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Thread: New Exp/Merit Locations     submit to reddit submit to twitter

  1. #181
    Sea Torques
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    Re: New Exp/Merit Locations

    Well from what I can tell, there doesn't appear to be a viable/good merit area in Beadeaux [S]. If you go down to the small center room there are 2 mobs past each of the 4 doors, and a few other mobs on long pulls. At the end corridor (the black area on the map) there's a room you can't enter, but behind the door are 3 quadavs and an imp (at least that's what someone in my LS using fillmode said). Using it he could pull them through the door, so that would add 4 more mobs to the camp.

    Tons of VT-IT mobs in the zone but too spread out for there to appear to be a good place for meripo. And even if you could pull it off in the coffer/testimony area, it takes forever to get out there, and you need a Quadav Charm (100% multiple drop from De'Vyu Headhunter at I-9 in the present) in order to get through the gate at I-9 in the past.

  2. #182
    Puppetmaster
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    Re: New Exp/Merit Locations

    Quote Originally Posted by Shamaya
    you need a Quadav Charm (100% multiple drop from De'Vyu Headhunter at I-9 in the present) in order to get through the gate at I-9 in the past.
    I take it you don't lose the charm when you use it? Probably not but then again, SE has done some shitty stuff in the past.

  3. #183
    Sea Torques
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    Re: New Exp/Merit Locations

    Yeah I checked my inventory with the quickness after opening the gate, and yep, the Quadav Charm remains in your inventory.

  4. #184
    New Merits
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    Re: New Exp/Merit Locations

    Quote Originally Posted by Shamaya
    Looks to me like:
    Hierogrammat - Thf
    Nokizaru - Nin
    Flagellant - Mnk
    Yojimbo - Sam
    Abbot - Whm?
    Conductor - Brd
    Superior - Smn
    Gnat - Thf (or so I read)
    Hierogrammat are black mages, the rest are correct =)

  5. #185
    Fake Numbers
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    Re: New Exp/Merit Locations

    Update cleared up a lot of the fly clutter in fort, and created a nice blu-drg duo spot!

    At H-5, there's 2-5 readily accessibly flies with a prefectly safe resting spot in the middle of the Y. The yags don't spawn anywhere close, and repops are very fast. At 56 there is still a lot of VTs that pop, and like to double attack. Luckily, they SEEM to favor venom as a TP move much more over cursed sphere, and I haven't seen that nasty move they get in CoP ethier.

  6. #186
    D. Ring
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    Re: New Exp/Merit Locations

    Quote Originally Posted by Shamaya
    Well from what I can tell, there doesn't appear to be a viable/good merit area in Beadeaux [S]. If you go down to the small center room there are 2 mobs past each of the 4 doors, and a few other mobs on long pulls. At the end corridor (the black area on the map) there's a room you can't enter, but behind the door are 3 quadavs and an imp (at least that's what someone in my LS using fillmode said). Using it he could pull them through the door, so that would add 4 more mobs to the camp.

    Tons of VT-IT mobs in the zone but too spread out for there to appear to be a good place for meripo. And even if you could pull it off in the coffer/testimony area, it takes forever to get out there, and you need a Quadav Charm (100% multiple drop from De'Vyu Headhunter at I-9 in the present) in order to get through the gate at I-9 in the past.
    I managed 12~15k an hour there on sunday while farming the peiste pellets for poison taster's cape in a nin mnk war thf brd rdm setup. The main problem was an elemental spawned near us twice in 3 hours.( Just after the gate that uses the charm with an imp guarding it.)

  7. #187
    ٩๏̯͡๏)۶

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    Re: New Exp/Merit Locations

    Bedaux[S] is actually a great manaburn camp btw. Melees weren't as great on the VT/IT, but me and a friend were duoing quadav for 308/kill on some of them.

    I think it's more suited for a full party though, maybe BRD(Balladx2) COR(MaB or refresh+exp roll) BLMx4 would chew through these mobs like candy and gain a ton of MP.

    My friend and I could duo them, but they'd take a lot of MP to do so , but I can't imagine this being a problem with the party setup I stated. This was camping in the hallway between the 4 coffer rooms though, You could probably even go outdoors and roamrape the mobs up there. Dunno where Peiste pellets drop, considering we've seen 0.

  8. #188
    Chram
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    Re: New Exp/Merit Locations

    The camp in Rolanberry Fields (S) near F-8 around the Taru NPCs is awesome. The crawlers are easy to kill off. I think the range for this camp is lv42-45, just like the Lynx camp in Meriphataud Mountains(S). Made about 6-7k hr there as SMN SCH BRD DNC DRG NIN.

  9. #189
    Ridill
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    Re: New Exp/Merit Locations

    has anyone found any good spots for a 59-60 pt? I saw a few higher ones and a few lower ones through the pages but none just right for our static ;x

  10. #190
    assburgers
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    Re: New Exp/Merit Locations

    Do you mind Flies?

