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  1. #61
    Sea Torques
    Join Date
    Oct 2006
    Posts
    506
    BG Level
    5

    Re: FL - The Price is Right - Please help

    I don't like the idea of 'zerg' tactics and also: my group doesn't have the jobs to do it. So in case other people want to try this with a setup that has less burst damage capabilities here's what we did:
    -gave tank (pld/nin) a bunch of magic damage reduction and magic defense bonus gear which she wore fulll time. Thundaga3 does a crapton of damage.
    -brought three people with erase for Cackle. Each of those also had cursna for Necropurge/Necrobane
    -Tank in tunnel and ranged it (I ran in for a TA in between its spells) to give it more tp then pulled weapons into starting area to kill.
    -Didn't do anything special against Thundris Shriek and intimidation. Had a rng which made a big difference in the last part of the fight. Thf shooting bolts works well with some r.acc and sushi.

    In general WHM sub and Ranged Attacks help a lot in this fight. I'd go so far as saying that those two things are the designed/intended 'weakneses' of KG. Also a SAM to 2hr near the end works well. (ranged attacks and WS's can not be intimidated). Also, BRD using finale for Blaze Spikes not only saves the healer's MP, it also makes him very very likely to reapply the spikes instead of nuking you. Once weapons are down I recommend having all melee and mages stand on the opposite side of KG as the tank. The aga3's are very fast but not so fast that having melee and tank run in opposite directions won't save you. KG is highly resistant to all debuffs which also means Dispel and Stun (Finale seemed to work fine though). That's all the tips I can think of right now for all the people going the "slow and steady" road.

    EDIT: This is a bit of nonsense, but I thought it was funny how traditionally in FF games ranged attacks own all flying monsters and that King Goldemar is also a 'flying' monster.

  2. #62
    Banned.

    Join Date
    May 2006
    Posts
    4,533
    BG Level
    7

    Re: FL - The Price is Right - Please help

    1. RDM WAR THF DRG
    2. PLD NIN THF WAR DRG BLM
    3. COR RNG DRK SAM
    4. BRD SMN RDM BLM
    5. RDM
    6. RDM BRD MNK BLM or WHM BLM friend

    What would you suggest? The NIN PLD THF can tank as any so I guess he would be one of them.

  3. #63
    Banned.

    Join Date
    Oct 2006
    Posts
    10,115
    BG Level
    9

    Re: FL - The Price is Right - Please help

    1.- WAR
    2.- PLD or NIN or WAR (If he can tank of any of them)
    3.- I'd go with a SAM but all of the jobs work
    4.- SMN is nice if you plan to use Diabolos to avoid the MDEF down, this would depend on your other job choices.
    5.- RDM/WHM
    6.- BRD

    The above setup assumes your two melee jobs (SAM and WAR) can kill fast and almost solo the weapons.

  4. #64
    Banned.

    Join Date
    May 2006
    Posts
    4,533
    BG Level
    7

    Re: FL - The Price is Right - Please help

    Well we tried again last night with SMN RDM WHM NIN BLM RNG and timed out at about 15%, the weapons were a bit of a pain, I think I'll fuck RNG and BLM off for melees. Might just try and melee burn it today as I've heard it works.

  5. #65
    Sea Torques
    Join Date
    Oct 2006
    Posts
    506
    BG Level
    5

    Re: FL - The Price is Right - Please help

    I still stand by our strategy I posted before Diabolos buff or having 3 ppl with erase is pretty essential IMO and magic defense gear of either type will go a long way to letting your tank survive. Melees going in between spells or using ranged attack will greatly reduce the amount of MP they'll cost the mages. As for weapons, those were never really that great an issue with /nin. Other than having those things, I think you can fill in the spots almost any way you want. Mage x3 and Melee x2 Tank x1 seems like a good template. You could probably replace one mage with a bard and still have x3 erase and gain Magic Finale. Getting rid of blaze spikes makes him waste his spell casts re-applying it.

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