
Originally Posted by
Dolmen
GTA 1 and 2 were a lot of fun, and I really enjoyed 3 as well. VC and SA were okay overall, but did "innovate" the play a bit more. I hated the story in San Andreas as I felt it jumped around way too much, and it never felt like any evolution was going on. Also, the whole haircut + clothes = rep/pimp status or whatever seemed rather unnecessary, unless you played the game for the having girlfriends aspect.
I'd personally really, really like to see them add a gas gauge to all cars. This way you need a little more strategy in planning your missions so you're not taking the car you've driven 10 game days straight on a mission. It'd make those long getaways more interesting, and add some good challenge to the game. It would also be nice if you could stash cars (as in the game keeps them in memory) in various locations, and switching cars would gradually lower wanted level. Also, an evolving city would be wonderful. I'd like to be able to blow a building up, only to have a construction crew rebuild another one that's different, or leaving the rubble. Lastly, having the equivalent of NMs in game would be pretty cool. Certain gang bosses/under-bosses/etc... roaming the streets where killing them changes the outcome of the game, as well as your reputation/amity with that gang (if seen killing).
I guess I'd personally like the game to take on a very strategic role where the replay value is extremely high due to having so many possibilities. One thing I will say about the GTA series is that the replay value is already phenomenal, which seems rather rare these days. Still, I'll buy GTA4 regardless of the previews (trying to know as little as possible going into it). Non-linear, open-ended gameplay is a selling point for me, thus the reason I enjoy MMOs.