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Thread: New Exp/Merit Locations     submit to reddit submit to twitter

  1. #101
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    Re: New Exp/Merit Locations

    A good party, you can start those from 41 (but you'll need a nin tank and a bard as they'll rock the PLD).
    42 onwards is when my pt would have been able to fight these but we started at 43, and we have the unconventional setup of PLD SMN SCH. a good party starts 41, everyone else 43. Do not bring more than 2 melees + 1 tank to poke the coeurls or you'll be eating dirt from charged whisker spam.

  2. #102
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    Re: New Exp/Merit Locations

    i found a camp for war smilodon in the eldieme necropolis sorta

    http://img246.imageshack.us/img246/6...milodonoc1.png

    the tunnels are lined with them and the loop i circled had 12 or more smilodons in it
    if they dont link i think it would be a good camp

    they conned EP to my BRD75 didnt get a chance to see their real level
    i hope this helps some people out maybe it would be a high 50s camp or something i dunno heh

  3. #103
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    Re: New Exp/Merit Locations

    wow tigers in the necropolis? wow haha.

  4. #104
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    Re: New Exp/Merit Locations

    Cool, going to try this spot out tonight hopefully :D.

    On a side note, why can't I see my own posts D:.

  5. #105
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    Re: New Exp/Merit Locations

    Quote Originally Posted by Lordwafik
    wow tigers in the necropolis? wow haha.
    yeah man the place is PACKED i was shocked too lol

  6. #106
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    Re: New Exp/Merit Locations

    It makes sense, if you think of the caves under the Necropolis as being linked to Beaucdine Glacier...which is full of them.

    One interesting camp idea I saw was the mountain scorps in Meri. Mountains. VT to 75, and there's tons of them which might make for a good camp in the low 70's. There's some DC to 75 Mountain Jubjubs mixed in, VT to T to 75 Yagudo nearby as well.

  7. #107
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    Re: New Exp/Merit Locations

    Quote Originally Posted by Kyreth
    It makes sense, if you think of the caves under the Necropolis as being linked to Beaucdine Glacier...which is full of them.

    One interesting camp idea I saw was the mountain scorps in Meri. Mountains. VT to 75, and there's tons of them which might make for a good camp in the low 70's. There's some DC to 75 Mountain Jubjubs mixed in, VT to T to 75 Yagudo nearby as well.
    Those scorps have a nasty habit of popping T So they won't make a good merit camp unless you like low xp/hr.

  8. #108
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    Re: New Exp/Merit Locations

    That's why I noted the Yagudo and Jubjubs as well. Being T+ across the board, you won't lose chain on any of them, even if it's not a perfectly steady diet of VT mobs, and Sigil exp bonus is stable and constant.

    It may not be colibri chain >9000 exp, but it looks like there's enough mobs there to get a constant flow going for a regular PT, or possibly allow for duo-trio play/manaburning. I can see places where pulling scorps up top to kite shouldn't be much of a problem too. It's big, open and there's plenty of places where the "regular" TW mobs or non-aggro types sit, giving you room to tow things around. For a 70ish (premerit) PT, those scorps would be worth it.

    (Come to think, I have no idea what kinda drops they have.)

  9. #109
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    Re: New Exp/Merit Locations

    North zoneline of Vunkerl Inlet is gorgeous exp for a BST duo at 63-65ish. We went 63-64 fighting robber crabs (which ARE non aggro) against tigers and then at 64 we swapped to bst/rdm throwing crabs at djinns and nuking them with the day of the week element to force them to spam through their TP moves and blow up.

    Passing pixie R3 my partner when he died once too and chucked a fair few cure 4s out there.

  10. #110
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    Re: New Exp/Merit Locations

    Quote Originally Posted by Kyreth
    That's why I noted the Yagudo and Jubjubs as well. Being T+ across the board, you won't lose chain on any of them, even if it's not a perfectly steady diet of VT mobs, and Sigil exp bonus is stable and constant.
    Not a lot of people exp to merit with less than 6 in their party; some do, but the camp isn't worth it for a normal party I don't think. Perhaps during ToAU overflow time periods.

  11. #111
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    Re: New Exp/Merit Locations

    Quote Originally Posted by Phla
    i found a camp for war smilodon in the eldieme necropolis sorta

    http://img246.imageshack.us/img246/6...milodonoc1.png

    the tunnels are lined with them and the loop i circled had 12 or more smilodons in it
    if they dont link i think it would be a good camp

    they conned EP to my BRD75 didnt get a chance to see their real level
    i hope this helps some people out maybe it would be a high 50s camp or something i dunno heh

    You should check ur mails lol

  12. #112
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    Re: New Exp/Merit Locations

    Quote Originally Posted by GentaroX
    You should check ur mails lol
    mebbe if i remembered my pass to mail lol

  13. #113
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    Re: New Exp/Merit Locations

    The crows in west saruta [s] are very nice for drg soloing. Sigil grants refresh, which makes it extremely easy to keep on going forever, regen doesn't hurt too.

