[quote:20e5y5lk]Change Phalanx II to Phalanxga (the way it was supposed to be originally), give Red Mages a real Phalanx II (self only, because we roll like that) that uses a damage reduction calculation like (Enhancing magic/5)-2 for 42 MP (double Phalanx's cost), then give Red Mages a job ability that doubles the power of their enhancing magic spells. (Hell, you could even do that at the expense of spells from sub job to cut out /NIN dependency.) So Phalanx and Pahalnxga do 28 damage reduction for 300 skill, Phalanx II does 56 damage reduction- using the enhancing JA jumps them to 56 and 112 respectively. (Not to mention 700 damage stoneskin and delicious 40 damage en-spells.)
Wow look, I just created a completely new type of tank class that is neither blood tanking nor evasion, and is from an existing job that is stale as all hell!
When can I expect my pay check, Square?