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  1. #1
    Relic Weapons
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    Vann Zirk
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    Asura

    Wild Card

    FFXIclopedia says this:

    * I: Restores some Job Abilities (does not restore Two Hour Abilities)
    * II: Restores all Job Abilities (does not restore Two Hour Abilities)
    * III: Restores some Job Abilities (does not restore Two Hour Abilities), 100% TP Bonus
    * IV: Restores all Job Abilities (does not restore Two Hour Abilities), 300% TP Bonus
    * V: Restores some Job Abilities and some Two Hour Abilities, 50% MP Restore
    * VI: Restores all Job Abilities and Two Hour Abilities, 100% MP Restore

    BGWiki says this:

    * Restores Job abilities only if roll 1 or 2.
    * Restores Job abilities and gives 100 TP if 3 and 300 TP if 4.
    * Restores all Job Abilities(including two hours with the exception that it will not reset the users wild card) as well as MP(% varies) if 5 or 6.

    So basically looking for confirmation on a few things, will any roll 1-6 restore all non-2hour job abilities? If as clopedia says rolls of 1, 3, and 5 only restore some non-2hour abilities, I'm guessing the higher the roll, the more job abilities that can be restored (A 75 Cor from my LS says that rolling a 1 on Wild Card will only restore 1 non-2hour job ability), so I'm looking for some hard numbers on what rolls restore how many job abilities.

    Also want to know can Wild Card miss sort of like random deal. Say I have 4 job abilities ready for use and 3 are down, and I roll a 3 on wild card (lets assume rolling a 3 will restore 3 job abilities), can it attempt to restore some abilities that are ready for use and only 2/3 of my down abilities get restored?

    Thanks for any info.

  2. #2
    Nidhogg
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    Re: Wild Card

    i'm fairly certain II restores all job abilities and V restores all two hours (Aside from a corsairs).

  3. #3
    Kaeko
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    Re: Wild Card

    BG Wiki is correct. And I distinctly remember trying to research Wild Card on oldWIki and getting messed up by this description.

    As far as some of you questions about WC, we use it sometimes for the ability restore (pretty decent for RNG Barrage or BLM ES) - you can always count on it restoring all non-2hr abilities.

    1 or 2 = same thing all abilities
    3 = all abilities + 100TP
    4 = all abilities + 300TP
    5 = all abilities + 2hr + 50% MP
    6 = all abilities + 2hr + 75-100% MP (not sure on this one)

  4. #4
    Relic Weapons
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    Re: Wild Card

    So you are positive it doesn't matter what the roll is, at the very least all non-2hour job abilities will be restored?

  5. #5
    Kaeko
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    Re: Wild Card

    Quote Originally Posted by Zirk
    So you are positive it doesn't matter what the roll is, at the very least all non-2hour job abilities will be restored?
    100% positive since we used to use this for some speciality strats that required double usage of certain abilities like ES. It's never "failed" to restore the normal abilities. We actually molded the strategy so that WC's only real use was to restore the abilties since that's all you can 100% count on it doing.

  6. #6
    Relic Weapons
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    Re: Wild Card

    I'm using it for the same thing, except I will have 1 other ability down besides elemental seal, so I'm worried about the rare chance of rolling a 1, and if like my LS member says, if it only restores 1 Job ability I'm fucked, so im looking for solid confirmation of someone rolling a 1 and having more than 1 job ability restored. From what your saying it sounds like you've only used it to restore elemental seal, which means it could be possible some rolls don't restore ALL job abilities, please correct me if I assumed wrong.

    I'm currently waiting every 2 hours and doing wild card in the hopes I roll a 1 to test this lol.

  7. #7
    Nidhogg
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    Re: Wild Card

    I and II restore all job abilities not just one.

    III - 100% TP + Job ability restoration
    IV - 300% TP + Job ability restoration

    V - two hour reset + mp + ja
    VI - two hour reset + mp + ja

    they all restore job abilities

  8. #8
    Kaeko
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    Re: Wild Card

    It's all abilities. We do this for RNG parties as well and they use up a lot of JAs like Barrage, Sharpshot, etc. You don't have to worry about the game "picking" one like you do Random Deal.

  9. #9
    Relic Weapons
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    Re: Wild Card

    Awesome, much thanks.

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