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Thread: Nyzul Isle question     submit to reddit submit to twitter

  1. #41
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    Re: Nyzul Isle question

    Our setup for floor 60/80 HNMs is Rdm/Whm, Brd/Blm, Smn/Whm, Nin/War, Thf/Nin, Sam/Nin. Yes that's right, Brd/BLM.
    One time we had our bard d/c and didn't come back, and we had some trouble with Khimaira. ES + Troubador + Elegy is just awesome. For floor 20/40 bosses, we were using, I think, a Mnk/Nin instead of the Smn and /Whm on the Bard, though it got a bit rough if fafnir decided to just spam wings. Wing spam = curaga spam = dead Rdm. Hate management is important. When our Smn was new at the 60/80 bosses, he wouldn't co-heal enough, and I (as the Rdm) would sometimes get too much hate and it would get rough. I think we're changing the Smn to Blm for floor 100.

  2. #42
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    Re: Nyzul Isle question

    Quote Originally Posted by Quendi
    Regarding the disc holders warping @floor 100 and drops, our static group did I believe 13 runs on floor 100, warping every time, and we recieved 7 headpieces. Only once I think did we not get a weapon. TH4 every time. I absolutely believe thief and TH affects drops on the boss floors. So I would say the person who didn't get any head pieces on floor 100 when warping just had bad luck. http://www.shortbusls-ffxi.com/forums/s ... .php?t=162
    Yeah, we have THF with armlets and knife, and yeah.. over 15 runs w/o any hats.

    Very discouraging.

  3. #43
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    Re: Nyzul Isle question

    We used to go with a PLD or NIN to tank the 60/80 bosses, but lately we been doing just fine with either 2 MNKs/SAM tanking it. Sadly the drops haven't been there so we might swap out a MNK for a THF.

  4. #44
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    Re: Nyzul Isle question

    Assuming this is your groups final available jobs:
    BRD, BLM(Me)

    COR/THF, WAR, NIN, WHM, SMN, MNK

    SAM, THF

    RDM, NIN, BRD, PLD

    DRK, WAR

    DRK

    For normal progression or farming tokens w/e: (In the order of people that you posted)

    BLM, WHM, SAM, BRD, DRK/NIN, DRK/NIN would be my reccomendation

    For boss floors: (In the order of people that you posted)

    BLM, WHM, THF, BRD, DRK/NIN, DRK/NIN

    Having a WHM main is important for Nyzul IMO, I'm sure groups do it with a RDM healer, but I've gotten fucked before for not having Stona so we just don't bother unless there's no other way.

    BLMs become somewhat useless for most of the bosses once you hit the Cerb/Khim/Hydra floors, but they can at least help heal, or just go with double BRD or something, having 4 songs probably won't hurt, then you can give the DRKs Ballads and March/Min.

    I'm assuming your DRKs are somewhat competent and have NIN subs, you said they have Apocalypses right? >_>

    Anyway, like someone else said, the biggest thing is to learn to work together (which comes over time) and having one person taking charge in general and especially on lamp floors, otherwise you'll have a mess.

  5. #45
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    Re: Nyzul Isle question

    Quote Originally Posted by Tsuko_Asura
    I think there's a chance that one of our DRKs has WAR also.. But I wouldn't bank on it. Would you guys say it would be unwise to keep our current DRK DRK SAM setup?


    Jobs of the people I'm aware of:

    BRD, BLM(Me)

    COR/THF, WAR, NIN, WHM, SMN, MNK

    SAM, THF

    RDM, NIN, BRD, PLD

    DRK, WAR

    DRK


    Bolded are the jobs that people come as at the moment. I realize that we have a potential tank in the COR.. But the SAM also don't have AF2 hands like the COR does, so I was always against the COR going as anything but THF for boss farming. We would also lose a sleeper(Either way, when on Thief, he actively uses Sleep Bolts), and a Refresher.

