I admit I didn't see the stoneskin part (did kinda throw it in at the end), and this is essentially what I was advocating. However, and I realize I can't say this without sounding a little bitter, does RDM really need to tank too? ~_~;
I'd much prefer the mega shield idea be given to another job, it could be given more room to grow without having to contend with as many balance issues. Shield phalanx, shield regeneration, shield extension to other PT members... While the new job would be seen as the 'real' version, you have to admit RDM getting something similar would probably push it out of the lime light.

Originally Posted by
Maxxthepenguin
Sept, that would be ridiculously overpowered for non-HNM stuff.
That too. ¬¬
When your 700HP stoneskin goes down, you still have a 100+ phalanx2. It's different than something based entirely around one thing. Add to that your already powerful healing, buffing, and debuffing, and the only thing you DON'T do is DD. -_-
RDM's Phalanx could get a boost, but frankly, the area they were supposed to excel at was their balance, and their damage dealing seems lacking compared to their healing, support, debuffing, and even tanking. Tanking is a much more desirable role than anything else these days, and you already do it pretty well. I think it would be better if the job got a boost in something it was supposed to do to make up for BLM's raw power, but it was never a substantial enough to constitute a strong compensation, as far as damage is concerned. An Enspell boost, a Sword skill boost, and/or maybe a Zerk-like JA that gives a large Fast Cast and MP cost reduction bonus.