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  1. #21
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
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    20,631
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    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Re: FINAL FANTASY XI Update (Dec. 12)

    Well they just removed one of the worthwhile features of the expansion.
    One step back, and about six steps forward. I'll take it.

  2. #22
    I have no idea tbh
    Join Date
    May 2006
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    506
    BG Level
    5
    FFXI Server
    Bahamut

    Re: FINAL FANTASY XI Update (Dec. 12)

    Bastok Emblem Fourth division mace looks fun for max hp/mp build and for devotion or convert.

  3. #23
    Ridill
    Join Date
    Oct 2005
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    10,210
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    9
    FFXI Server
    Asura

    Re: FINAL FANTASY XI Update (Dec. 12)

    I keep missing the regular home nation campaigns, what's the "Fortification" they aim for when the beastmen are attacking inside the city proper?

  4. #24
    assburgers
    Join Date
    Mar 2007
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    10,925
    BG Level
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    Re: FINAL FANTASY XI Update (Dec. 12)

    Where is the :fail: smilie?

    I need that one for the system message campaign notification, which only appears in the zone...WHICH YOU'RE ALREADY IN TO DO CAMPAIGN!

    I couldn't believe it, I ran around talking to NPC's hoping one of them would give me the option to enable this Past time only, System wide spam, which would enable me to so much more easily hop around from battle to battle.

    Then, I see Rolanberry is active, I port out (to the outside of the gate west of the fort.. hmmm) and run in (to find three Goobues much closer to the fort than they usually roam, two dangerously close to the south side where many battles happen... hmmm), get my tags, battle starts, but Striking Bull pops and rapes everything...

    THEN I see the notice, only in Rolanberry, generic message, no zone specific note at all, and it dawns on me, they really did fuck it up.

    Dammit, that could have been so awesome.

  5. #25
    Sea Torques
    Join Date
    Sep 2007
    Posts
    567
    BG Level
    5

    Re: FINAL FANTASY XI Update (Dec. 12)

    Quote Originally Posted by Max™
    Where is the :fail: smilie?

    I need that one for the system message campaign notification, which only appears in the zone...WHICH YOU'RE ALREADY IN TO DO CAMPAIGN!

    I couldn't believe it, I ran around talking to NPC's hoping one of them would give me the option to enable this Past time only, System wide spam, which would enable me to so much more easily hop around from battle to battle.

    Then, I see Rolanberry is active, I port out (to the outside of the gate west of the fort.. hmmm) and run in (to find three Goobues much closer to the fort than they usually roam, two dangerously close to the south side where many battles happen... hmmm), get my tags, battle starts, but Striking Bull pops and rapes everything...

    THEN I see the notice, only in Rolanberry, generic message, no zone specific note at all, and it dawns on me, they really did fuck it up.

    Dammit, that could have been so awesome.

    Wow just wow. Of all the things they could have fucked up I didn't expect it to be this extremely simple premise.

    We don't want to know a battle is starting in the zone we're already in, that is beyond redundant since 1) you have the music and 2) you can see the battle icons. We want to know where battles are starting while in town or another battle zone.

  6. #26
    assburgers
    Join Date
    Mar 2007
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    10,925
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    Re: FINAL FANTASY XI Update (Dec. 12)

    Hey, look at the bright side, now when I happen to be passing through uh.. Rolanberry... to uh... go see if the Sandworm is up...and have my music down... I'll know when Campaign starts the instant it does!

    Yay...

    Maybe they patch it tomorrow?

  7. #27
    The God Damn Kuno
    Join Date
    Dec 2004
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    13,360
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    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Re: FINAL FANTASY XI Update (Dec. 12)

    I like what they did. It's good for when I dont have music up and it starts/ends. I dont want to get spammed while in town. >.>

  8. #28
    Sea Torques
    Join Date
    Sep 2007
    Posts
    567
    BG Level
    5

    Re: FINAL FANTASY XI Update (Dec. 12)

    Quote Originally Posted by Not Kuno
    I like what they did. It's good for when I dont have music up and it starts/ends. I dont want to get spammed while in town. >.>
    Then filter it. There are a number of us who DO want to be spammed in town with battles we can join. That's the beauty of filters, you choose what you see. Though I'm certain they'll find a way to cock that up too.

  9. #29
    assburgers
    Join Date
    Mar 2007
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    10,925
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    Re: FINAL FANTASY XI Update (Dec. 12)

    I really liked the idea of having a seperate key item for each nation, and the ability to turn each on one or off.