    The little pass running north/south in the west part of Beadeaux [S] has an ungodly shitload of lvl 64-67 Flies, and no aggro, in two possible camp locations.

  11. #191
    Ridill
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    Re: New Exp/Merit Locations

    Anything for 60-62 like range? Non-flies ;x

  12. #192
    assburgers
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    Re: New Exp/Merit Locations

    Crawler's Nest, but repop timer, though there are A LOT of mobs down in there.

    I think in the area just past the Rdm AF feet ??? there are some [S] Soldier's that are around that level range.

  13. #193
    Ridill
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    Re: New Exp/Merit Locations

    I'll check it out when i get a chance. Crawlers aren't too bad. We're in range of the regular colibri's now anyways.

  14. #194
    LD
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    Re: New Exp/Merit Locations

    Quote Originally Posted by Max™
    I think in the area just past the Rdm AF feet ??? there are some [S] Soldier's that are around that level range.
    There are no Soldier Crawlers in the past CN. The only Crawlers in CN[S] are the Processionaires in the two large rooms on that map.

  15. #195
    assburgers
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    Re: New Exp/Merit Locations

    I guess they are Procs huh, was quite a while back when I was checking for Bst exp camps, could swear I remember seeing more than just a couple of rooms with Crawlers though.

  16. #196
    LD
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    Re: New Exp/Merit Locations

    The rooms are large, so there are more than a few procs, but everything else is quadav, lizard, bee, sprout, funguar, and a few scorps and bombs.

  17. #197
    assburgers
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    Re: New Exp/Merit Locations

    Probably not enough Procs now that I think about it, because I was looking at them as pets for a Bst, who only needs two or three scattered around.

  18. #198
    Ridill
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    Re: New Exp/Merit Locations

    ah well, probably stick with colibri until we get to the hippo camp

  19. #199
    D. Ring
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    Re: New Exp/Merit Locations

    the Yags in meriphataud to the front of oz are all IT low eva /def to a lv 68 drg/29(yes i need to lv that sj and stop being gimp)whm. There's also a whole shitload of them so it looks to be a good camp spot as well.
    EDIT:
    VT and IT to a lv 70 as well.
    I tested it out yesterday and a pt of gimp sam tank, cor that could barely keep more than 1 roll active half the time, drg,/nin,gimp(?)blm, gimp rdm, gimp rdm only got 9k an hour. They hated it alot. " it was the most horrible thing ever" is what they had to say about it( please note that the mages were standing next to the yags despite the aoe WS whirlwind being known to them)

  20. #200
    Ridill
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    Re: New Exp/Merit Locations

    Quote Originally Posted by ThistleChaser
    My XP static tried out hippos in Grauberg (S) tonight, and I have to say I'm in love.

    http://www.hot-hot-hot-catlove.com/f...ippoHeader.jpg

    We don't have an uber setup -- our intent is to spent time together and level jobs we want to. PLD, WHM, SMN, BLU, (BLU filling in for our THF), and COR (me). All level 66. I think a PLD tank is probably a must, the hippos were either attacking really fast or tripple attacking on a regular basis.

    Hippos aggro, have amazingly limited true sight, and seem not to link (though I wouldn't bet money on that last one). They have MP, much to our BLUs' happiness. There are 17! of them in the room just west of the Campaign outpost guy, so it's really easy to get to and you won't run out of mobs. (There are eles in the tunnel on the way there, and at night there are two undeads.)

    I saw no good camps, so you have to remain pressed up against the wall. (We did that right next to the tunnel.) We got no links/aggro that way, even though a few hippos wandered by now and then.

    They have a TP move 'Fantod' which acts like Boost and did up to 800 HP damage. (It was our PLD's first death since the 20s.)

    We felt like 66 was a little low, 67 would probably be better. XP rocked though, 200-300 for a not-long fight (I wouldn't call it fast, but for that amount of XP it was shorter than usual).

    We'll be going back there for as long as the XP holds out.

    Oh! And if you bring a COR, you'll get fun bugs like this:
    http://www.hot-hot-hot-catlove.com/f...8-HippoBug.jpg
    I'd do a roll, then the hippo would erase it while I was doubling up. The text is the minor part of the bug, the more annoying part was that the game acted like I really had the roll on me, so I got the 'can't roll while that's active on you' error for three rolls at a time (which is of course impossible).

    Edit: Grammar.
    best camp we've been to in a long long time. we went @ 65 and weren't getting capped exp though. Never broke 300 even on chain 6 w/o rings. things have like 3000-3500 hp <_<; did a cross reaper for 1118 with darkness of 1118 @ 51% and it just flat out hit the ground.

    nin cor brd drk war rdm pt. once we hit 67 we're going to roam and kill them like crazy. our rdm only had convert 4 times in 3 hours. 65 was a wiff fest for the most part our acc hovered around 80% for the most part, not bad for leveling not great.

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