
Originally Posted by
Suiram
Well this is my thinking. Resource Procurement Ops generate Resource levels. Supply Manufacture Ops consume Resources to generate Supply levels. Supply Transport Ops consume Supplies to increase the "Resource X/150" levels in a specific area. The other Ops either consume Supplies and/or Resources or at the very least require your nation has a certain amount of Resources or both Supplies and Resources for clearance, and improve various national stats or reduce corresponding beastmen stats, depending on the Op. However, because Crystal Fist I is the easiest, least time-consuming Op, it's used by the majority of players, resulting in low Resource levels for most nations, and the availability of few Ops. This in turn creates something of a circular problem, since the nations that have more Ops available will have people doing a wider variety of Ops and thereby consuming fewer Resources, keeping them at 2 stars or higher, while the nations that only have 3 categories will still have the majority of players spamming Crystal Fist, making it difficult to ever reach the point where they have a sufficient amount of Resources for the wider selection of Ops. But need more info on the conditions of nations and what missions they get to see if what I've proposed here has any basis in fact.