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  1. #41
    Ridill
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    Re: FL - The Price is Right - Please help

    Quote Originally Posted by Jones
    Quote Originally Posted by aurik

    Go RDM PLD (/nin) WHM RNG (/nin) MNK BRD, make sure to erase m.def down. Strategy was already posted by Vistani: fight the dude until he activates a weapon, then hold him while you deal with the weapon.

    As much as we'd like to have both RNG and MNK, they are both the same person. Our basic issue is juggling survivability and damaging ability. In our attempts we've yet to find the right balance between the two.

    With the PLD as /NIN I'm assuming a straight tank. When a weapon is called down, should the PLD/NIN kite the King until the weapon is down? So far all of our attempts have been PLD/WAR, since the guy coming PLD doesn't use it often and his /NIN build is likely lacking.
    PLD/WAR sucks balls on everything. Go MNK + DRG.

    1) Fight the dude until he activates a weapon
    2) Hold the dude while you kill weapon
    3) Go back to fighting the dude

    And tell your static to level less terrible jobs. I count 2 PUP and a DRG, there's gotta be a rule against that.

  2. #42
    Relic Weapons
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    Re: FL - The Price is Right - Please help

    How the hell are so many people struggling with this assault? It is probably the easiest FL...

  3. #43
    CoP Dynamis
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    Re: FL - The Price is Right - Please help

    Quote Originally Posted by Vistani
    How the hell are so many people struggling with this assault? It is probably the easiest FL...
    I've actually seen someone say this about every FL assault except Cerberus now.

  4. #44
    New Merits
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    Re: FL - The Price is Right - Please help

    Quote Originally Posted by Vistani
    How the hell are so many people struggling with this assault? It is probably the easiest FL...

    Every group is different and each assault has an "ideal" group. This is just a fight that we struggle to have an "ideal" combination. Our basic weakness is that we don't have many heavy hitting melee jobs. In our group we've tore through nearly every assault beating all but maybe 2-3 on the first attempt. This assault presents a unique challenge for the group I'm in and we'll win the fight eventually. Thanks for the constructive suggestions offered thus far.

  5. #45
    Hydra
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    Re: FL - The Price is Right - Please help

    You have a DRG and a MNK, that should be enough DD.

    One thing which worked for us was to only have the DD on the King long enough to build 100tp. Then they'd back off, wait for a weapon to be summoned, pull it far away from the tank, and kill it with the help of the RDM. It's easier on the healers when you dont have 3 people constantly needing a load of Erases from the mdef down aoe, and they can just focus on the tank.

    Was a while ago now, but I think the setup we won with was NIN/WAR, WAR/NIN, RNG/???, BRD/WHM, RDM/WHM, WHM/BLM. Straight-tanked btw.

    Keep at it, I also found this by far the most difficult FL. 1/1 Hydra/Khim/Dracula, 1/2 Cerb, 1/5 King >_>

  6. #46
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    Re: FL - The Price is Right - Please help

    Well we finally won tonight... Setup was

    PLD/WAR
    RNG/NIN
    BRD/WHM
    WHM/BLM
    RDM/WHM
    BLU/THF

    Setting up SATA was difficult, but all in all /THF gave us the spike damage that we needed to win. Thanks for all the support and best of luck to everyone who might read this thread someday when they have trouble.

  7. #47
    Black Belt
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    Re: FL - The Price is Right - Please help

    Quote Originally Posted by Vistani
    Quote Originally Posted by Gergall
    Does he ever use Thundris Shriek above 25%?
    Yes.
    We fought him twice tonight, and both times he used Thundris Shriek above 40%. Is it time based? Can it be stunned to avoid the intimidation spam, at least temporarily? The second fight, at 50%, we had more than 10 minutes (probably close to 15), all weapons dead and everyone at full health and MP. He used Thundris Shriek about 45%, and Intimidation started stopping 75-80% of our actions against him, and we timed out at 21%. Extremely frustrating. We beat him once before, but have 7 in our static, and the Intimidation was rampant in the last 10-15% but not before. NIN NIN DRK BLM WHM RDM was our setup, we can switch things around some, but it seems our strategy is sound, our players are competent, and those are about our best geared jobs.

    How the hell are so many people struggling with this assault? It is probably the easiest FL...
    Funny, we've beaten all the others with no major hitches. I'm guessing you beat this once, had an ideal setup, and didn't get Thundris Shriek until very late.

    I've actually seen someone say this about every FL assault except Cerberus now.
    Frankly, Cerebus is the one we've had the least trouble with. Maybe our setup is just ideal for that.

