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Thread: Quick Dancer questions     submit to reddit submit to twitter

  1. #1
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    Quick Dancer questions

    Level 10 Dancer now:

    A) Was wondering how Dancer held up as a sub, if its actually useful for parties for melee jobs, if its a shituational sub, or don't sub at all.

    B) How long should I use H2H for? Hold off until 24 then /NIN, while using /MNK to 24? Or switch to Daggers at 20 right away?

    C) What gear should I be putting on my Dancer? I know CHR is for the healing/curative dances, otherwise should it just be Accuracy and DEX in slots where I can't immediately put ACC?

    D) How should one play Dancer when you get more Dances? Buff up with a Samba and use Steps rapidly? Or just fill in the gaps of other jobs like a support job?

    E) Should I WS with Dancer or just hold over 100% so if I need to WS I can?

  2. #2
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    Re: Quick Dancer questions

    A) I think it can be a very effective subjob, however only in certain situations. So far I've been able to solo Pucks in +parry gear (and -evasion) as my THF to skill parrying as thf/dnc solo, so that's pretty nice. After looking and seeing the Curing Waltz II formula I'm very interested in PLD/DNC just for a "I can never, ever die" combination for general playing around.

    B) Depends, for me I switched to dagger at 13, but I like dagger more anyway. With h2h or dagger I felt my damage was meh at best and I have dagger merits so I think it worked well for me. I'd say you should be at daggers by about 25 at the latest, federation knives are very nice.

    C) Yeah, CHR for heals, accuracy for all else. Though it's a general pet peeve of mine to not wastefully feed a mob tp, so I try to keep a good balance of attack in there so I'm not hitting for single digits and giving the mob tons of tp for little damage.

    D) I always kept a Samba up and spammed steps as best I could. Once I got Desperate Flourish I would spam that whenever I could (until it landed) since gravity is -evasion for the mob. I normally took on a backup healer role and would heal if the mage wanted to rest or mob was eating up the tank mostly.

    E) Until you get the Flourish that gives tp back for finishing moves, I'd always save tp. And even after you get it, should probably save tp until you get to Dancing Edge, no dagger WS is worth anything until then. If your party is fine on healing then WS away, imo, but I view Dancer as a healer job more than a DD so I'd be wary to ws too often. Usually the party would benefit if you used your tp to heal a DD that's holding back less since it has extra healing than if you put down a WS, though this might change depending on who/what is in the party.

  3. #3
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    Re: Quick Dancer questions

    lol, I forgot I had Dagger merits, haven't meritted in a long time

  4. #4
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    Re: Quick Dancer questions

    I've been curious as to why Dnc sub Nin as opposed to Thf. With sub Thf you get access to Dagger Belt and SA which would make those Viper Bites/DEs worthwhile. I really haven't gotten why so many Dnc use /Nin when it doesn't seem to add anything other than shadows.

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    Re: Quick Dancer questions

    Quote Originally Posted by TacoTaru
    I've been curious as to why Dnc sub Nin as opposed to Thf. With sub Thf you get access to Dagger Belt and SA which would make those Viper Bites/DEs worthwhile. I really haven't gotten why so many Dnc use /Nin when it doesn't seem to add anything other than shadows.
    You'd get +5 skill, yes, that is nice. But with /nin you get another dagger, which at 25 means +2 acc/+5 attack from the offhand and at 34 means +3 acc/+7attack. As well, DNC is very good at taking hate, as well as being a situational/emergency tank, so unlike some other jobs that constantly /nin (like say thf) DNC does have a fair chance at taking hate.

    And to think that a /thf SA will do much for a ws is lol. VB is only effective because of the dex/agi bonus' for a THF main. DE you need accuracy and attack to do good damage with, a normal crit on the first hit would do very little. Only time /thf SA increases damage by much is on 2h WS's with big fTP WS's, Dagger doesn't have any ws's like that (VB actually has no fTP, DE's fTP is 1.1875) other than Mercy Stroke at 3.0 which DNC can't get.

  6. #6
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    Re: Quick Dancer questions

    Tooooootally forgot about the dex/agi bonus not counting on Thf sub.

    Away /facepalming now.

  7. #7
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    Re: Quick Dancer questions

    Quote Originally Posted by Eaglestrike
    After looking and seeing the Curing Waltz II formula I'm very interested in PLD/DNC just for a "I can never, ever die" combination for general playing around.
    I'm personally wondering if you can just use it as a real SJ in exp-parties. As you said, I've noticed DNC is really good at taking hate - pretty much whenever the hell they want past a certain point. Maybe I'm stuck in 2003, but it seems that if you wanna just purely hold hate on PLD it'd be easier with /DNC than with /WAR. And regardless of that, you can also basically replace a back line job with the Cure III/Curing Waltz II combo (assuming you're not replacing -na's as well), add an extra DD, and continue to wack things with your sword. Wee, maybe?

  8. #8
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    Re: Quick Dancer questions

    Well, once I get it leveled I'm going to be using War/Dnc a lot in sky farming and the like.

    Besides being able to basically keep a melee party topped off on my own, the Drks would love me if I used Aspir Samba, and my Rune Chopper would love it too.

    Yes, I finally found a way to keep the choppa active without asking for Refresh or using Drinks.

  9. #9
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    Re: Quick Dancer questions

    Quote Originally Posted by Max™
    Yes, I finally found a way to keep the choppa active without asking for Refresh or using Drinks.
    Sanction? Sigil?

