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  1. #61
    Bitchfist
    The horn knows no mercy; only wrath

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    Re: Happy 20th Anniversary, Final Fantasy!

    FFVII was Linkin Park before Linkin Park was cool.

  2. #62
    Hydra
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    Re: Happy 20th Anniversary, Final Fantasy!

    Quote Originally Posted by TacoTaru

    Anyone know when the DS version is coming out?
    March 11th.

    Crisis Core is March 25th

    Also, "It's a Wonderful World", whose name is changed to "The World Ends with You" for NA/EU release, is Spring 2008. Designed By Nomura, its a stylus/Dual Screen heavy action RPG. And yes, expect lots of belts and zippers.

    For me its a toss up between VI and IX. VII was my first, but I don't feel compelled to get far in it when I go back and replay it.

  3. #63
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    Re: Happy 20th Anniversary, Final Fantasy!

    Quote Originally Posted by Gobo

    March 11th.

    Crisis Core is March 25th

    Also, "It's a Wonderful World", whose name is changed to "The World Ends with You" for NA/EU release, is Spring 2008. Designed By Nomura, its a stylus/Dual Screen heavy action RPG. And yes, expect lots of belts and zippers.

    For me its a toss up between VI and IX. VII was my first, but I don't feel compelled to get far in it when I go back and replay it.
    Subarashiki Kono Sekai? Not as many belts and zippers as you'd expect, but you do have copypasta of Squall for the main character.

  4. #64
    New Merits
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    Re: Happy 20th Anniversary, Final Fantasy!

    Quote Originally Posted by Korbei
    Final Fantasy Adventure was Seiken Densetsu 1

    Just because it was named Final Fantasy Adventure here doesnt put it in the FF franchise.
    Quote Originally Posted by Ferien
    Also, Final Fantasy Adventure wasn't really a Final Fantasy game. While it could be considered a spinoff, it actually started the Mana franchise (Secret of Mana is my second favorite game ever, after FFVI).
    Actually, FFA was called "Seiken Densetsu?- Final Fantasy Gaiden (= spinoff) -". While it did start the Mana series, it's also an official spinoff of Final Fantasy.

  5. #65
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    Re: Happy 20th Anniversary, Final Fantasy!

    Quote Originally Posted by Daimen-G
    Well, for starters, you didn't technically destroy the world if the world is still there, you just put a big scar in it. Also, "DESTROY THE WORLD BECAUSE I WANT TO" just seems base and childish, like a Power Rangers villain or something.
    >.> Grandia 2 anyone? Take out dem Granasabers and make some Granacliffs, bitches!

    Edit** Although Grandia series has nothing to do with Square or SE :3

  6. #66
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    Re: Happy 20th Anniversary, Final Fantasy!

    it's also my birthday on the 18th ^^b

  7. #67
    Relic Weapons
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    Re: Happy 20th Anniversary, Final Fantasy!

    whats up with all the VII vs VI and xenogears vs xenosaga bs? Other than the fact they share the same game title, the games themselves had very little in common, so im not sure what it is that always makes people feel so compelled to defend and compare them.

    and what?... no <3 for Chrono Cross? Its definitely not trigger but it wasn't a bad game..


    All this looking back makes me feel a bit emo nothing ''great'' has come out in awhile in terms of single player rpgs..

  8. #68
    Xavier
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    Re: Happy 20th Anniversary, Final Fantasy!

    Quite frankly, I would have enjoyed Chrono Cross more if you didn't end up recruiting everyone in the world to your party.

    Quote Originally Posted by Daimen-G
    Also, "DESTROY THE WORLD BECAUSE I WANT TO" just seems base and childish, like a Power Rangers villain or something.
    They'd actually be the worst (in this context best) villains to encounter as a protagonist. It means they're beyond reason, and in the end its simply your life or theirs.

    I personally enjoyed FF12 though, since the main "villains" weren't actually all that evil and actually quite justified in what they were trying to accomplish.

  9. #69
    assburgers
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    Re: Happy 20th Anniversary, Final Fantasy!

    Quote Originally Posted by Indalecia
    FFVII was Linkin Park before Linkin Park was cool.

    Whoa whoa whoa, what did I miss, when was Linkin Park cool?

    Shit, I'm really out of it aren't I?

    FF6 was cool, dug that Kefka won, he may not have ended the world, but he won, he beat us, and the rest of the game is recovering from that loss and trying to set up a rematch.

    Upside, lots of characters was fun, bunch of variety between them, using the Espers to get the magic and whatnot was sweet.

    Downside, man some of it was broken as hell, especially when you can go out to the Dino Forest, Vanish/Doom shit for multiple levels at a time and powerlevel yourself to godhood easier than any other FF I've played to date. Was fun though, Genji Glove Atma-ing shit to death.

    FF7 is quite overhyped, yes it was awesome the first couple of times through it, then you step back and look at some of the things and they're a little ridiculous, but man seph's sword rocked.

    I hated Squall, which totally ruined FF8 for me, I tried to get into it, but god I hated that kid, FF9 was a good apology, enjoyed it a lot, particularly Vivi's "I'm just a killing machine?" storyline. FF10 had some of the most frustrating bullshit I've ever encountered in a game.

