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Thread: Nation Morale/Prosperity?     submit to reddit submit to twitter

  1. #1
    E. Body
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    Nation Morale/Prosperity?

    Ok, so I've figured out a lot of things about WoTG -- Campaign, Missions, Campaign Ops, etc...But the one thing I can't figure out is how Morale and Prosperity work...

    Bastok on Bahamut currently has close to 0 Morale and equally as bad Prosperity but on the Campaign map, they aren't doing too bad. I mean Windurst and Bastok both control 3 area's with all fortifications and resources intact. But Windurst is capped (Or almost capped) on Morale and Prosperity, whereas Bastok is dicked in both.

    This leads me to believe that Morale/Prosperity are not linked to Campaign battles. I joined a Campaign Battle this morning when Morale was close to 0 and we had a large NPC attack force that wrecked all the Quadav that attacked Grauberg in less than 5 minutes.

    I'm thinking it has something to do with internal affairs such as Campaign Ops maybe?

    Sorry if this has been discussed but I didn't feel like searching through dozens of topics looking for a potential answer.

  2. #2
    The God Damn Kuno
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    Re: Nation Morale/Prosperity?

    I think all nations had 1 until the conquest update. Then Windy/Bastok fell to 0.

  3. #3
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    Re: Nation Morale/Prosperity?

    I'm not sure it only changes during Conquest Updates, because it's been fluctuating all day. Morale has gone from very little to none and Prosperity has gone from about half to about 10% left in the bar.

  4. #4
    Neb
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    Re: Nation Morale/Prosperity?

    I'll be home in a couple hours Belk we will raise that Moral somehow

  5. #5
    Hydra
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    Re: Nation Morale/Prosperity?

    I've noticed that Morale and Prosperity seem to change with each Campaign, moving up or down depending on which side wins (side note, it sucks when the NPCs are a no show and a huge pack of Gnoles rapes your face).

    I haven't figured out what they affect yet, although it now occurs to me it might affect the number of NPCs somehow? Like low morale means more deserters or something? I'm just talking out my ass, though.

  6. #6
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    Re: Nation Morale/Prosperity?

    Only thing I could find that maybe people can build off of.

    ?Stronghold Details
    Placing the cursor over any stronghold will display the following detailed information:
    http://www.playonline.com/pcd/update...gm22/C09en.jpg

    (1) Shows the name and icon of the force controlling the stronghold.
    (2) Reconnaissance: Shows the current reconnaissance level of the stronghold. The higher the reconnaissance, the more information the battle conditions NPC will provide.
    (3) Morale: Graphical representation of the stronghold’s current morale. The higher the morale, the more formidable troops will become on the battlefield.
    (4) Prosperity: Graphical representation of the stronghold’s current prosperity. The higher the prosperity, the more Campaign funds a nation will generate. Also, the rate of said nation’s technological and industrial means in Campaign Ops will increase.

  7. #7
    Nidhogg
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    Re: Nation Morale/Prosperity?

    Quote Originally Posted by Tearshang
    Only thing I could find that maybe people can build off of.

    ?Stronghold Details
    Placing the cursor over any stronghold will display the following detailed information:
    http://www.playonline.com/pcd/update...gm22/C09en.jpg

    (1) Shows the name and icon of the force controlling the stronghold.
    (2) Reconnaissance: Shows the current reconnaissance level of the stronghold. The higher the reconnaissance, the more information the battle conditions NPC will provide.
    (3) Morale: Graphical representation of the stronghold’s current morale. The higher the morale, the more formidable troops will become on the battlefield.
    (4) Prosperity: Graphical representation of the stronghold’s current prosperity. The higher the prosperity, the more Campaign funds a nation will generate. Also, the rate of said nation’s technological and industrial means in Campaign Ops will increase.
    I'm most interested in section 1 there. Force controlling stronghold...... think the three nations will be able to put their banner on the beastmen strongholds in a future update?

  8. #8
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    Re: Nation Morale/Prosperity?

    So that would be why I can only accept the first Campaign Op missions when people from Sandy can get at least 6 more (Upon getting a new ribbon). It has all become clear now ><

  9. #9
    Sea Torques
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    Re: Nation Morale/Prosperity?

    Quote Originally Posted by Meropi
    I've noticed that Morale and Prosperity seem to change with each Campaign, moving up or down depending on which side wins (side note, it sucks when the NPCs are a no show and a huge pack of Gnoles rapes your face).

    I haven't figured out what they affect yet, although it now occurs to me it might affect the number of NPCs somehow? Like low morale means more deserters or something? I'm just talking out my ass, though.

    It seems that when campaign battles start in beastmen controlled area's the nation npcs don't show up for a good 10 min sometimes. Also seems if multiple battles are going on you get like 8 npcs to assist you and thats it. This is only what I have noticed with Windurst at Fort Karugo-Narugo and Sauromugue Champaign currently under beastman control.

  10. #10
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    Re: Nation Morale/Prosperity?

