, hopefully more people do the same so it can stop the confusion.

    Playonline.com > Service and Support > E-mail Support > Comments and Suggestions

  15. #15
    Smells like Onions
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    Re: Campaign: help make a difference

    Quote Originally Posted by Yutuyu
    Quote Originally Posted by DanielRemora
    Fair enough, they tell you that healing, enhancing, damaging etc gives you points. But what they don't tell you would help a lot. Like, where the hell are the allied NPCs, when are they going to attack, where are the mobs coming from, etc.
    The last thing they should do is completely eliminate any element of suprise and actual warfare. Telling you who's coming, in what numbers, where from, and when...? So basically make it like besieged. Oh look, we see them building. Look, advancing. Guess I can AFK here until then...

    War is not planned. They did a damn good job with the atmosphere in WotG and the last thing they need to do is explain to people word for word what to do, what happens, when and how.

    Quote Originally Posted by DanielRemora
    Also, something to let you know both: How long campaign has been active in x area, and how long until the next campaign.

    I find whenever I tele to a zone where campaign is happening, it ends before I can do anything. And of course, when I go somewhere that isn't battling, I wait for over an hour for it to start.
    Waiting for an hour is ridiculous, yes. The attacks should happen faster, but eliminating any need to wait and be vigilant all together simply ruins the entire concept.

    Fix things so that attacking occurs faster but still occurs over a window, create clear objectives, but don't curtail to people who want the battles on a silver platter, planned and slotted like Besieged was.

    Also I think that if your nation's intel level is really low, then mobs should be able to spawn directly on the NPCs at the fortifications without any warning; surprise attacks!

    Please keep the atmosphere you guys started rolling; just make things a bit more sophisticated and tactically oriented!
    i lol'd on the carpet i was so happy reading this

  16. #16
    ٩๏̯͡๏)۶

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    Re: Campaign: help make a difference

    War is not planned. They did a damn good job with the atmosphere in WotG and the last thing they need to do is explain to people word for word what to do, what happens, when and how.
    No it's not planned, but tell me what stupid army doesn't have lookout scouts informing their soldiers of attacks if they see them?

    That's right, no country, because those countries suck and got taken over.

  17. #17
    Old Merits
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    Re: Campaign: help make a difference

    Quote Originally Posted by Lordwafik

    I know there would be a lot of spam from the WotG zones from campaign starting up, but a lot of people still don't understand that "Sword on map = battle going on", and once they're there, they don't understand how campaign works (literally just like beseiged, but without system messages).
    Makes me fearful for the people interested in doing well in campaign when there are still people that show up to besieged wondering "why are the mamool ja are so slow at walking to al zahbi?" and "why didn't I get an instant reraise scroll for my 47 mnk this time when I just had one in the last besieged?"

  18. #18
    Nikkei's Hoe
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    Re: Campaign: help make a difference

    Just put Campaign system messages in the filter settings and give people the ability to mute them.

  19. #19
    Resident Moogle
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    Re: Campaign: help make a difference

    Quote Originally Posted by Lordwafik
    but a lot of people still don't understand that "Sword on map = battle going on", and once they're there, they don't understand how campaign works (literally just like beseiged, but without system messages).
    SE really needs to make /cmap actually retrieve the current status of zones right when you open it up. When I was looking for some places to fight in the other day, only rolanberry had the sword icon, yet people from three different areas in my LS reported the campaign music playing in <name zone here>.

  20. #20
    Nidhogg
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    Re: Campaign: help make a difference

    Quote Originally Posted by Koga
    Quote Originally Posted by Stromgarde
    I really doubt killing the mobs is what stops Campaign. I was in one in Ronfaure last night that lasted about 3 hours. Apparently fortifications need to be destroyed, which are, guess what, not targettable by PCs and when all your NPCs are dead really hard to touch.
    Wasn't there a SS of a guy who took a low level mob next to the Fortress and then casted Banishga on the mob and it attacked both the mob and the fortress?
    Answer: Hire lots of BLM's.
    Dogpile!

    http://i40.photobucket.com/albums/e2...125_160637.png

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