Item Search
     
BG-Wiki Search
Results 1 to 11 of 11

Thread: Jorm issues     submit to reddit submit to twitter

  1. #1
    RIDE ARMOR
    Join Date
    Jun 2007
    Posts
    21
    BG Level
    1

    Jorm issues

    Our LS did jorm again last night and ran into issues at 22%. The fight overall isnt hard but around that point Horrid roar friggin sucks. How do you guys get through that? Noticed that alot of ppl (Mages mostly) start getting draw-in like crazy.

    We must be missing something.. how do you go about the last 25% or so?

    Thanks in advance.

  2. #2
    Salvage Bans
    Join Date
    Oct 2006
    Posts
    828
    BG Level
    5

    Re: Jorm issues

    Quote Originally Posted by ondori911
    Our LS did jorm again last night and ran into issues at 22%. The fight overall isnt hard but around that point Horrid roar friggin sucks. How do you guys get through that? Noticed that alot of ppl (Mages mostly) start getting draw-in like crazy.

    We must be missing something.. how do you go about the last 25% or so?

    Thanks in advance.
    Don't feed him TP?

  3. #3
    Banned.

    Join Date
    Nov 2005
    Posts
    6,903
    BG Level
    8
    FFXI Server
    Shiva
    WoW Realm
    Cho'gall

    Re: Jorm issues

    Lots of THF's for mages.

  4. #4
    Smells like Onions
    Join Date
    Dec 2007
    Posts
    8
    BG Level
    0

    Re: Jorm issues

    I'll be nice and actually give something in return >.>

    I don't think our solution is good but it works for us.

    When Jorm goes in rage mode (I forgot if it was 25% or 30%) you should be expecting triple horrid roars.

    What we do is have 1 Stunner standby for this. When the first horrid unleashes have him Stun Jorm ASAP. The idea is not to stun Horrid, but to prevent the 2nd one from going off. The stunner will then quickly Elemental Seal > Sleep2 and if it's done correctly Jorm will be asleeped before the 2nd and 3rd comes off. We used a Blm/rdm for this in order to take advantage of fast cast.

    Keep in mind if it wakes before flight time it *MIGHT* just roar again so you need to have another Stunner stun him again and sleep it. By then it should take flight after it wakes and you can fight it like normal again.

    This method eliminates the need for a 3rd tank. We've killed jorm twice with 20man under an hour using this method, hope it works for you too. Please let me know how your jorm fight goes cause I'd love to hear from you again.

  5. #5
    Kaeko
    Join Date
    Mar 2006
    Posts
    1,974
    BG Level
    6
    FFXI Server
    Odin

    Re: Jorm issues

    Jorm flies and lands like every minute - about 1.5 minutes maximum on the ground if it uses Blood Weapon. Everytime it goes ground again, the TP resets; it has no TP regen - unless you feed it 100TP after touchdown it cannot even have the chance to use Roar.

    If you're really worried, use damage only in the air like BLMs and SMNs. It's not the fastest way but it's the safest way if you're running into issues on this.

  6. #6
    D. Ring
    Join Date
    Jul 2006
    Posts
    4,945
    BG Level
    7
    FFXIV Character
    Grey Jorildyn
    FFXIV Server
    Hyperion

    Re: Jorm issues

    At that stage of Jorm's HP, tanks should be saving Sentinel for emergencies. Open with a Banish to get on hate list if Flash isn't up, then Sentinel > Flash asap. Work your hate up with cure cheating until flash is up and you should have hate re-established in under two flashes, even in a heavy SA scenario.

    At least that's how I always recover from it and it works fast. For fail tanks, use Invincible or whatever.

  7. #7
    Salvage Bans
    Join Date
    Oct 2006
    Posts
    828
    BG Level
    5

    Re: Jorm issues


    If you're really worried, use damage only in the air like BLMs and SMNs. It's not the fastest way but it's the safest way if you're running into issues on this.
    BLM nuke-spam in the air is kind of dangerous on Jorm i've found. Stupid dragon has a nasty tendancy to do Gregale Wing -> Blizzaga3 (either lagged or para'd from wing = no stun) -> touchdown and kill off some squishy mages. Even if that doesn't kill them off, the TP spam (At least 2 AoE's most likely) is usually a problem, especially if you have adds to deal with, making deaths common.


    Ironically, low-manning Jorm makes this stuff easy to deal with, as coordination with 6-12 people is way easier.

  8. #8
    Bagel
    Join Date
    Aug 2005
    Posts
    1,406
    BG Level
    6

    Re: Jorm issues

    Why would there ever be squishy mages in range of blizzaga3 on jorm?

  9. #9
    Kaeko
    Join Date
    Mar 2006
    Posts
    1,974
    BG Level
    6
    FFXI Server
    Odin

    Re: Jorm issues

    Quote Originally Posted by Delekii
    Why would there ever be squishy mages in range of blizzaga3 on jorm?
    I think low man or 6 man jorm attempts have the BLMs stand at the feet Fafnir style. Controls adds better using AoEs and prevents the BRD from ahving to move?

  10. #10
    Salvage Bans
    Join Date
    Oct 2006
    Posts
    828
    BG Level
    5

    Re: Jorm issues

    Quote Originally Posted by Kaeko
    Quote Originally Posted by Delekii
    Why would there ever be squishy mages in range of blizzaga3 on jorm?
    I think low man or 6 man jorm attempts have the BLMs stand at the feet Fafnir style. Controls adds better using AoEs and prevents the BRD from ahving to move?
    Was thinking more BRD's, WHM, etc., but the main concern for us when we 12-manned it was the aerial TP spam from Jorm when we had BLM's nuking it. Although having up stoneskin helps, with double weather going on you'll frequently take more damage than just that from an AoE, and a series of Bad Shit(tm) will find most of your alliance in red HP. For us, TP in the air wasn't a problem from 100-25%, but below that we had to do extremely controlled nukes to make sure we didn't wind up MPK'ing ourselves.

  11. #11
    E. Body
    Join Date
    Jul 2006
    Posts
    2,184
    BG Level
    7

    Re: Jorm issues

    Yeah, the 6 man attempts are all Fafnir style, but yeah that blizzaga III/wing combo could be pretty lethal on a BRD.