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Thread: Breath Spells modifier     submit to reddit submit to twitter

  1. #1
    Sea Torques
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    Breath Spells modifier

    Yeah I know that Breath spells' damage modifier depends on current HP and Level.
    However I would like to know more about it's accuracy modifier.
    Is it INT or MND or CHR ? Since some breath spells reduce INT upon setup and some blu spells use CHR as accuracy modifier, so I wonder which one is it.

    Right now my breathing build is playing around HP, M.Acc, Recast and -Enmity while some mobs resist a lot of my breath spells with ~20 M.Acc / Vulcan's build.
    I guess I should have max out INT/MND/CHR for that situation.

  2. #2
    New Odin
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    Re: Breath Spells modifier

    Id assume because they are elemental in nature that its your INT vs the targets to determine what the resistance is gonna look like.

  3. #3
    Sho
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    Re: Breath Spells modifier

    HP Percentage for Damage. Only other thing that can mod damage is Convergence. As for the accuracy, elemental staves, weather, and the direction you face affects MAccuracy. You have to be face to face, and within a few degrees to the left and to the right of the mob to get the full benefit. Breath from the sides and back are subject to a bit of a resist. Confirmed by Studio Globi, and tested by myself a bunch of times.

  4. #4
    Yoshi P
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    Re: Breath Spells modifier

    Quote Originally Posted by Sho
    ...and the direction you face affects MAccuracy. You have to be face to face, and within a few degrees to the left and to the right of the mob to get the full benefit. Breath from the sides and back are subject to a bit of a resist. Confirmed by Studio Globi, and tested by myself a bunch of times.
    That's nothing to do with accuracy or resists, that's just damage fall off... That's like saying the mob is resisting your ranged attacks because you're standing at the wrong distance.

    If there is a stat vs. stat calculation that effects breath spells base accuracy, I think it would make the most sense if it was CHR, since CHR is generally associated with HP, but knowing SE.. who knows.

    EDIT: And the direction you're facing doesn't matter(I cast backwards/sideways all the time if I'm just running up to cast and not meleeing), it's just the angle the mob is it compared to the spell cast itself. If you are only fighting one mob, it shouldn't even be possible to get damage fall off. Only relevant to hitting additional mobs besides the target that are not at the same angle...

  5. #5
    Nidhogg
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    Re: Breath Spells modifier

    Quote Originally Posted by Sho
    HP Percentage for Damage. Only other thing that can mod damage is Convergence. As for the accuracy, elemental staves, weather, and the direction you face affects MAccuracy. You have to be face to face, and within a few degrees to the left and to the right of the mob to get the full benefit. Breath from the sides and back are subject to a bit of a resist. Confirmed by Studio Globi, and tested by myself a bunch of times.
    Direction you face? Is that sarcasm < <
    edit : Oh nvm i get it now you meant in correlation to mob. Thought you were joking about that dude that said he gets less resists on silence while facing SE

  6. #6
    Ridill
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    Re: Breath Spells modifier

    Quote Originally Posted by LinktheDeme
    Quote Originally Posted by Sho
    HP Percentage for Damage. Only other thing that can mod damage is Convergence. As for the accuracy, elemental staves, weather, and the direction you face affects MAccuracy. You have to be face to face, and within a few degrees to the left and to the right of the mob to get the full benefit. Breath from the sides and back are subject to a bit of a resist. Confirmed by Studio Globi, and tested by myself a bunch of times.
    Direction you face? Is that sarcasm < <
    edit : Oh nvm i get it now you meant in correlation to mob. Thought you were joking about that dude that said he gets less resists on silence while facing SE
    It's in my sig, it must be true.

  7. #7
    Sea Torques
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    Re: Breath Spells modifier

    I'll gonna find someway to test this ... maybe with Other/BLU

  8. #8
    Sho
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    Re: Breath Spells modifier

    Um... I wasn't joking when I was talking about direction, it's true.

    ?Breath Attack Category
    Damage= D Value + HP percentage
    D value is related to Level
    Magic Attack/Magic defense function doesn't affect the calculation. Resist can happen
    Though it can be Magic Bursted, the damage seems not increasing.
    When dealing with multiple enemy, there seems to be correction factor of 1/(2^n) depending on angle ?
    -------------------------------------------------------------------------------------------------------------------
    VZX Note:
    It must be saying that if the enemy stand right in front of you, it'll be full damage, and damage is reduced if the
    opponent doesn't stand right in front of you.
    I'm confused what is the metric of n: degree? radian?
    I personally think it's not possible they implement exponential calculation on damage, the computational cost is
    very expensive.
    -------------------------------------------------------------------------------------------------------------------