    Thanks for the comments so far \:D/
    Brd whm rdm thf war drk is what i'd take.

    My group takes war thf blu rdm whm brd, and i end up tanking half the time ><

    edit: i fail at quoting

  6. #46
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    Re: Nyzul Isle question

    Our setup for Nyzul Isle is; RDM, BRD, WAR, BLM, PLD w/ aegis and SAM. Although, we've been switching in several people since most of our DDs and tank have their respective feet. Only one more Goliard till we can move to Floor 40 >_>

    Also, our group has goten several lamps in specific order. But, we've also gotten a lot of one lamp activation, too. It's just luck, really.

  7. #47
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    Re: Nyzul Isle question

    my group is at 81 on main disc, 46 on second disc... farming bodies (most requested piece overall) as we move up on the second disc, although we do occasionally do random other farming runs as well.

    we started in mid-october, set-up is SAM/NIN, SAM/NIN, DRG/WHM, COR/NIN, THF/NIN, WHM/BLM.

    sams use soboro except for bosses (hagun), drg backup heals, cor and thief pull/sleep and whm throws out a repose if we need it. oils and powders are required.

    as much as i hate subbing ninja to SAM, i have to admit it makes a HUGE difference in this event - we often split up, and each melee can usually solo most things they come across - if there's something harder or we get aggro, the added survivability allows time for the rest of the team to get there for back-up.

    we also have many other options available - THF has BLU75, WHM has PLD RNG NIN BRD and god knows what else at 75, one SAM also has NIN75, other SAM has RDM75, DRG has BRD75, COR has SAM75... but we don't need to change.

    we chew nyzul mobs up with this setup. dahaks? body slam suddenly no problem. bosses? 2 SAMs with 2hr available, a dusty wing and a fanatics each literally cannot be stopped, and there is no reason to have a real tank - like i said we usually farm 80, and i literally wasted my 2hr last night - one 6WS meikyo plus all the other damage being dealt in that time frame means it's basically over, the best any boss can do is hydra's phys shield, and that only delays the inevitable.

    running about 50% on boss drops overall, but our THF's TH is ridiculous :D we also kill the rampart for TP every time.

    appraisals have been crap - BB, master shield, bloodbead is about it.

    edit: lamps are COMPLETELY random - we went a month with a bunch of all on one lamps, and no ordered lamps - ordered as of last night are now making a comeback >.>

  8. #48
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    Re: Nyzul Isle question

    Our static is Pld/nin, mnk/nin, drk/nin, rdm/whm, smn/whm and thf/nin. We've been farming 80 for awhile since we need 2 more Askar. We've gotten 3 complete sets of bodies for 3 members and and we're considering selling Saio's. Lol. Lamps seem to be /random, same goes for the NM's. Sometimes you get anal raped and sometimes u get easy. It's why I love Izle, completly /random, mind u the drop rates on NM items hasn't increased a bit. Fuck U SE for saying u increased it. We've only seen 5 real items from NM's.


    For HNM floors, all mages get Cleric Drinks. All DD get Body Boost. TP Wing & the one that gives u invincible is optional. We get our rdm to pull and our smn DD's as well. I brought this up on other posts and i'll bring it up again. If you use fillmode in the windower you can scout ahead. Saves a bit of time @ the start for specific mobs. Also, there are some mobs that can deagro if u have speed up items. Gaiters, W.Legs, Striders etc.

  9. #49
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    Re: Nyzul Isle question

    Since this appears to be the current active Nyzul topic, I figured I'd ask... How do people deal with Hydra? Every time we get to him, I pretty much tell people to 2hour at will. We usually have no trouble getting it down to quarter health, then it seems he uses that physical shield move and damage pretty much halts. I usually start off with SV double march, is that the way to go? Should melees all use champion's at the start? Or maybe save them till 25%?

