Yeah, 300g to Aht Urghan, 200 IS for a portal- Free if you're captain. Nyzul Isle isn't that big. I can deal.Originally Posted by Septimus
Yeah, 300g to Aht Urghan, 200 IS for a portal- Free if you're captain. Nyzul Isle isn't that big. I can deal.Originally Posted by Septimus
Teleport-Empty Merit Camp
You know you'd invite a WHM if it could get you into an empty merit camp w/o scouting
There's not really anything else to see. Those 2 areas are the only interesting ones. The 3 beastmen stronghold have their own BCNM's as well as Throne Room... of course. Glacier and Xarc are unremarkable, there's some black structures here and there, and spikes, and crystal shards strewn around the ground, that's it. Glaciers zone stops before Fei'yin so it's not there. The 3 instanced zones are huge, but look homogeneous just like the TAU assault areas.
The events that take place better be good, because the zones are an absolute snore. As if I hadn't had enough of glacier in the present and dynamis, we get a third barfed up reiteration of it. It's pretty lame they chose to focus solely on Middle lands history and the war, seeing as how the concept has so much potential.
The only other mentionable thing is that beyond the South San'dOria' [S] door to the north there's a small portion of North San'dOria. Similarly beyond the exit from Bastok Markets [S] there's a portion of Port Bastok setup. They are really basic and scale into the distance though so they are probably for CS use only.
http://i149.photobucket.com/albums/s...hSandOriaS.jpg http://i149.photobucket.com/albums/s...okMarketsS.jpg
Anyways though, back to your regularly scheduled gay Japanese cross dressing blogs, and non-stop merit prattle.
Wish they'd make RNG's bows show like that on PC model's backs :/
I'm a day late but it's one of these (if Wikichan was up today they have a better description). Omake aren't really supposed to make sense anyway.Originally Posted by Ringoko
What do Castle Oztroja and Beadeaux look like? Also, is there anything past the barrier to Windurst Walls?Originally Posted by Gwynplaine
I seriously hope this isn't all of the zones, that they are hiding some. Otherwise it is going to be exceedingly lame since they said there would be about as many zones as was in the original game.
There were about 49 zones in the original game (not counting city zones and BC/quazi BC areas) and there are 30 (counting BC and "assault" areas). Those are not similar numbers.
No, it's one of these:Originally Posted by Charla
http://monsters.ffxi-atlas.com/monsters/imgs/qiqirn.jpg
It'd imagine those are definitely for cutscenes... Maybe the door to S. San d'Oria opens in a cutscene and you see into North San d'Oria. However, I believe they may use "present time" zones for cutscenes outside of areas players can visit. For instance, the Bastok quest line had a scene in the Metalworks, and that's clearly a separate zone from Markets (unless that, too, is latched onto Bastok Markets [S]).
Didnt they say BLM would get a teleport spell? Might have read it wrong, or a wrong info, but I'm certain the post I read said BLM.Originally Posted by Xanthe
My guess will be "teleport-Echo", in a waypoint room where you have access to the 9-12maws
I was hoping for Time Warp..
It'll be a new jig for Dancer that'll warp them to their nation of affiliation in the past.Originally Posted by Judai
Go go Temporal Jig :3
This number seems high to me.Originally Posted by Septimus
Without counting BC areas or cities:
6 newbie zones
9 zones between Jeuno and newbie regions
2 for dunes and peninsula
3 city area dungeons (Oubliette, Zehrun, Toraimorai)
2 home region dungeons (KRT, Horutoto)
3 Jeuno area dungeons (Nest, Garlaige, Eldieme)
3 caves (Maze, Gusgen, Ordelle)
5 subzones (Fort Ghelsba, Yughott Grotto, the magicite rooms)
3 newbie beastmen strongholds
3 main beastmen strongholds
2 for Rangumont and Qufim
2 for Beaucedine and Xarcabard
2 for Baileys and Keep
That's 45 so far off the top of my head, plus the ones I forgot to mention.
I think what we have to look forward to is pretty much just:
-Beadeaux
-Castle Oztroja
-Davoi/La Vaulle
-Walk of Echoes (I assume this is the limbo between the present and the world of the past?)
-Beaucadine Glacier (will probably be just connected to Batallia Downs.)
-Xarcabard
-Castle Zvahl Baileys
-Castle Zvahl Keep
-Throne Room (Shadowlord yada yada)
-Monastic Cavern (could be renamed)
-Altar Room
-Qu'lun Dome
Im assuming the crag zones arent gonna be ingame because they connect to the noob zones that they didnt create (N.gusta,E.Saruta,W.ronfaure) unless they make them zoneable from the new zones only.
Unless they have more new zones that will take the place of some of the old zones, or they plan to use multiple copies of old zones for a 'timeline' like progression. hence the small amount of initial zones and [S] for zones..?
Was [S] standing for Shadowreign ever confirmed? or was that just player conjecture?
bah double post ~~
you count dangruf wadi in there kham?
Dangruf Wadi doesn't exist.Originally Posted by Seigfried Of Pandy
hmmm i dont think altarroom, monasticav, qulundome are in the past... at least not as separate [s] zones
Is Delkfutt in that list, or was that added with Zilart? I'm assuming Onzozo was added with Zilart because it's symmetrical with Gustav?Originally Posted by Khamsin