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  1. #41
    RIDE ARMOR
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    Re: Moglification

    Quote Originally Posted by aurik
    Quote Originally Posted by Christophe
    that doesn't prove anything.
    statistically, regarding the number of people believing in god, god does exist, but it was never proven that he either exist or not.

    I like Vistani's answer better. and it's probably 45 or so... if i remember well you can sit if your lvl is at least 15 lvl or so below the lvl of the recipe.
    Congratulations on being a fucking retard, enjoy your day/moon/elementalenergy theories for HQing.

    rofl such a constructive answer.. but yea I shouldn't have expected more coming from you.

    http://www.healthyplace.com/communities ... fined.html

  2. #42
    Ridill
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    Re: Moglification

    Thanks for the diagnosis Dr. Genome, now take your 7 posts and go back to allakhazam.

  3. #43
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    Re: Moglification

    Quote Originally Posted by aurik
    Thanks for the diagnosis Dr. Genome, now take your 7 posts and go back to allakhazam.

    judging me on my number of posts... seriously... you're even more retarded than what the rumors say... and sorry if what I'm going to say hurt your feelings but I don't read allacrapzam.

    go get some help.

  4. #44
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    Re: Moglification

    Quote Originally Posted by aurik
    Thanks for the diagnosis Dr. Genome, now take your 8 posts and go back to allakhazam.

  5. #45
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    Re: Moglification

    but he has 8 now!

    you edit fast

    edit2-what's going on in your sig?

  6. #46
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    Re: Moglification

    kids..

  7. #47
    Smells like Onions
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    Re: Moglification

    Code:
    if i remember well you can sit if your lvl is at least 15 lvl or so below the lvl of the recipe.
    I have used this technique to test out two hour macroes to make sure they are working correctly. If they are working right you get a message saying you cant use that ability while healing.

    There is another way to do it though. If you go outside a starter town and engage a mob but dont go close enough to attack you can test subs. Due to being in engaged mode you get "Synthesis failed, you lost the crystal you were using". The crafting materials will not be lost though. It still holds true to the 15 levels below cap requirement to synth however, so if the synth is beyond your level you get "this recipie is too high to attempt".

    using this trick you can test for craft subs without ever risking materials. Its how Mikesjustice found the sub craft of hauby without losing the D ingot.

    Note: This used to actually give skillups but it wont anymore. S-E had emergency maintinence within ouurs of that being caught. It's only use is finding sub craft levels. You could do this forever and never get any skillups, only waste a bunch of crystals.

    Edited: To condense and shorten for easy reading.

  8. #48
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    Re: Moglification

    Quote Originally Posted by Melphina
    Code:
    if i remember well you can sit if your lvl is at least 15 lvl or so below the lvl of the recipe.
    This is probably true. I have used this technique to test out two hour macroes to make sure they are working correctly. By kneeling and engaging /heal mode I can hit my 2hour macro and if it's broken fix it. If it is working correctly I basically get an error message to the extent "This action cannot be performed while healing", telling me it works. A very useful trick for those weird spelled 2hours that you need to work right.

    There is actually an easier way to do it though. This used to be a leveling exploit that was long since patched if my memory serves, but its still useful for getting level cap information.

    If you go outside a starter city such as gustaburg and engage a worm, but stay very far away so as to not hit the worm you will be in auto attack mode and still able to try and craft your item. However due to being in engaged mode should you be of proper level you get the message "Synthesis failed, you lost the crystal you were using". The crafting materials will however not be lost. I have tested this personally on my goldsmith in gustaburg. I brought a copper ingot and a wind crystal to gusta south and engaged a worm from afar. I then went to inventory and used the wind crystal on the copper ingot. The message said my crystal was lost, which it was, but my copper ingot was retained, and the copper hairpin synth never even attempted.

    It still holds true to the 15 levels below cap requirement to synth however. My goldsmiths cooking skill is zero, so I bought ingredients for one insect paste synth, and went and ran the same test. I got the message "that synthesis recipie is beyond your current skill", so it never attempted and I still retained the earth crystal as well as materials.

    Using this method one could test out sub craft levels without ever running risk of losing anything extremely valuable. As long as you never go near the mob enough to hit it or get hit you will be immune to material loss. This method is in fact how Mikesjustice found out the crafting sub of haubergeon and thus confirmed it is currently impossible to breach tier 2 without ever running the risk of losing the D ingot.

