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  1. #101
    Black Belt
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    Re: Bastok... Why so consistently bad?

    Quote Originally Posted by Rocl
    I don't understand the Curilla hate
    didn't you hate her for beating Trion?

  2. #102
    Ridill
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    Re: Bastok... Why so consistently bad?

    Quote Originally Posted by layoneil
    Quote Originally Posted by Rocl
    I don't understand the Curilla hate
    didn't you hate her for beating Trion?
    boobs.

  3. #103
    Ridill
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    Re: Bastok... Why so consistently bad?

    Quote Originally Posted by Zilong
    wait wait wait.... so our nation is a failure because the Shadowlord was Bastokan? (and created by a bastokan)
    So basically you're saying the Nation that is the backbone of FFXI itself is a failure... hmmm
    Storyline wise, yeah, Bastok is pretty much a failure IMO

    Whether it was Bastok caused or not, a villain will always appear, if Shadowlord didn't exist, it'd just put the wheel of the RoZ event into motion a lot faster.

    It just happen that since it was people from Bastok that was the source of everything, I figure it's only fair that I should conclude that it was all their fault. But hey it's just my view on things.
    Actually, without the Shadowlord, neither the main game nor none of the expansions could have happened. Had Ulrich not killed Curlila, Raogrimm would not have come in contact with the Vazhl Mother crystal awakening the Zilart. Without the Zilart trying to reactivate the crystal line, Lumeria would not have partially shifted back into our dimension reawakening Bahamut and the keeper of the Apocalypse. Without the Shadowlord sacking Tavnazia to get Aldo's sister to sing the lay of the immortals, the Dark Protocrystal may never have been shattered, meaning that the Age of Judgment would have not happened in our character's lifetimes. And without the Crystal War, Cait Sith wouldn't need an assistant to help stop the suffering.

    Everything that has happened in FFXI seems to go stem to Xarcabard 30 years before the game started.

    Quote Originally Posted by BRP
    The reason San d'Oria and Windurst are at fault is they both had the potential to stop the tragedy but were either too interested in the ruins or simply didn't care. You may not accept that as a moral truth, but it's definitely a theme in FFXI. The world of people are stronger now than ever because they work together. Let's not forget their brutal campaigns of conquest in previous ages that pretty much set the stage for the Crystal War in the first place.
    This is correct. Had the Elvaan, Taru, or Mithra done something to stop Ulrich, Raogrimm would have had no reason to seek vengeance. Instead they pretended that he didn't murder 2 people, sowing the seeds of the tragedy that was the Crystal War. It was not just the murders that caused the Shadowlord, but the fact that Raogrimm knew that no one tried to stop Ulrich or even attempted to bring him to justice. The world may be stronger for it, but it was Apathy, Arrogance, Cowardice, Jealousy, and Rage that brought it there.

  4. #104
    E. Body
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    Re: Bastok... Why so consistently bad?

    Weren't the Windurstian and San d'Orian representatives murdered, too? They're pronounced deceased if I recall.

  5. #105
    The Once and Future Wamoura
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    Re: Bastok... Why so consistently bad?

    Quote Originally Posted by layoneil
    Quote Originally Posted by Rocl
    I don't understand the Curilla hate
    didn't you hate her for beating Trion?
    That's a horse of a different colour.

    I can't wait for Vana'Diel madness this year, hopefully we'll see Queen Leaute by then!

  6. #106
    Sagacious Sundi
    Guest

    Re: Bastok... Why so consistently bad?

    Actually, without the Shadowlord, neither the main game nor none of the expansions could have happened. Had Ulrich not killed Curlila, Raogrimm would not have come in contact with the Vazhl Mother crystal awakening the Zilart. Without the Zilart trying to reactivate the crystal line, Lumeria would not have partially shifted back into our dimension reawakening Bahamut and the keeper of the Apocalypse. Without the Shadowlord sacking Tavnazia to get Aldo's sister to sing the lay of the immortals, the Dark Protocrystal may never have been shattered, meaning that the Age of Judgment would have not happened in our character's lifetimes. And without the Crystal War, Cait Sith wouldn't need an assistant to help stop the suffering.
    Wow, never looked at it that way.