    189.. (flash) *Mashes X*
    190.. (flash) *Mashes X*
    191.. (flash) "Hey, you want something to drink?" ~Girlfriend (lightning bolt)
    'FUUUUUUUUUUUCCCCCCCCCCCKKKKKKKKKKKKK!!!!!!!!'

  10. #70
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    Re: Happy 20th Anniversary, Final Fantasy!

    Chocobo Stories for DS should be in the list. I played it a bit, was alright, but lost interest fairly fast. Still, for the accuracy of the historical record, etc.

    Edit: Oh, maybe I missed it but didn't see FF: Spirits Within listed. There was also a miniseries anime based off FF5, and then the FFU series, and of course, Advent Children.

  11. #71
    BEES OH GOD BEES
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    Re: Happy 20th Anniversary, Final Fantasy!

    Quote Originally Posted by Xavier
    Nice compilation. Thanks Square, and an even bigger thanks to Hironobu Sakaguchi, who started it all.

    Greatest thing about the FFIII DS remake was the inevitable FFIV (just around the corner), V and VI remakes to follow. I'm especially excited for FFV and VI, because I've only played FFV once (PS port), and FF6 is my favorite entry in the series.

    I know its a touchy subject to go into, given the nature of flaming it these days, but I'm still holding out for a full PS3 FF7 remake, along the lines of the demo they showed off a while back.
    Agreed. Although my favorite is FFIX, and would pay good money to see a remake of it as well as VII for ps3 =p

    Thanks Square.

  12. #72
    assburgers
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    Re: Happy 20th Anniversary, Final Fantasy!

    Quote Originally Posted by Alistaire
    Chocobo Stories for DS should be in the list. I played it a bit, was alright, but lost interest fairly fast. Still, for the accuracy of the historical record, etc.

    Edit: Oh, maybe I missed it but didn't see FF: Spirits Within listed. There was also a miniseries anime based off FF5, and then the FFU series, and of course, Advent Children.
    My girlfriend liked Chocobo Tales, some of the minigames were quite fun for me too, and challenging as shit, the Malboro Menace one was a favorite.

  13. #73
    Yoshi P
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    Re: Happy 20th Anniversary, Final Fantasy!

    I'd rather see of remake of FFVIII than any other of the PS1 FF. I think don't that game gets near enough credit.

  14. #74
    I'll change yer fuckin rate you derivative piece of shit
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    Re: Happy 20th Anniversary, Final Fantasy!

    Quote Originally Posted by TacoTaru
    I'd rather see of remake of FFVIII than any other of the PS1 FF. I think don't that game gets near enough credit.
    Could they un-retard the magic acquiring system in the remake?

  15. #75
    Yoshi P
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    Re: Happy 20th Anniversary, Final Fantasy!

    I never had any problems keeping magic, or obtaining it for that matter. Not to mention the island that let you draw the strongest magic that respawned every minute or so and made for leveling up characters stupid easy.

  16. #76
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    Re: Happy 20th Anniversary, Final Fantasy!

    Quote Originally Posted by archibaldcrane
    Quote Originally Posted by TacoTaru
    I'd rather see of remake of FFVIII than any other of the PS1 FF. I think don't that game gets near enough credit.
    Could they un-retard the magic acquiring system in the remake?
    I rather liked the Draw system, if I'm honest. You could fight Odin and draw 3 sets of 100 Triple.

    From there, you junction it to STR and suddenly, the duration of boss battles is solely dependent on how painfully you choose to murder them.

  17. #77
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    Re: Happy 20th Anniversary, Final Fantasy!

    Quote Originally Posted by Murataki
    Quote Originally Posted by archibaldcrane
    Quote Originally Posted by TacoTaru
    I'd rather see of remake of FFVIII than any other of the PS1 FF. I think don't that game gets near enough credit.
    Could they un-retard the magic acquiring system in the remake?
    I rather liked the Draw system, if I'm honest. You could fight Odin and draw 3 sets of 100 Triple.

    From there, you junction it to STR and suddenly, the duration of boss battles is solely dependent on how painfully you choose to murder them.
    You know that translates to retarded right?

  18. #78
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    Re: Happy 20th Anniversary, Final Fantasy!

    Quote Originally Posted by Alistaire
    You know that translates to retarded right?
    "Retarded" and "fun" aren't mutually exclusive.

    Still, it doesn't matter. Even without the broken Junction system, the difficulty level hovered somewhere in the neighborhood of "Impossible to lose"

  19. #79
    Cerberus
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    Re: Happy 20th Anniversary, Final Fantasy!

    Triple was better off junctioned to Speed. With SPD+% and 100 triples on speed, your turn would be up as soon as your attack animation was finished >_>

  20. #80
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    Re: Happy 20th Anniversary, Final Fantasy!

    Quote Originally Posted by Daimen-G
    Triple was better off junctioned to Speed. With SPD+% and 100 triples on speed, your turn would be up as soon as your attack animation was finished >_>
    Didn't really matter, since one set of combat rounds would end virtually any encounter if you junctioned it to STR.

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