  10. #50
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    Re: Nyzul Isle question

    Since this appears to be the current active Nyzul topic, I figured I'd ask... How do people deal with Hydra? Every time we get to him, I pretty much tell people to 2hour at will. We usually have no trouble getting it down to quarter health, then it seems he uses that physical shield move and damage pretty much halts. I usually start off with SV double march, is that the way to go? Should melees all use champion's at the start? Or maybe save them till 25%?
    We use Champion's at the start to halt the regen ASAP.

    From a THF perspective, I can say it's a good idea to maximize your initial assault. Attack drink + Boost drink + SATA+AC+Hide+WS etc. can often do 1600-1800+ which is worth a lot compared to how difficult it can be to do the same damage later on. If you get unlucky and have an extended period of Physical Shield + full regen then it's worth a MNK or SAM 2hr once it goes down depending on time.

    Breaking a head ASAP is major--it slows the regen and I think the first one that dies is the one that casts Physical Shield so everything is gravy until it regrows. The exact requirements to do so aren't clear but SA, TA, and Evisceration often do it for me.

  11. #51
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    Re: Nyzul Isle question

    What causes it to regrow heads and is the process for killing respawned heads the same?

  12. #52
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    Re: Nyzul Isle question

    Floor 31 disc and floor 6 disc here; so my static is pretty new as well. A small question however, would any of you recommend a RDM and a COR for healing roles on the bosses? Me girl isn't a 75 BRD just yet, and she won't have it finished for another month or two, since her and I static very lightly on it. One of my RDMs refuses to lvl WHM, but she's also our COR. >.> The other, can either be a RDM/WHM or SCH/WHM for mainhealing, but BLU usually for DDing. And I have full on BLU/WHM mainhealing gear if needed.

    We usually go up as BLU, BLU, NIN, RDM, SAM, SAM (works crazy lol), or RDM, BLU, BLU, BLU, SAM, SAM (don't use it so much anymore, as its a strain on the RDM). The NIN can go as PLD or WAR, and my girl (who's a main BLU like me), can go NIN if I beg enough. Any ideas in healing roles and or PT config?

  13. #53
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    Re: Nyzul Isle question

    you're not gonna want to hear this, but i strongly suggest WHM only especially for later bosses for several reasons, status cures (especially stona) being one. if you're hurting and running low on time when you reach the boss floor, kill rampart for TP + Body Boosts + Benediction can have you ready to go in a matter of 20 seconds.

    also, RDMs pull a lot more hate (and obviously heal for a lot less) with cure IV as opposed to a WHM casting cure V (from personal experience), and although the bosses aren't as strong HP-wise as they are outside nyzul, they still hit very hard.

    scenario: one of your melees starts getting beaten down and hard, the RDM has no choice but to spam cure IV to keep them alive, and Cerebrus or Faffles gets loose on your backline because the RDM pulls hate. loss.

    i have a fairly well-geared RDM, but i have no illusions that i should be mainhealing in nyzul, at least on a boss floor.

  14. #54
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    Re: Nyzul Isle question

    Thanks a lot for all the great info, everyone. Due to the removal of two of our members, our setup is now WHM, RDM, BRD, WAR, SAM, <THF/WAR/NIN>. Our first run since the adjustment to my static is coming up, and we'll see how this works out. If we find ourselves lacking in damage, I'll probably just have the RDM go NIN instead.


  15. #55
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    Re: Nyzul Isle question

    Quote Originally Posted by wintersquall
    you're not gonna want to hear this, but i strongly suggest WHM only especially for later bosses for several reasons, status cures (especially stona) being one. if you're hurting and running low on time when you reach the boss floor, kill rampart for TP + Body Boosts + Benediction can have you ready to go in a matter of 20 seconds.

    also, RDMs pull a lot more hate (and obviously heal for a lot less) with cure IV as opposed to a WHM casting cure V (from personal experience), and although the bosses aren't as strong HP-wise as they are outside nyzul, they still hit very hard.

    scenario: one of your melees starts getting beaten down and hard, the RDM has no choice but to spam cure IV to keep them alive, and Cerebrus or Faffles gets loose on your backline because the RDM pulls hate. loss.