    NOTE: The reason this only used to be an exploit is because you used to be able to actually get skillups doing this. From what I'm told s-e shut down the servers for emergency maintinence within hours of the trick being discovered and now you can spam this forever and never get a skillup. All you will ever do is waste crystals on nothing. So it's only use is finding subcraft levels, which one could potentially do anyway, they would just have a critical failure when it went through and lose everything.
    I think there might have been something constructive in there, but im way to lazy to try to decipher it. Cribnotes plz?

  9. #49
    Ridill
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    Re: Moglification

    If you are engaged to a monster and attempt a synthesis:

    1) if your skill is too low, you will get a message to that effect
    2) if your skill is not too low, you will lose the crystal and nothing else.

    I thought this was well known.

  10. #50
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    Re: Moglification

    Quote Originally Posted by aurik
    If you are engaged to a monster and attempt a synthesis:

    1) if your skill is too low, you will get a message to that effect
    2) if your skill is not too low, you will lose the crystal and nothing else.

    I thought this was well known.
    Oh I knew that, just didnt know why it took 6 paragraphs lol

  11. #51
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    Re: Moglification

    Quote Originally Posted by Vistani
    You should learn not to doubt Aurik when it comes to crafting.
    How many crafts do you not have at 100, Aurik?

  12. #52
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    Re: Moglification

    wait... what's the approximate gold/cloth cap on cursed hauberks? <_<

  13. #53
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    Re: Moglification

    Higher than can be tier1able in any sort of way

  14. #54
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    Re: Moglification

    150k + 200k GP item = Moglification.

    Mogenhancement is no longer there. From tests, it's +1 skill, -1 break so keep dreaming on the t1 mitts.

    My tests involved synthing 60 black fletchings without glasses. If HQ rates were high, I'd be at 103 meaning moglification gave +2. Started out 2/5, then nqed 55 in a row. 3 breaks, lost 1 feather each time. I've never nqed 55 t2 items in a row so most likely 200k gets you -breaks.

    Title is Boutique Owner for Cloth.

  15. #55
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    Re: Moglification

    So Adam, are we calling this myth busted?

  16. #56
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    Re: Moglification

    Quote Originally Posted by Semitry
    150k + 200k GP item = Moglification.

    Mogenhancement is no longer there. From tests, it's +1 skill, -1 break so keep dreaming on the t1 mitts.

    My tests involved synthing 60 black fletchings without glasses. If HQ rates were high, I'd be at 103 meaning moglification gave +2. Started out 2/5, then nqed 55 in a row. 3 breaks, lost 1 feather each time. I've never nqed 55 t2 items in a row so most likely 200k gets you -breaks.

    Title is Boutique Owner for Cloth.

    Good work, obviously needs a bit more testing but i think i can safely assume my whitebox mitts wont be popping up on every idiot nq blm on the server.

  17. #57
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    Re: Moglification

    So then if this is true, does that mean the 150k GP item is useless? since the moglification supposedly reduces breakage?

  18. #58
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    Re: Moglification

    From what i understand, the 200k + the 150k item gives moglification which is +1 and less breaks(or less synth loss idk) but just one of them is +1?

  19. #59
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    Re: Moglification

    Easy to test, take down the golden fleece, super anvil, w/e and see if mogification remains, if so yes 150k is useless.

  20. #60
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    Re: Moglification

    Quote Originally Posted by HythlaofRamuh
    Hey everyone, I might have some interesting information for you all. I just received my Alchemist's Signboard, and well I will post pictures later tonight, but I do not have the 150,000GP item (I was going for it just before the released and had 146/150k). I took everything out of my moghouse and just put in the signboard, and all I'm getting is Moghancement: Alchemy. Something is telling me, there is a need for both pieces to get the Moglification. I know this may not be a big finding, but I figured I would post what I found as soon as I got the item this afternoon.


    ~HythlaOfRamuh~

    Edit: Sorry for the crap quality, I play on PS2, but I just wanted to show that this is true information. If you would like to see the fact that it is just Moghancement: Alchemy, leave me a post and let me know.
    This post earlier in this thread answers your question. With ONLY the signboard he got moghancement alchemy, meaning u meed both to get less breakage. Having either of them gives you +1 skill.

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