    Quote Originally Posted by EternityEnd
    Weren't the Windurstian and San d'Orian representatives murdered, too? They're pronounced deceased if I recall.
    They were scarred for life by some voice, or something that I forgot, and died when they returned home, which also ruined Windurst's, and especially the Rhinostery's, relationship with Kazham. Not sure what it did to San d'Oria.

    Oh and Curilla rocks.

  7. #107
    CoP Dynamis
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    Re: Bastok... Why so consistently bad?

    Quote Originally Posted by Lyramion
    The reasons can be quite simple. As for my part (pure opinion based):

    - Windy and Sandy have an awesome piece of music in the starter areas... Bastok... not so much.
    Dude, listen to the Gustaberg music. after the intro, the first measure of the actual song is the beginning of the Star Trek theme. So that can't be the reason.

  8. #108
    Banned.

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    Re: Bastok... Why so consistently bad?

    Quote Originally Posted by chesh
    Quote Originally Posted by Lyramion
    The reasons can be quite simple. As for my part (pure opinion based):

    - Windy and Sandy have an awesome piece of music in the starter areas... Bastok... not so much.
    Dude, listen to the Gustaberg music. after the intro, the first measure of the actual song is the beginning of the Star Trek theme. So that can't be the reason.
    I hate you, now I can't even enjoy the Gustaberg theme.

  9. #109
    The God Damn Kuno
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    Re: Bastok... Why so consistently bad?

    Quote Originally Posted by chesh
    Quote Originally Posted by Lyramion
    The reasons can be quite simple. As for my part (pure opinion based):

    - Windy and Sandy have an awesome piece of music in the starter areas... Bastok... not so much.
    Dude, listen to the Gustaberg music. after the intro, the first measure of the actual song is the beginning of the Star Trek theme. So that can't be the reason.
    That's EXACTLY what I think when I hear the Gustaburg music every time I listen to it.

  10. #110
    CoP Dynamis
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    Re: Bastok... Why so consistently bad?

    Quote Originally Posted by Not Kuno
    Quote Originally Posted by chesh
    Quote Originally Posted by Lyramion
    The reasons can be quite simple. As for my part (pure opinion based):

    - Windy and Sandy have an awesome piece of music in the starter areas... Bastok... not so much.
    Dude, listen to the Gustaberg music. after the intro, the first measure of the actual song is the beginning of the Star Trek theme. So that can't be the reason.
    That's EXACTLY what I think when I hear the Gustaburg music every time I listen to it.
    I'm glad I'm not the only one who noticed it, then!


    Quote Originally Posted by Charismatic
    my life is empty and devoid of meaning, now I can't even enjoy the Gustaberg theme.
    fixed

    and, going back to page 2, now that I've actually read the rest of the thread...

    Quote Originally Posted by Starless
    San d'Oria is only first because there's a elvaan face with long silver hair reminiscient of Sephiroth. Seriously, kids either want to be a "powerful knight" or a "great wizard". San d'Oria and Windurst each market those, respectively. Bastok markets (pun not intended) an expansitionistic, slightly steampunk republic, not unlike the United States in the early 1800s.
    Hell yes, it makes me glad I switched to Bastok when I took up lolgoldsmithing. Additionally, even though I love Windurst's (my original nation) storyline, when I first went to Bastok to do quests I got so sucked into the struggle between the proletariat galka and the bourgouisie humes. I love how the later missions have the galka on the brink of revolt.

    Also, what Septimus said.

    BASTOK, FUCK YEAH

    edit: and seriously, democracy > monarchy >>>>>>>>> theocracy (or whatever Windurst has -- I remember some tribune article mentioning that their government was the most restrictive, even though it doesn't seem that way). Bastok is the only nation I would realistically live in, if FFXI were real. Which it's not.