    Hell, I'd like if it just told you about other attacks going on in that nations territories while you were in them, this... it's marginally useful if I happen to be hanging out in a zone, that's it.

  10. #30
    Banned.
    Account locked at request of user.

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    Re: FINAL FANTASY XI Update (Dec. 12)

    Quote Originally Posted by Builttolast
    Quote Originally Posted by Not Kuno
    I like what they did. It's good for when I dont have music up and it starts/ends. I dont want to get spammed while in town. >.>
    Then filter it. There are a number of us who DO want to be spammed in town with battles we can join. That's the beauty of filters, you choose what you see. Though I'm certain they'll find a way to cock that up too.
    I wasn't aware you could filter things like the Besieged message.

  11. #31
    assburgers
    Join Date
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    Re: FINAL FANTASY XI Update (Dec. 12)

    Well, my first thought was "There must be an NPC that gives a key item like Ballista earring to enable this."

    Now that I learn there isn't, I'm a sad panda.

  12. #32
    Relic Weapons
    Join Date
    Jul 2007
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    392
    BG Level
    4
    FFXI Server
    Odin

    Re: FINAL FANTASY XI Update (Dec. 12)

    this means I can play music while waiting for campaign now, since generally when surfing forums I only have half the website expanded (so I can see the text box in ffxi). Meh, I'm easy to please, I like where they warp you now too.

  13. #33
    assburgers
    Join Date
    Mar 2007
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    Re: FINAL FANTASY XI Update (Dec. 12)

    Who waits for Campaign in one zone?

    I usually try to hop around between Jugner, Grauberg, Rolanberry, Karugo, Saruta, as they tend to have fun and often rewarding fights.

    If I could linger in Jugner and find out that Grauberg just now started, instead of seeing it pop up 45 seconds to 2 minutes after the fact, I'd be able to port back, port out, and get there in time to catch the action.

    I play with the volume down and this is still of almost no use to me, I tend to check for battles in Windy, near the C.A. npc.

    Maybe, just maybe, they could put an icon next to regions with active battles on the teleport select screen.

    Shit, that's genius right there, you could tell at a glance where is active without waiting on Cmap, or actually standing in the fucking zone.

  14. #34
    Relic Weapons
    Join Date
    Jun 2007
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    344
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    4

    Re: FINAL FANTASY XI Update (Dec. 12)

    that would be just as laggy as cmap, the ballista style key item would be great. where can we go about suggesting that to SE?

  15. #35
    Relic Weapons
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    Jul 2007
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    FFXI Server
    Odin

    Re: FINAL FANTASY XI Update (Dec. 12)

    I actually just stay in Jugner, and read while waiting for it start

  16. #36
    Ridill
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    Asura

    Re: FINAL FANTASY XI Update (Dec. 12)

    Jugner just had like 3 campaigns in a row on Pandy. Sometimes, you can just hang out in one spot and be better off than warping back after each one.

  17. #37
    Banned.

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    Re: FINAL FANTASY XI Update (Dec. 12)

    Quote Originally Posted by ryskar
    I actually just stay in Jugner, and read while waiting for it start
    Welcome to Aery3.0, then again, Campaign happens more often.

  18. #38
    Sea Torques
    Join Date
    Sep 2007
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    567
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    5

    Re: FINAL FANTASY XI Update (Dec. 12)

    Quote Originally Posted by Priran
    Quote Originally Posted by Builttolast
    Quote Originally Posted by Not Kuno
    I like what they did. It's good for when I dont have music up and it starts/ends. I dont want to get spammed while in town. >.>
    Then filter it. There are a number of us who DO want to be spammed in town with battles we can join. That's the beauty of filters, you choose what you see. Though I'm certain they'll find a way to cock that up too.
    I wasn't aware you could filter things like the Besieged message.
    Sorry what I expected to be a feature is just on a growing wishlist for now. Either way this is completely useless and 100% redundant. Good to see they're spending their time wisely.

  19. #39
    Jer
    Jer is offline
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    Re: FINAL FANTASY XI Update (Dec. 12)

    Quote Originally Posted by Max™
    Who waits for Campaign in one zone?
    I've actually been staying in Jugner today. Since the servers came up, the longest lapse I've seen has been maybe 5 minutes. I did go out to eat and finishing up some final projects, but as far as I'm aware it's been pretty much constant.

  20. #40
    assburgers
    Join Date
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    Re: FINAL FANTASY XI Update (Dec. 12)

    I have tried to do that, but I always have the most amazing timing at catching the lulls between strings of battles.

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