Our last Khimaira double-TPed twice (i.e., two TP moves in a row without a single swing between them) during stalling when we had literally no one at all TPing it. <_> Not sure if that counts.
Our last Khimaira double-TPed twice (i.e., two TP moves in a row without a single swing between them) during stalling when we had literally no one at all TPing it. <_> Not sure if that counts.
Option 1. I shouted at rdm/drk for not stunning, then actually checked the logOriginally Posted by Seditedi
![]()
If you got extra stuns, I'd think they'd easily interrupt the pattern of the rdm/drk, causing the rdm/drk's stun to have "No effect" and leaving a bigger window for spells before the next stun. If, in addition to that, the rdm/drk was inexperienced/incompetent, well, hi2u firaga.Originally Posted by ubermonkey
I had this when killing them with my ls, i pulled one w/ dia, and blm did over 1k of nukes and it still hated me, along with a 500 neather blast taking hate from a mob that a blm had almost solodOriginally Posted by Kimiko
None of the stuns were proccing, and everyone there knew what they were doing.Originally Posted by Lexa
So it actually said Suzaku is Stunned etc but it was not actually stunned? Haven't heard of any problems with Stuns not taking effect on stuff such as Khim/Cerb.
YupOriginally Posted by Seditedi
Had quite a few Meltdowns get past stun last night at Despot.
Stunned em on time, got a few stunners watching, and the doll popped anyway.
We just started zerging them with some Sams and let the other group do other NM's, but it was pretty lame.
Ring, we decided that face tanking on your MNK wasn't a good idea remember? Don't start with me on how we failed that again...
This has been happening for a few updates now. We'd have ~3 people stun, everyone get the "is stunned" message, but the Meltdowns would still go off. Annoying.Originally Posted by Max™
what's going on is the same thing that happens after every update: people put their glitch goggles on and suddenly every little thing is SE fucking something up
btw did they increase ridill droprate?
LOL I am going to stab you in the face.Originally Posted by skurlover
I would say that you were right if it was just me, but it's not. Thats why there are links to other people comments about the problems in the very first post.Originally Posted by Priran
LOLOriginally Posted by Priran
Another confirmation on stun failure to activate, we did (and are doing as of this post) Unstable Cluster and so far about 10 self-destructs (both on him and the Nitros) have gone through stuns (spell, head butt, stun WSes) all landing but then the SD goes off anyways. Probably had about 40 or so readied, but 10 or so have decided they aren't going to get stunned. Has caused many many deaths, and two actual wipes.
Seen this in sky on meltdowns as well, and other random mobs while playing DRK wondering why that TP move or spell just went off when they were clearly stunned, confirmed even in log. I'd have to agree something isn't working right now, unless stun is now like para and just has a chance to prevent actions ;o
Zekyr, that has always been the case for sky meltdowns, you can actually stun too early, if this happens, the TP move goes off as if stun had never happened. It's almost like you need the mob to be in a stunned state when his TP move is about to activate.
I can't comment with certainty on Self Destruct, but I suspect this is what may be happening.
Saw a weird hate issue tonight on aura statues as well. Was duoing with a blm on bard. I pulled with elegy, lullabied at camp. He gravitied, nuked it 2-3 times down to about 20% hp, at which time it was slowly walking after him. I went to sleep it again, lullaby resist and it went after me and totally forgot about the blm. Actually started chasing me.
That lullaby seriously pissed it off.
No no, I understand this, and I've seen it personally where if you stun early then "The mob is no longer stunned." before the readying animation ends it will blow up anyways, that much is common.Originally Posted by Arnster
This is when it begins to ready, we stun, it blows up anyways, then says "is no longer stunned" after the boom (a lot easier to note on clusters since they live even after the suicide, but likely what's been happening in sky as well).
Just finished runs for the night, wound up going 10/12 on kills and 7/10 on drops so all in all not too bad but 3 of those kills involved an ES sleep II chain for 8+ mins while we had to raise everyone from a SD that went through when it shouldn't have, and it happened a LOT.
Like the other poster said, we know how to stun, and it wasn't a case of mistiming or overwriting stuns, they're landing fine, just not taking effect. From BLM/DRK spell, BLU spells, or stun WSes (leg sweep, hobaku, shoulder tackle used) it was perhaps a 1/3 to 1/5 chance that it would ignore the stun altogether and detonate regardless of stun status.
Additional effect: Stun still actually stuns the mob, just a relatively useless fyi. (It stuns Meltdown and Self Destruct.)
![]()
LS killed Cerb yesterday or something again, no issues with stunning Gates of Hades.