[btw, decided to post this in a separate thread -- seemed like too much of a derail from Besieged vs Campaign]Originally Posted by Maxxthepenguin
Yep. And if rank didn't decay, I'd definitely spend time ranking up. I'd be able to put my ranking effort on hold at any time and go do some other fun activity -- then come back to it when it sounds fun again. As it stands now, if you rank up under the current situation, you can't move on after you're done. You can't even pause. And, when you finally cap, your just left holding a great deal of worthless AN; you've seen it all and done it all and don't want to do it any more. But, you're hopeful that SE is going to add something nice for AN purchase. When? 6 months? 12 months? You're STUCK. You now have to waste your time doing something you don't want to do just to keep your rank while hoping SE makes it worthwhile.
At least half the fun in an MMOPRG is the sense of progress you get by working toward a goal, achieving it, then moving on to another goal. Decaying rank not only denies you of that progress, it prevents you from moving on and it tries to dictate what your actions in game should be after you've had enough. There's not even a goal to work toward -- anything you achieve in campaign will be decayed and lost when you decide to move on to doing something else.
Think about decaying rank and apply it to the past. What if your city rank decayed? Your assault rank? Would you really not mind at all that you have to continue to repeat Zilart missions? What if you had to repeat FL missions to keep your captain rank? What if your COP-ring had a rental cost -- so many sea-critter organs per week or it's potency fades away. Does that sound fun to be stuck doing old events you've moved beyond?
It's like salvage and assault. Once you're done with assaults, it becomes a chore to do more. It's not fun anymore. Your fun is in salvage (or at least in hoping your drop will fall), but you're unable to truly move on because the two are linked. It's just plain bad design to prevent people from moving on to newer activities. People have a finite time available for a game. The more gating events that they add like this, the less fun people can have: they're increasingly chained to the past.
Onerous annoyance is not the only way to make things "hard" in MMORPGs. That's the worst kind of difficulty. Challenging effort is what makes things fun, not being forced to repeat old content ad infinitum. By the time you cap your campaign rank, campaign will be as old and tired for you as repeating all your assaults from PSC.
So, I'll just be ignoring campaign missions and ranking until they add something worthwhile at the end of that trek. Then I'll rank up, get it, and not care afterwards if the rank decays. If I did it on speculation, I'd just tie myself into something I'm going to come to seriously resent having chained to my ankle.
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