
Originally Posted by
LD
I don't see how RDM being a thankless job is, um, our problem. Ok, maybe it sucks playing RDM sometimes, but that doesn't mean it isn't one of the highest valued jobs in this game. To be absolutely honest, how happy you people are and how well the job works have absolutely nothing to do with each other. Job balance has nothing to do with how much fun you have. I mean, to put it simply, PUP looks like a fun job. :/
Yes, I'm aware I essentially said the same thing 5 times. That's kind of the point.
Also, the Stoneskin portion is the only truly unique aspect, since PLDs have Sentinel. They don't have it on all the time, but it's a conditional damage mitigation tool, which is what you're talking about (unless you suggest a job should have a latent phalanx effect (JT), which would basically be a PLD, with phalanx instead of def/vit.) Stoneskin is currently more of a stall due to its low HP amount, it's not the defining factor in tanking. IMO, SS has more that could be built on; with phalanx, you can only make the shield stronger, with SS, you can make it stronger, regenerate it, use portions of it for various purposes (think Souleater, only with more control.)
Anyway, while we both have interesting ideas on the subject, none of it's gunna be applied to RDM. You should really hope for something along the lines of better DD or more efficient spellcasting to go along with even faster casting. While refresh is incredibly important, the value is somewhat mitigated by it invariably being casted on all other mages.