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  1. #21
    New Spam Forum
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    Ragnarok

    Re: What transportation spells would you like to see added?

    i was thinking that being able to cast that warp gate thing that Flit does a couple of times would be nice--the party is sent to the caster's home point, rather than their own, individual home points (obviously Flit set his home point to the Ashu Talif). For Warp III, I'd like a spell that can be cast on the monsters--target monster is despawned, as if it had been zoned (so it respawns again at full HP and nonaggro a short time later). Obviously this wouldn't work if cast on NMs.

  2. #22
    Bagel
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    Re: What transportation spells would you like to see added?

    How about this one?

    Exit: Escapes a single target party member out of the dungeon.
    (Alternatively, there could be a self-target Exit and a party-target Exit II.)

    I really like the idea of warping people to the nearest outpost, runic portal, or fortification!

  3. #23
    Everybody's Favourite Nobody
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    Lakshmi

    Re: What transportation spells would you like to see added?

    Teleport-Aery

  4. #24
    Bagel
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    Re: What transportation spells would you like to see added?

    Quote Originally Posted by Metah
    Teleport-Aery
    That's the kind of spell you might want for yourself and even your linkshell...but do you really want it to be a spell in the game that everyone can use?

  5. #25
    New Merits
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    Odin

    Re: What transportation spells would you like to see added?

    Doesnt' SCH/BLM get warpga already?

  6. #26
    The God Damn Kuno
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    Bahamut

    Re: What transportation spells would you like to see added?

    Quote Originally Posted by mackerel
    Doesnt' SCH/BLM get warpga already?
    The Dark Arts AoE doesn't make enhancing spells aoe, only enfeebling/dark magic. So it doesn't work (neither do spikes).

  7. #27
    CoP Dynamis
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    Bahamut

    Re: What transportation spells would you like to see added?

    PRolly been mentioned but "Call of the Hero" would be nice, being able to pull any member of your party to your location <with thier permission> for ridiculous MP cost would be really useful.


    Also, being able to "Set" a HP somewhere afield by casting "SetHP" then with the casting of the Spell
    "Retreat" taking you there would be nice.

  8. #28
    Puppetmaster
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    Re: What transportation spells would you like to see added?

    Quote Originally Posted by Gergall
    How about this one?

    Exit: Escapes a single target party member out of the dungeon.
    (Alternatively, there could be a self-target Exit and a party-target Exit II.)

    I really like the idea of warping people to the nearest outpost, runic portal, or fortification!
    ...Escape? Sure, it's not single target, but why bother with that?
    Obviously we'll be able to get to Xarcabard in the past soon enough, so why not have a Teleport-Vahzl (S)?

  9. #29
    ٩๏̯͡๏)۶

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    Barthilas

    Re: What transportation spells would you like to see added?

    Quote Originally Posted by Gergall
    How about this one?

    Exit: Escapes a single target party member out of the dungeon.
    (Alternatively, there could be a self-target Exit and a party-target Exit II.)
    That sounds a bit useless. Just have the other people move.

  10. #30
    BRP
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    Re: What transportation spells would you like to see added?


  11. #31
    Bagel
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    Re: What transportation spells would you like to see added?

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Gergall
    How about this one?

    Exit: Escapes a single target party member out of the dungeon.
    (Alternatively, there could be a self-target Exit and a party-target Exit II.)
    That sounds a bit useless. Just have the other people move.
    The idea was to get individual party members out while staying inside yourself. Have you ever tried to escape 7 people? I admit that this proposed "Exit" spell would be far less popular than "Home" and "Capitol" spells.

  12. #32
    Oh, you've got green eyes.
    Oh, you've got blue eyes.
    Oh, you've got grey eyes.

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    Re: What transportation spells would you like to see added?

    something along the lines of divine seal + spell where i can use my own key items and transport abilities to move the f-ing slacker who is 1/6 runic portals or doesnt have the OP where I want to XP and can instead piggyback with mine (sea and sky excluded of course)

    /FACEPALM when i find out our 6th is taking the boat, from mhaura, is in bastok, and cant get a tele...

  13. #33
    Yoshi P
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    Quetzalcoatl
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    Proudmoore

    Re: What transportation spells would you like to see added?

    G.T.F.O. - Sends gimp to Ifrit's Cauldron.

  14. #34
    Doesn't take it for granite
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    Re: What transportation spells would you like to see added?

    Teleport-Jormy...a one way ticket for the person of your choice.

  15. #35
    assburgers
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    Re: What transportation spells would you like to see added?

    Portals.

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