    i have a fairly well-geared RDM, but i have no illusions that i should be mainhealing in nyzul, at least on a boss floor.
    Hmm, I am wondering if this is something my group should try... We currently go RDM (me), BRD, BLM, WAR, THF, SAM . So far we have been unable to beat level 80 on the 3 attempts we have had. We did get Cerb every time which makes me /wrists as main healer on RDM from para spam etc -.- and the stoneskin spam was a nightmare for the DDs. We attacked it on the last run with 12 mins remaining and timed out at 4%. Stoneskin sucks. But yeah after that amount of time I had taken a ton of hate on RDM spamming cures and got eaten which left us with a weakened healer. I have np main healing on the Behe/Aspid/Faf floors as the bosses are easy and I liked going on RDM for extra sleeps, enfeebles and refresh but floor 80 has proved to be a bit of a stumbling block for us and maybe i should try WHM when we eventually try again. I am out of points now due to the 3 losses on floor 80 so far ><

    On a up note, my Goliard Clogs dropped on Sunday so woot for that! My group now has gotten 3 Goliard Feet, 1 Askar Feet, 1 Askar Legs, 1 Denali Legs out of I'd guess 20-25 Bosses. Only one of these dropped when we didn't have a THF present. We still need 7 more pairs of boots to drop from Floor 20 for people's requested pieces ><

  16. #56
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    Re: Nyzul Isle question

    Ali, I dont know how much job flexibility your group has, but I would suggest dump the brd and blm jobs. If possible get a whm instead of the bard and a melee DD instead of the blm.
    Our tag raising group is
    RDM/WHM
    WHM/BLM
    WAR/NIN
    WAR/NIN
    WAR/NIN
    DRG/SAM
    This gets us at least 5-8 floors every run. Of course everything above 5 doesnt get recorded but still nice to farm some extra points when you can. If we are in a rush, we will just exit at 5 and usually have 10+ minutes left.

    Our boss farming group is the same except I change from war/nin to thf/nin. Its been a long time since we timed out before/on a boss and we have even made a 9 floor run with lolkhimara in the middle. Wars tank and if needed (Usually only on cerberus) 2 hour weaponskills, I Feint, and SA and TA weaponskills whenever I can. The DRG is amazing for angon and a well geared drg can push out amazing numbers on nyzul bosses and jump it off or I can accomplice him. A couple items from the vending box when you enter can be the difference between having your run be a joke, and a loss.

    WARs - Body boost + Fanatics Drink(for tanking), Dusty Wings
    DRG - He is our main discholder so he usually saves points and hopes for chests with the above items
    THF - I usually just buy a dusty wing
    WHM - Mana Boost + Clerics Drink
    RDM - Mana Boost + Clerics Drink
    Occasionally we will get a few extra clerics drinks in case of psycheflayer floors, or if cerberus decides to spam paralyze. They come in more handy then most people realize, and having 6 of them usable can be a lifesaver.

    One thing this setup allows that your setup might not, and can be a huge difference. On "Kill all enemies" floors, we split up DD DD Mage / DD DD Mage. We have never needed a blm or brd and I can only imagine that it would slow you down. Whm gives you the benefit of Divine Veil - Erase which comes in handy when you are all out of clerics drinks, and of course Benediction of necessary after nasty AOEs. Lots of mp and access to higher tier curega spells are also a nice bonus. Melee DD's also need less maintenance then magic users when it comes to splitting up groups. Im not saying its the only way to do nyzul, but it works for us. I know all you guys are well geared and organized, so im sure the problem is just the setup.

  17. #57
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    Re: Nyzul Isle question

    Ali, I dont know how much job flexibility your group has, but I would suggest dump the brd and blm jobs. If possible get a whm instead of the bard and a melee DD instead of the blm.
    If your BRD has a Storm Fife, definitely do not replace them with any job. If they don't have a Storm Fife, take a break from Nyzul for a few runs and spam Ilrusi until they have one.