  10. #10
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    Re: Quick Dancer questions

    Quote Originally Posted by Metah
    Quote Originally Posted by Max™
    Yes, I finally found a way to keep the choppa active without asking for Refresh or using Drinks.
    Sanction? Sigil?
    1 Mp/Tic doesn't keep it active full time, it on average gives you 4.5% haste or so.

    With Aspir Samba, as long as you got 3 or so Mp per hit, and San/Sig refresh for misses, you'd have the full 9% full time.

  11. #11
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    Re: Quick Dancer questions

    [quote=Max™]
    Quote Originally Posted by Metah
    Quote Originally Posted by "Max™":3cz7gcqy
    Yes, I finally found a way to keep the choppa active without asking for Refresh or using Drinks.
    Sanction? Sigil?
    1 Mp/Tic doesn't keep it active full time, it on average gives you 4.5% haste or so.

    With Aspir Samba, as long as you got 3 or so Mp per hit, and San/Sig refresh for misses, you'd have the full 9% full time.[/quote:3cz7gcqy]

    Oh, I see. I was just going off what I know from my trusty Rune Axes+Gaudy Harness or Sanction combo :\

  12. #12
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    Re: Quick Dancer questions

    With the runes you get your Regen every other Tic, right?

    That would give me 9% haste every other tic, so averaged out 4.5% or so, which is what the delay math was worked out to be.

    Aspir Samba would give it full time, letting me cap out haste as War/Dnc while freeing up some more gear slots, yay.

  13. #13
    CoP Dynamis
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    Re: Quick Dancer questions

    Quote Originally Posted by Max™
    With the runes you get your Regen every other Tic, right?

    That would give me 9% haste every other tic, so averaged out 4.5% or so, which is what the delay math was worked out to be.

    Aspir Samba would give it full time, letting me cap out haste as War/Dnc while freeing up some more gear slots, yay.
    the only reason you get your regen every other tick is because on the other ticks you have no mp.
    tick, your gaudy kicks in and gives you 1 mp
    tock, your runes kick in and suck 3mp (max, but will still work if you have only 1 mp left)

  14. #14
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    Re: Quick Dancer questions

    Quote Originally Posted by Rasantath
    Quote Originally Posted by Max™
    With the runes you get your Regen every other Tic, right?

    That would give me 9% haste every other tic, so averaged out 4.5% or so, which is what the delay math was worked out to be.

    Aspir Samba would give it full time, letting me cap out haste as War/Dnc while freeing up some more gear slots, yay.
    the only reason you get your regen every other tick is because on the other ticks you have no mp.
    tick, your gaudy kicks in and gives you 1 mp
    tock, your runes kick in and suck 3mp (max, but will still work if you have only 1 mp left)

    Tick, Sigil gives 1 Mp
    Tock, Rune drains Mp, gives me 9% haste, I swing at this time too.
    Tick, Sigil gives 1 Mp
    Tock, Rune drains Mp, no swing
    Tick, Sigil gives 1 Mp, I swing but get no haste this time
    Tock, Rune drains Mp, gives 9% haste

    Etc, if you aren't getting 3 mp/tic back, Rune Chopper is gonna activate half the time on average, for half the haste, not bad, but not as good as advertised.

  15. #15
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    Re: Quick Dancer questions

    A) Shituational sub. I like it for soloing as Nin/Dnc since I can get tp fast and Drain Samba is nice with Shadows. If I'm farming Too Weak mobs I won't even bother to cast Utsu and just get HP back from Sambas. Can probably do the same with EP & DC.

    B) I used H2H (as /Mnk) from 11 to 20, then I switched to Daggers (as /Nin). I've heard H2H is decent once you get Raging Fists as /Mnk, but I prefer to keep my tp so I can spam Steps.

    C) Acc > all. I look at it from a DD perspective like some others so I don't deal crap damage for my tp. Chr would be good in spots that don't have any decent options as well as macro gear if you want to go that route.

    D) I try to remember to keep a Samba on unless there's another Dancer in the party. Aside from that I spam Steps as they're ready (unless all available are at Lv.5) and help cure/erase/co-tank/whatever's needed.

    E) I like the earlier post about saving tp at least til you get Reverse Flourish since that guarentees you'll always have tp ready.

  16. #16
    Yoshi P
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    Re: Quick Dancer questions

    Quote Originally Posted by Max™
    With the runes you get your Regen every other Tic, right?

    That would give me 9% haste every other tic, so averaged out 4.5% or so, which is what the delay math was worked out to be.

    Aspir Samba would give it full time, letting me cap out haste as War/Dnc while freeing up some more gear slots, yay.
    Well only if you are fighting something with mp right? Or does aspir samba not work that way?

  17. #17
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    Re: Quick Dancer questions

    Only works on stuff with MP.

    I would use it in Citadel whenever we would fight Beetles so the Drk could get some mp back. Then back to Drain Samba for Bats.

  18. #18
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    Re: Quick Dancer questions

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Max™
    With the runes you get your Regen every other Tic, right?

    That would give me 9% haste every other tic, so averaged out 4.5% or so, which is what the delay math was worked out to be.

    Aspir Samba would give it full time, letting me cap out haste as War/Dnc while freeing up some more gear slots, yay.
    Well only if you are fighting something with mp right? Or does aspir samba not work that way?
    True, but I'd be using it in Campaign a lot, nearly everything casts in there.

    Up in Sky I'd have quite a few mobs that have MP to work with, that's the main uses for it atm for me.

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