    Lv?????????? Attribute?HPRatio?D Value
    22?Poison Breath???Water?? 1/10?? Level÷1.25? ?About 0.80 times of your level?
    46?Magnetite Cloud??Earth?? 1/6 ?? Level÷1.875 ?About 0.53 times of your level?
    54?Hecatomb Wave?? Wind?? 1/4?? Level÷1.5? ?About 0.66 times of your level?
    54?Radiant Breath?? Light?? 1/5?? Level÷0.75 ??About 1.33 times of your level?
    58?Flying Hip Press? Wind?? 1/3?? None
    61?Bad Breath???? Earth?? 1/8?? Level÷3 ?About 0.33 times of your level?No need to say about this
    66?Frost Breath??? Ice?? 1/3?? Level÷0.625 ?About 1.60 times of your level?
    71?Heat Breath????Fire?? 1/2 ?? None
    http://www.neko-sentai.com/images/BlumageNFO.htm

    Like I said before, I've tested it (mostly in Dynamis - Xarcabard) and can confirm it. I should have said "angle" in correlation to the mob, however, lol.

  9. #9
    Sea Torques
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    Re: Breath Spells modifier

    Correct Angle is confirmed. I tested it - Heat Breathing Lesser Colibri from the back will get a lot of resist.

    CHR does not have any effect on its accuracy tho. Tried with +50CHR BRD/BLU.

  10. #10
    Ridill
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    Re: Breath Spells modifier

    How decent are breath spells? My Galka BLU is 54, and I have one hell of a Devotion set up for his WHM. (1510 HP for 377 MP Shazams.) The listing for Heath Breath shows 1/2 of your HP, does it resist to all hell and back or have an outrageous MP cost/recast time? Otherwise it could be a decent source of damage. (I am quite sure that it resists to all hell and back, and has an outrageous MP cost and recast time.)

  11. #11
    Sea Torques
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    Re: Breath Spells modifier

    Hume M 1900HP, 580MP
    HQ Staff, +20 Magic Accuracy Setup (10 from merits)

    Heat Breath Proto-Omega for 800-950 damage if Convergence is up and Frost Breath for 700-800 damage. After one or two landing, I was forced to trade some +HP gears for -Enmity or else I would ended up tanking this Proto-Omega for the whole run.

    Heat - MP Cost = 169, Recast 42s
    Frost - MP Cost = 136, Recast 49s

    With Refueling and 3 Homam pieces will reduce your recast to 33s and 39s. Both spells have around 4.7 - 5.1 MP per damage with are 5-10% less than BLM's tier IV nukes.

    Consider it yourself.

  12. #12
    Hydra
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    Re: Breath Spells modifier

    Edit: Misread question, oops.

  13. #13
    Sea Torques
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    Re: Breath Spells modifier

    Quote Originally Posted by eva00r
    Hume M 1900HP, 580MP
    HQ Staff, +20 Magic Accuracy Setup (10 from merits)

    Heat Breath Proto-Omega for 800-950 damage if Convergence is up and Frost Breath for 700-800 damage. After one or two landing, I was forced to trade some +HP gears for -Enmity or else I would ended up tanking this Proto-Omega for the whole run.

    Heat - MP Cost = 169, Recast 42s
    Frost - MP Cost = 136, Recast 49s

    With Refueling and 3 Homam pieces will reduce your recast to 33s and 39s. Both spells have around 4.7 - 5.1 MP per damage with are 5-10% less than BLM's tier IV nukes.

    Consider it yourself.
    They are also about ten times harder to land then a thunder IV due to range of the spells, the casting time and the facing of the mob. All in all, heat breath and frost breath are the best magical spells available for BLU.

  14. #14
    Nidhogg
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    Re: Breath Spells modifier

    For the direction of the breath spell when casted does it matter when the spell is finished or where it is casted at? I.E. if monster moves then you turn yourself (Normally i do this by going to first person mode and spinning sort of) to correct yourself will it make a difference since the spell is in the process of being casted or not?

  15. #15
    Yoshi P
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    Re: Breath Spells modifier

    Quote Originally Posted by Chupunpupun

    They are also about ten times harder to land then a thunder IV due to range of the spells, the casting time and the facing of the mob. All in all, heat breath and frost breath are the best magical spells available for BLU.
    Mind blast and eyes on me have better mp to damage ratio, are capable of hitting higher numbers, have lower casting times, receive damage boosts from day/weather effects, and can be magic bursted.

    EDIT: Magic bursted for more damage anyway, not just acc.

  16. #16
    Sea Torques
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    Re: Breath Spells modifier

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Chupunpupun

    They are also about ten times harder to land then a thunder IV due to range of the spells, the casting time and the facing of the mob. All in all, heat breath and frost breath are the best magical spells available for BLU.
    Mind blast and eyes on me have better mp to damage ratio, are capable of hitting higher numbers, have lower casting times, receive damage boosts from day/weather effects, and can be magic bursted.

    EDIT: Magic bursted for more damage anyway, not just acc.
    But they require separate build for them to function properly. Elvaan with homams hover around 1.5k HP so it's not that hard to switch to heat breath as appose to mind blast or eyes on me. One draw back of all Blu magical spells is that the range is so short that if the mob move just move an inch, it'll interrupt your casting.