    I mostly hung around H-8 (there's a good 6 birds there) and went north towards the OP, there's a good number there too. When I got lucky with the spawns I got a jaw dropping chain 8. Started at 23, still leveling there as i'm writing this.

    EDIT! They check DC (72xp) tp T (140xp) at 23.

    EDIT!! DRG/BLU

  14. #114
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    Re: New Exp/Merit Locations

    The area right outside West Saur [S] is nice for a dune bypass (possibly near the other nations too, but I'm windurstian so it was closer to experiment)

    Monster and level ranges
    Tiny Lycopodium 10-12
    Savana Rarabs 13-15
    Bumblebee 15-17
    Crawlers 18-21
    Carrion Crow 22-25
    Crabs 22-25

    Took a 5 man party from 13 to 19 in just a few hours there. Also soloed a few jobs to 20 there.
    The tiny mandies can be a bit annoying since they are monks but the sigil bonuses overall make exping in the past worth it.

    The most annoying part about the past here is the Rafflesia; and people randomly farming mobs when a campaign battle isnt going on.....

    *edit* added crabs/crow levels

  15. #115
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    Re: New Exp/Merit Locations

    Quote Originally Posted by Apelila
    http://i5.photobucket.com/albums/y16.../maryfatho.jpg

    In the area circled above there are a metric crap ton of VT-/+ to 75 Gnats. Its fairly easy to get to, I just have yet to get enough people together to go try and kill the evil weevils.
    Sorry for bringing back an old post, but finally got around to trying out this area out on BLM.

    I'm not the best-geared blm in the world, but could take these down with 5 tier IV nukes, they have roughly 4.8-5.1k HP, and run fairly slowly while gravitied. Camped the the far east end of the circled area, was a lot of greenery to use to kite the gnats around with. First T I killed got me 210 xp, two VTs there were 252 and 294 respectively (with sigil up, solo, 2nd ribbon).

    Didn't seem too bad, going to try some more with my partner's RDM and see how we get on with that as well. Repops were standard outdoor repop times.

  16. #116
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    Re: New Exp/Merit Locations

    There's also two other places you could try Gnats- K-11 has some mixed in with gobbies, and there's an even better possible spot in SC. Warp in, head towards the fortifications by going up the ramp and jumping out the window next to the NPC. When you hit the bottom where the diving beetles are, turn right and run along the cliff you dropped off of. There's a cluster of gnats there, and plenty of room to work.

  17. #117
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    Re: New Exp/Merit Locations

    Quote Originally Posted by Lordwafik
    4 pages is riri hard.

    I can understand the 32 page scholar thread, the 15 page monster thread, but 4? Come on.
    Not enough static parties around to try this out. I'd love to go experiment on more xp mobs, but it's not particularly easy to find 5 other people who have similar schedules who understand the concept of being ready to xp at a planned time.

  18. #118
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    Re: New Exp/Merit Locations

    Quote Originally Posted by Kyreth
    There's also two other places you could try Gnats- K-11 has some mixed in with gobbies, and there's an even better possible spot in SC. Warp in, head towards the fortifications by going up the ramp and jumping out the window next to the NPC. When you hit the bottom where the diving beetles are, turn right and run along the cliff you dropped off of. There's a cluster of gnats there, and plenty of room to work.
    Sounds great, I'll give the SC one a try next time. :D

  19. #119
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    Re: New Exp/Merit Locations

    Anyone have any ideas on a 64-ish camp? The thread linked to on page one said:

    "Goblins - Vunkerl Inlet [S] LV 61-66 (?)

    One is Goblins in Vunkerl Inlet [S]. By the far southern zone to Jugner there's a ton of them. They con DC at 75, meaning they're what 71-74 or so? Good camp for level 63-66?"

    I found no goblins there at all, just a crapload of orcs. I'm going to assume he meant orcs. They conned well (IT+ to IT++) but the problem is there were as many bombs and malboros as there were orcs. No good camps that I could find and dangerous pulls.

  20. #120
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    Re: New Exp/Merit Locations

    Quote Originally Posted by ThistleChaser
    Anyone have any ideas on a 64-ish camp? The thread linked to on page one said:

    "Goblins - Vunkerl Inlet [S] LV 61-66 (?)

    One is Goblins in Vunkerl Inlet [S]. By the far southern zone to Jugner there's a ton of them. They con DC at 75, meaning they're what 71-74 or so? Good camp for level 63-66?"

    I found no goblins there at all, just a crapload of orcs. I'm going to assume he meant orcs. They conned well (IT+ to IT++) but the problem is there were as many bombs and malboros as there were orcs. No good camps that I could find and dangerous pulls.
    Check the Goblins that are directly outside batallia maw. They might be VT-IT though at 64.

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