  11. #111
    Sagacious Sundi
    Guest

    Re: Bastok... Why so consistently bad?

    Quote Originally Posted by chesh
    edit: and seriously, democracy > monarchy >>>>>>>>> theocracy (or whatever Windurst has -- I remember some tribune article mentioning that their government was the most restrictive, even though it doesn't seem that way). Bastok is the only nation I would realistically live in, if FFXI were real. Which it's not.
    In a fantasy setting like this, isn't theocracy the best form of government?

  12. #112
    CoP Dynamis
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    Re: Bastok... Why so consistently bad?

    Quote Originally Posted by Sagacious Sundi
    Quote Originally Posted by chesh
    edit: and seriously, democracy > monarchy >>>>>>>>> theocracy (or whatever Windurst has -- I remember some tribune article mentioning that their government was the most restrictive, even though it doesn't seem that way). Bastok is the only nation I would realistically live in, if FFXI were real. Which it's not.
    In a fantasy setting like this, isn't theocracy the best form of government?
    Would you want to be ruled by Tzee Xicu? Or the Papsque, for that matter?

    Really, the best argument against democracy would be the absolute stupidity of most of the playerbase, though ^^;

  13. #113
    Sagacious Sundi
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    Re: Bastok... Why so consistently bad?

    Well, real theocracy. Like, the laws are written by the crystal or Altana themselves (and then add the fact that in a setting like this atheism and such are impossible).

  14. #114
    Bagel
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    Re: Bastok... Why so consistently bad?

    Theocracy in a game like final fantasy and Theocracy in real life (aka taking laws from the Pope) are two entirely different things lol

  15. #115
    Smells like Onions
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    Re: Bastok... Why so consistently bad?

    I have two gripes with Bastok, note I am Rank 10 bastok.

    1. You have to zone into Metalwords for Outpost warps. Surely I'm not the only one who gets pissed they have to zone into Markets to switch jobs or warp.

    2. Past rank 5? 6? I forget, the story focuses almost 100% on the gay ass galka, (sorry galka but just not a fan...) and being a hume I could care less about their magical story teller.



    Edit and spoiler.... Though I must admit the 9-2 fight against Zeid was sweet.

  16. #116
    Sassy Tyrant
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    Re: Bastok... Why so consistently bad?

    Im comparison to Windy or Sandy, I'd say Bastok's MH is closest to the outpost warp NPC.

  17. #117
    CoP Dynamis
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    Re: Bastok... Why so consistently bad?

    Quote Originally Posted by Sagacious Sundi
    Well, real theocracy. Like, the laws are written by the crystal or Altana themselves (and then add the fact that in a setting like this atheism and such are impossible).
    thus the "if FFXI were real" disclaimer.

  18. #118
    E. Body
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    Re: Bastok... Why so consistently bad?

    Quote Originally Posted by Delekii
    Theocracy in a game like final fantasy and Theocracy in real life (aka taking laws from the Pope) are two entirely different things lol
    True, but the gods in FFXI are not flawless (as IRL God is supposed to be), so making laws based on a flawed existance is just as wrong as it is when making laws based on an invisible man in the sky IRL.

  19. #119
    Hydra
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    Re: Bastok... Why so consistently bad?

    A

  20. #120
    Relic Shield
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    Re: Bastok... Why so consistently bad?

    Quote Originally Posted by Nibe
    Heres the simple reason why Bastok does so poorly, I can't believe its overlooked.


    Right now, you guys are playing a game called FFXI, thats Final Fantasy XI, this game is often referred to as an escape from real life, or something to get away from normal life with

    When you begin the game, you have 3 choices:
    A magical town with midgets and female cat like people that are masters at magic(Windust for the dull)
    A proud nation of tall elvaans, gleaming with knights and swords, perfect for anyone into fantasy settings(Sandoria, duh)
    Modern nation with a republic like the United States, with a lot of advanced technology and human like characters that differ very little from real life, a few hundred years ago, expect with airships.

    Which do you choose?
    Bastok.

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