  17. #17
    Yoshi P
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    Re: Breath Spells modifier

    Quote Originally Posted by Chupunpupun
    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Chupunpupun

    They are also about ten times harder to land then a thunder IV due to range of the spells, the casting time and the facing of the mob. All in all, heat breath and frost breath are the best magical spells available for BLU.
    Mind blast and eyes on me have better mp to damage ratio, are capable of hitting higher numbers, have lower casting times, receive damage boosts from day/weather effects, and can be magic bursted.

    EDIT: Magic bursted for more damage anyway, not just acc.
    But they require separate build for them to function properly. Elvaan with homams hover around 1.5k HP so it's not that hard to switch to heat breath as appose to mind blast or eyes on me. One draw back of all Blu magical spells is that the range is so short that if the mob move just move an inch, it'll interrupt your casting.
    So what? The fact that heat and frost breath are more accessible to a poor/lazy blu, doesn't make them better. A shitty mnk with crappy accuracy would probably do more damage with dragon kick than asuran fists, that doesn't make dragon kick better.

    The spell range problem is much more applicable to breath spells than eyes on me or mind blast, due to their long casting time. Heat breath for instance has a 7.5 second casting time, while mind blast is only 3 seconds.

    Doesn't mean breath spells don't have their place, since they ignore MDB, and some things may resist dark/thunder, but if you're bringing your blu to a fight intending to do magic damage, you should at least be willing to put together some cheap mnd/chr/mab set(s).

    Also, the peiste Regurgitation move in the .dats looks like it will be a water nuke...

  18. #18
    Sea Torques
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    Re: Breath Spells modifier

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Chupunpupun
    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Chupunpupun

    They are also about ten times harder to land then a thunder IV due to range of the spells, the casting time and the facing of the mob. All in all, heat breath and frost breath are the best magical spells available for BLU.
    Mind blast and eyes on me have better mp to damage ratio, are capable of hitting higher numbers, have lower casting times, receive damage boosts from day/weather effects, and can be magic bursted.

    EDIT: Magic bursted for more damage anyway, not just acc.
    But they require separate build for them to function properly. Elvaan with homams hover around 1.5k HP so it's not that hard to switch to heat breath as appose to mind blast or eyes on me. One draw back of all Blu magical spells is that the range is so short that if the mob move just move an inch, it'll interrupt your casting.
    So what? The fact that heat and frost breath are more accessible to a poor/lazy blu, doesn't make them better. A shitty mnk with crappy accuracy would probably do more damage with dragon kick than asuran fists, that doesn't make dragon kick better.

    The spell range problem is much more applicable to breath spells than eyes on me or mind blast, due to their long casting time. Heat breath for instance has a 7.5 second casting time, while mind blast is only 3 seconds.

    Doesn't mean breath spells don't have their place, since they ignore MDB, and some things may resist dark/thunder, but if you're bringing your blu to a fight intending to do magic damage, you should at least be willing to put together some cheap mnd/chr/mab set(s).

    Also, the peiste Regurgitation move in the .dats looks like it will be a water nuke...
    Wait wait wait, so I can do 800 magical damage with just STR/ACC gears that every elite BLU already have or I can go out of my way and lug around a build just for one spell to do 800 magical damage?

    Damn, if that's the way to be elite, I better buy a whole set of R.ACC gear for my NIN and stock up on ninja stars so I can own all those noob ass ninjas that only melee.

    P.S. You better have a build for magic fruit too cause if you don't you're gimp!

  19. #19
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    Re: Breath Spells modifier

    Quote Originally Posted by Chupunpupun
    Wait wait wait, so I can do 800 magical damage with just STR/ACC gears that every elite BLU already have or I can go out of my way and lug around a build just for one spell to do 800 magical damage?
    I don't know any BLU's who have 1.6k HP in STR/Acc gear. It's cheaper to invest in a MND or CHR build for Mind Blast/Eyes on Me then it is to invest in a HP build for breaths. But breaths are far more effective without a specific gear setup like you said.

  20. #20
    Sea Torques
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    Re: Breath Spells modifier

    Quote Originally Posted by Kiarax
    Quote Originally Posted by Chupunpupun
    Wait wait wait, so I can do 800 magical damage with just STR/ACC gears that every elite BLU already have or I can go out of my way and lug around a build just for one spell to do 800 magical damage?
    I don't know any BLU's who have 1.6k HP in STR/Acc gear. It's cheaper to invest in a MND or CHR build for Mind Blast/Eyes on Me then it is to invest in a HP build for breaths. But breaths are far more effective without a specific gear setup like you said.
    Homam 5/5 or Homan 4/5+turban and some random HP+ gear already puts galka/elvaans at around 1.5k HP.

    Yeah, it's real cheap to buy 15 piece of MND/CHR gear for mind blast/eyes on me . We can argue this all day and in the end, I can still do the same magical damage with heat breath with random HP gears as your MND/CHR build with Mind Blast/Eyes on me.

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