    Quote Originally Posted by Aerin
    think the three nations will be able to put their banner on the beastmen strongholds in a future update?
    i think the more interesting question is can a nation fall to the beastmen?

  11. #11
    Cerberus
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    Re: Nation Morale/Prosperity?

    If a hometown falls, it'll probably just be attacked by its own army (IE Royal Knights attacking Orc-Held Southern San d'Oria) until they get it back.

    Morale is probably determined by the number of casualties taken per attack, in addition to the actual outcome of the battle. It would explain to me why Windurst is always so low, anyway, the Tarutaru squadrons tend to get torn apart, especially when compared to something like the RKs.

    As for prosperity, I have no fucking clue.

  12. #12
    Groinlonger
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    Re: Nation Morale/Prosperity?

    My guess for Prosperity would be the rate at which fortifications regenerate. I'm not exactly sure what would affect this though.

  13. #13
    assburgers
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    Re: Nation Morale/Prosperity?

    I think Prosperity is hurt when Forts regenerate (like it "costs" Prosp to regen them)

    Morale is hurt when it has to spawn new monsters after some were killed.

  14. #14
    Sea Torques
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    Re: Nation Morale/Prosperity?

    So are we saying if we suck at campaign we get cockblocked on the missions?
    So will people have to be active in campaign battle's to progress thru the Ops or will doing all the op's be enough to unlock more?

    If that's the case we may as well all go join the one nation because some people (i.e Bastok) will never progress?

  15. #15
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    Re: Nation Morale/Prosperity?

    Quote Originally Posted by Gilanth
    So are we saying if we suck at campaign we get cockblocked on the missions?
    So will people have to be active in campaign battle's to progress thru the Ops or will doing all the op's be enough to unlock more?

    If that's the case we may as well all go join the one nation because some people (i.e Bastok) will never progress?

    It means you better start begging the Glorious Red Army to help you out, Comrade.

    /salute San d'Oria.

  16. #16
    Ridill
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    Re: Nation Morale/Prosperity?

    Quote Originally Posted by Kael
    Quote Originally Posted by Gilanth
    So are we saying if we suck at campaign we get cockblocked on the missions?
    So will people have to be active in campaign battle's to progress thru the Ops or will doing all the op's be enough to unlock more?

    If that's the case we may as well all go join the one nation because some people (i.e Bastok) will never progress?

    It means you better start begging the Glorious Red Army to help you out, Comrade.

    /salute San d'Oria.
    No, it means that the people of Bastok is going to get it's collective read-ends in gear lest Zazarg and I shall start shifting them for people.

  17. #17
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    Re: Nation Morale/Prosperity?

    On Ragnarok, Bastok is in the absolute shitter- they're down to near zero on both Morale and Prosperity.

    I happened to be passing Pashow when Bastok attacked.

    One squad of Bastok troops. One squad of Elite Guard Quadavs. Not another soul around- I had the entire battlefield to myself.

    The Bastok troops barely dented ONE Quadav before going down, and that's after I dumped about 2000 MP worth of Cure III-IV's into them. None of the Quadav were in any danger of dropping.

    They didn't run, but as soon as I ended up out of MP and headed for the zoneline (just in case) they broke off shortly after losing a third member and warped clear.

    Ragnarok, Sandy is doing very well, Windurst is aggressive but holding it's own (Fort K-N is a brawl) and Bastok is a punching bag.

  18. #18
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    Re: Nation Morale/Prosperity?

    Quote Originally Posted by Septimus

    No, it means that the people of Bastok is going to get it's collective read-ends in gear lest Zazarg and I shall start shifting them for people.
    Bastok for life; but I have to think the main reason why Bastok is losing is mainly due to distribution of population, not necessarily skill.

    As far as I understand, Sandy is the overwhelming majority on basically all servers, is it not? And from the sounds of it, numbers mean a lot Need people on the fence.

    I was passing by Jugner, and it was the first time I saw any amount of players holding a fort.

  19. #19
    I trusted Zet and this is what happened
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    Re: Nation Morale/Prosperity?

    Quote Originally Posted by Tulun
    Quote Originally Posted by Septimus

    No, it means that the people of Bastok is going to get it's collective read-ends in gear lest Zazarg and I shall start shifting them for people.
    Bastok for life; but I have to think the main reason why Bastok is losing is mainly due to distribution of population, not necessarily skill.

    As far as I understand, Sandy is the overwhelming majority on basically all servers, is it not? And from the sounds of it, numbers mean a lot Need people on the fence.

    I was passing by Jugner, and it was the first time I saw any amount of players holding a fort.
    I think that's why SE tried to make Sandy annoying to get to... it didn't work it seems tho :/

    Bastok is low on morale and prosperity here too but control 3 areas... wish I didn't have finals so I could help tho :/

  20. #20
    Nidhogg
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    Re: Nation Morale/Prosperity?

    Does controlling stuff in the past even matter though? I thought the only thing that effected the exp bonus was if it's beastman controlled

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