
Originally Posted by
Izzy
Wonder why they don't have a Diorama type system for Campaign in regards to running to far away from the fortification. If you run too far away in Diorama, the entire other team gets Gate Breech as a penalty for you running too far away. You could do a similar thing in Campaign and just have it remove your Allied Tags if you go too far away thus losing all your points.
Also hate the people that run 20 miles away to start fighting the campaign mobs before they're even close to the fortification. Thus, leaving like 75% of the people standing at the fort going, "wtf were are the mobs." If you would just wait 30 more fucking seconds, the mobs would be there and you would actually have backup to assist you.
To anyone reading this that does these things:
Here's
a
great
big
FUCK
YOU