  8. #48
    Relic Weapons
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    Re: FL - The Price is Right - Please help

    Quote Originally Posted by Byrd
    Quote Originally Posted by Vistani
    Quote Originally Posted by Gergall
    Does he ever use Thundris Shriek above 25%?
    Yes.
    We fought him twice tonight, and both times he used Thundris Shriek above 40%. Is it time based? Can it be stunned to avoid the intimidation spam, at least temporarily? The second fight, at 50%, we had more than 10 minutes (probably close to 15), all weapons dead and everyone at full health and MP. He used Thundris Shriek about 45%, and Intimidation started stopping 75-80% of our actions against him, and we timed out at 21%. Extremely frustrating. We beat him once before, but have 7 in our static, and the Intimidation was rampant in the last 10-15% but not before. NIN NIN DRK BLM WHM RDM was our setup, we can switch things around some, but it seems our strategy is sound, our players are competent, and those are about our best geared jobs.

    How the hell are so many people struggling with this assault? It is probably the easiest FL...
    Funny, we've beaten all the others with no major hitches. I'm guessing you beat this once, had an ideal setup, and didn't get Thundris Shriek until very late.

    [quote:2p8pmtph]I've actually seen someone say this about every FL assault except Cerberus now.
    Frankly, Cerebus is the one we've had the least trouble with. Maybe our setup is just ideal for that.[/quote:2p8pmtph]
    Beat it several times actually thanks, several times with it using Thundris Shriek early. Thundris Shriek is not time based, it's just a random tp move.

  9. #49
    Black Belt
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    Re: FL - The Price is Right - Please help

    Quote Originally Posted by Vistani
    Beat it several times actually thanks, several times with it using Thundris Shriek early. Thundris Shriek is not time based, it's just a random tp move.
    Hmmmm. Well, I still have no idea how people find this one easy, in comparison with the other FL's, which took us 0-1 failures on each to clear twice. Different play style strengths & weaknesses, I guess. Oh well, I guess we'll just try to have our BLM Stun-camp Shriek next time and have our melee take in some Icarus Wings, since WS don't seem to get intimidated. Follow up question: do multiple Shrieks make the intimidation worse, or is it just a time function after that? It seems to get worse, and I'm wondering if it's worth stun camping the move afterwards.

  10. #50
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    Re: FL - The Price is Right - Please help

    Quote Originally Posted by jibini
    Quote Originally Posted by Vistani
    How the hell are so many people struggling with this assault? It is probably the easiest FL...
    I've actually seen someone say this about every FL assault except Cerberus now.
    what, are you kidding Cerb is the easiest FL assault hands down. SMN x4, BRD, COR = the new fenrir.

    As for the Price is Right.. i do believe this one is the hardest of the FLs because it can be very tricky without certain jobs...

    I didn't really read the whole thread but can offer advice through how my set cleared it.

    We went WHM, SMN, NIN/DRK, 2 DD and I think RDM...

    the NIN/DRK would tank or kite the King (gravity helps alot), all the while the SMN buffs him with Dream Shroud. Dream Shroud totally weakens the battle because you don't have to deal with the dangers of Cackle at all. I'm guessing NIN can use /DRK to stun ga's to help keep shadows up, as well as keep hate.

    The WHM focuses on curing... and the SMN cures in between Dream Shrouding...

    The 2 DDs are responsible for killing the adds, and I'm guessing the RDM to support the mages (refresh to the NIN/DRK as well) and probably to support the DDs too.. The DDs need to be strong DDs so that the weapons go down as quickly as possible.. the DDs can start to attack Goldemar lightly if no weapon is active so as to reduce the need to kill him faster in the end. DRG is good for this too cos they can go all out, then super jump hate when they have to deal with the add...

    Once all the weapons are gone, you can then go for the boss. His HP is actually pretty short.. and as far as I can tell Predator Claws work great on him. I don't know if BPs can get intimidated, but never saw it happen.

  11. #51
    Melee Summoner
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    Re: FL - The Price is Right - Please help

    We did it with PLD/NIN(I think... possibly /WAR) PUP/WAR(Valoredge), NIN/WAR, WAR/NIN, SMN/WHM, and WHM/BLM.

    The NIN held the king near the entrance, and as the weapons came down everyone else would peel off and kill them. The SMN would stay behind and keep the NIN alive.

    First try with this strategy we wiped around 3%, second try we won pretty handily. We're a decently equipped group, but nothing great(No ridills or anything). Aside from the WAR, there were no heavy hitters, and it wasn't that bad.

  12. #52
    Cerberus
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    Re: FL - The Price is Right - Please help

    Quote Originally Posted by Spira
    and as far as I can tell Predator Claws work great on him. I don't know if BPs can get intimidated, but never saw it happen.
    When I went with my group, we won first try, but for the life of me still can't figure out why the last two Pred.Claws I threw out did 0 damage. They didn't miss, they specifically hit for 0. Worked great up to the last two just before win, then mysteriously stopped doing damage.

