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  1. #1
    Fake Numbers
    Join Date
    Mar 2007
    Posts
    91
    BG Level
    2

    Needed Fellowship/NPC fixes

    Not sure where to put this but, I have some suggestions/needed fixes for our fellowship npc's:

    For healing type (soothing healer):
    * derease the time inbetween casts
    * increase the frequency of casting of Haste

    For attacker type (fierce attacker):
    * adjust Hpp to match at least Signet resting, if not more

    For tank (stalwart):
    * adjust Hpp and Mpp increase

    If there is anything more please post

  2. #2
    Old Merits
    Join Date
    May 2005
    Posts
    1,210
    BG Level
    6
    FFXI Server
    Asura

    Re: Needed Fellowship/NPC fixes

    1) Level 65 cap.
    2) AOE WS when using some weapons.
    3) Inability to use NPC in many zones such as Sky, Sea, most level capped areas, all of ToAU, all of WotG, BC fights (mission or seals).

    NPC system has such great potential, too bad it's damn near useless in most places now.

  3. #3
    Queen of the Pity Party
    Join Date
    Sep 2007
    Posts
    11,718
    BG Level
    9

    Re: Needed Fellowship/NPC fixes

    The AoE WS thing is such a dumbass move on SE's part. At least give us control over which WS they use so certain weapons aren't basically useless.

  4. #4
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
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    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Re: Needed Fellowship/NPC fixes

    One of these days I am going to get around to my Adventuring Fellow list of demands for Square. Maybe after this update is finished.

    The healers either need Auto-Refresh or a stronger Auto-Refresh if they have it already.

    But yeah, I love my Adventuring Fellows and I miss doing stuff with them because their series of quests are still the second best series in the game. (The Serpent Generals quests were just so amazing.)

  5. #5
    Cerberus
    Join Date
    Oct 2005
    Posts
    428
    BG Level
    4

    Re: Needed Fellowship/NPC fixes

    1) Give Healer, or at least Soothing Healer, Erase.

    2) Allow us to disable certain Soothing Healer spells. Its really annoying when I die because my NPC just cast Silence on a mob that doesn't use magic, and thus didn't heal me due to the time between spells.

    3) Allow the locking of all 4 pieces of armor.

  6. #6
    Champion of the House of Weave
    Sweaty Dick Punching Enthusiast

    Join Date
    Jun 2006
    Posts
    8,096
    BG Level
    8
    FFXI Server
    Sylph

    Re: Needed Fellowship/NPC fixes

    Quote Originally Posted by Foustian
    2) Allow us to disable certain Soothing Healer spells. Its really annoying when I die because my NPC just cast Silence on a mob that doesn't use magic, and thus didn't heal me due to the time between spells.
    Your NPC could have saved your life by Silencing that Robber Crab though.


    Main things I'd like to see:
    1. Raise the cap.
    2. AOE WS thing, although it is kinda nice when you get aggro and they use the WS. When they die, as long as you didn't touch it, it'll despawn.
    3. Since they count as a party member, let them be targetable by party spells (Refresh/Regen for example).
    4. Make it so they can be engaged without the Player having to as well. If I'm on a mage job, I can't rest MP and keep my NPC engaged which sucks


    Would be nice:
    1. New armor options. Can be tied in with allowing them in new areas.
    2. Allow in more areas, including level capped areas like Sacrarium.
    3. Longer duration. Not a huge issue though cause of Tactics Pearl.
    4. More quests.
    5. NPC "Merits" - I'm sure alot of us have our NPCs capped on exp at 65, so a use for that extra exp would be nice if they don't raise the cap.

    On a side note, does anyone remember what the command is for checking NPC's TP? (Like how <pettp> works)

  7. #7
    sb
    sb is offline
    Sea Torques
    Join Date
    Aug 2006
    Posts
    575
    BG Level
    5

    Re: Needed Fellowship/NPC fixes

    Let bard songs hit your fellow.

    (and other "party" spells for that matter)

    edit:
    somehow i missed # 3 right above me and this was already said.

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