    My group has tried various job setups and we've pretty much settled on having WHM + BRD backline, and either BLM + 3 DD's or 4 DD's. Having a BRD is huge for us; they are almost always the primary puller who runs around finding mobs for the DD's and staging them for us, and with 5 mp/tick from Storm Fife plus Sanction refresh, A-coat, and Balrahn's Ring, mp is almost never an issue for me as WHM. They are also usually the one who runs back early to the runic lamp when we're almost done with a floor; it's always important to have someone in your group who can do that.

    I usually end up going WHM on higher floors, despite the fact that the melees love it when I come as COR for the mega-buffage. Stona is invaluable to have when fighting Khimaira, Dahaks, or even Sand Lizards (especially if you don't have Cleric's Drinks, which our melees usually don't have time to pick up), and protectra/shellra V are always nice. Repose is awesome in Nyzul, especially on floors that are filled with dark-based-sleep resistant mobs like black puddings and hecteyes. On boss floors I usually go /BLM so I can open the fight with an ES+Slow, which lands pretty much 100% of the time on every boss except Adamantoise (on the other hand, when we go with RDM/WHM they almost always have trouble landing enfeebles on the bosses).

    RDM/WHM can work as main healer in Nyzul, but they really need to be in a completely WHM-style mindset, if that makes any sense. In other words, they need to be focusing primarily on quick status removal and have their macros set up efficiently for it, and against bosses they will want to have a decent amount of -Enmity gear if they're going to be dropping lots of Curaga II's and Cure IV bombs. When you have 4 melees fighting a Psycheflayer you pretty much have to be chain-casting Paralyna, Erase, and Blindna as fast as the game allows to keep up with the rate at which melees are getting hit by those status effects. If your RDM is having to awkardly scroll through their spell list each time someone gets hit by Paralyze or Bio it will slow the fight down a lot.

  18. #58
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    Re: Nyzul Isle question

    We've had alot of success clearing floors, though our drop rates suck. Our normal setup for a longtime was SAM/WAR tank, THF, BLM, RDM(me), DRG/BLU, WHM. The THF quit playing apparently so the tank changed and we grabbed another SAM, went SAM THF WAR RDM WHM DRG, which worked well on clearing.

    Finally we got sick of TH3 not doing shit after 11 straight dropless runs, switched to SAM SAM RDM WHM WAR DRG, and immediately went 2/2 on drops. Honestly TH doesn't seem to matter for shit to us, we've gotten to the point where we just setup to make sure we can clear regardless of what pathos gets tossed at us and cross our fingers on drops. I typically pull as RDM as I'm able to get around a bit easier with my own sneak/invis, and I have a bit more surviveablity alone than the others. We actually don't use many items so far, each DD grabs a wing, I grab a manaboost in case of turtle, though I'll probably start making everyone bring bodyboosts for 60+, we're taking our first shot at as soon as a friggin pair of Askar legs drop.

    Someone above stated the importance of efficiency, can't stress it enough. You'll either get drops or you won't, just focus on being fast and versatile, our setup is nice as 4 out of our 6 can quickly solo the mob if we get single, if we get all we can split into 2 efficient killing groups, and we have all angles covered for pathos(i.e. we get hit w/ no white magic on boss, we have Healagoon, no JAs and we can always kite if needed).

  19. #59
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    Re: Nyzul Isle question

    I'm confused now. I swear, before someone said a three-mage lineup was a pretty good approach, but now it sounds like people are having more trouble with having only three DD. Would it be a better idea to have BRD WHM RDM SAM WAR THF, or BRD WHM NIN SAM WAR THF? If it matters, the Warrior is pretty decked(Ridill, etc.), and the SAM and THF are pretty well equipped too.


  20. #60
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    Re: Nyzul Isle question

    but, but calli.... think of all those lovely purple pantalones you've gotten!!

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