  13. #53
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    Re: FL - The Price is Right - Please help

    Quote Originally Posted by Byrd
    Hmmmm. Well, I still have no idea how people find this one easy, in comparison with the other FL's, which took us 0-1 failures on each to clear twice.
    We tried it twice again last night, I think we're giving up, failed miserably once and ran out of time at 12% the other. 5 of the 6 of us are Captain already. Maybe someone else can see what we're doing wrong.

    Job Options (bolded was the one we took):
    Person #1: NIN WAR
    Person #2: NIN BLM
    Person #3: DRK RNG MNK THF BLM WAR NIN
    Person #4: RDM WHM
    Person #5: WHM SAM WAR NIN (SMN66)
    Person #6: BLM RDM DRG (no WHM sub available; this is also the person that needs the clear)

    We went in with Hi-Ethers, Icarus Wings, Holy Waters, and so forth. The first time, we had a Cackle followed by an instant -aga III, killing two front liners, followed by a Necropurge (AoE Curse) followed by an -aga III, again killing two front liners. The second time, Thundris Shriek hit at 35%, and again we lost people to Necropurge spam followed by -aga III's, and timed out at 12% due to 90% Intimidation rates (one Ninja counted 8 straight Intimidations; the other Ninja used his half stack of holy waters by 25%). Our Stuns were having problems landing; maybe that's a gear issue, but our DRK who had stunned well before wasn't having the same luck this time. The BLM was having problems landing stuns as well. Weapon Bash, however, worked every time for stun. The previous time we did this, we had an Excalibur PLD instead of person #6, and Person #2 came on BLM/WHM, and we barely won that the second time (DoT death with two people alive, one of those weakened).

    When the weapons were summoned, the main tank and the white mage kited King G while everyone else took out the weapon, which worked just fine. The RDM kept Gravity on King G, which landed w/o fail.

    I think some of us are going to quit doing this one, maybe switch the lineup with some other LS folks who are on T10. It sounds like everyone who finds this one "easy" or "won first time" had a Summoner, I think that's what we need to do. If we were to go again with the same group, I think the BLM comes on RDM for extra Curing power and MP, even w/o WHM sub, Cure IV & Convert are good. The BLM is there for weapons and for stunning, but doesn't seem to be critical for weapons and can't stun effectively. King Goldemar is undead, would having the DRK come on Monk be better? I tend to think not since we lose Weapon Bash, Stun spells (when they work), etc.

    Any suggestions with what we've currently got? Or scrap it and start over?

  14. #54
    Ridill
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    Re: FL - The Price is Right - Please help

    1) have your blm|rdm level his fucking whm subjob. What a useless sack of fail he is without it.
    2) get a bard.
    3) assuming their war isn't crap, have person #1 go war instead of nin
    4) assuming their mnk isn't crap, have person #3 go mnk instead of drk

    If you keep people healed, shelled, erased, and uncursed his ga-3 won't one-shot anybody.

  15. #55
    Hydra
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    Re: FL - The Price is Right - Please help

    Quote Originally Posted by aurik
    1) have your blm|rdm level his fucking whm subjob. What a useless sack of fail he is without it.
    Harsh, but fair

  16. #56
    ٩๏̯͡๏)۶

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    Re: FL - The Price is Right - Please help

    I can understand not having /blm levelled as a RDM in the ToaU era of FFXI, but no /whm? Wat.

  17. #57
    Puppetmaster
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    Re: FL - The Price is Right - Please help

    Question to those who have done this. This the last FL I need and was wondering if nin/dnc would be a good option for tanking?

  18. #58
    Hulkamania
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    Re: FL - The Price is Right - Please help

    Quote Originally Posted by Vistani
    How the hell are so many people struggling with this assault? It is probably the easiest FL...

    I'm wondering what your setup was?

  19. #59
    E. Body
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    Re: FL - The Price is Right - Please help

    After 2 losses, I finally beat this with NIN RNG SMN WHM RDM BLM. We Kited it full time while weapons were still alive. The RNG BLM and sometimes SMN would take care of the weapons when summoned, occasionally, I would nuke also as RDM, if they struggled. The only deaths were from the SMN when he ate some aoe while trying to buff the NIN and the RNG at the end. After the weapons were down, we straight tanked it. We had a little trouble with the last 25% when he used the intimidation move a few times, but RNGs are nice in that it didn't affect ranged attacks? We had a MP issues towards the end because the BLM wouldn't help cure since he didn't believe me when I told him he can't nuke King well. He went and used an ES Burst2 for like 70 dmg.

    I wanted the nin to straight tank from the start and kite when weapons popped, but they didn't trust me either. Still, we took it down to around 75% with dot, ranged attacks and the smn doing dmg by the time all weapons were dead.

  20. #60
    Sea Torques
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    Re: FL - The Price is Right - Please help

    When we did this we zerged it; WAR MNK RNG SAM BRD RDM. From what I remember, Stun was resisted pretty often. But it was still a pretty straightforward win.

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